41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class SkeletalMount : BaseMount
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{
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[Constructible]
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public SkeletalMount() : base(793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor)
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{
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SetStr(91, 100);
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SetDex(46, 55);
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SetInt(46, 60);
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SetHits(41, 50);
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SetDamage(5, 12);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Cold, 50);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Cold, 90, 95);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 10, 15);
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SetSkill(SkillName.MagicResist, 95.1, 100.0);
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SetSkill(SkillName.Tactics, 50.0);
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SetSkill(SkillName.Wrestling, 70.1, 80.0);
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Fame = 0;
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Karma = 0;
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}
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public override string CorpseName => "an undead horse corpse";
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public override string DefaultName => "a skeletal steed";
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public override Poison PoisonImmune => Poison.Lethal;
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public override bool BleedImmune => true;
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}
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}
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