153 lines
4.6 KiB
C#
153 lines
4.6 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(2, false)]
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public partial class SwampDragon : BaseMount
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{
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public override string DefaultName => "a swamp dragon";
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[Constructible]
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public SwampDragon() : base(0x31A, 0x3EBD, AIType.AI_Melee, FightMode.Aggressor)
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{
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BaseSoundID = 0x16A;
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SetStr(201, 300);
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SetDex(66, 85);
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SetInt(61, 100);
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SetHits(121, 180);
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SetDamage(3, 4);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Poison, 25);
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SetResistance(ResistanceType.Physical, 35, 40);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 20, 40);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.Anatomy, 45.1, 55.0);
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SetSkill(SkillName.MagicResist, 45.1, 55.0);
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SetSkill(SkillName.Tactics, 45.1, 55.0);
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SetSkill(SkillName.Wrestling, 45.1, 55.0);
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Fame = 2000;
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Karma = -2000;
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Hue = 0x851;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 93.9;
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}
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public override string CorpseName => "a swamp dragon corpse";
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _bardingExceptional;
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[InvalidateProperties]
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _bardingCraftedBy;
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[InvalidateProperties]
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[SerializableField(3)]
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private int _bardingHP;
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[CommandProperty(AccessLevel.GameMaster)]
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[SerializableProperty(2)]
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public bool HasBarding
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{
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get => _hasBarding;
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set
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{
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_hasBarding = value;
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if (_hasBarding)
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{
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Hue = CraftResources.GetHue(_bardingResource);
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Body = 0x31F;
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ItemID = 0x3EBE;
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}
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else
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{
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Hue = 0x851;
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Body = 0x31A;
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ItemID = 0x3EBD;
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}
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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[SerializableProperty(4)]
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public CraftResource BardingResource
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{
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get => _bardingResource;
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set
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{
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_bardingResource = value;
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if (_hasBarding)
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{
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Hue = CraftResources.GetHue(value);
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}
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int BardingMaxHP => _bardingExceptional ? 2500 : 1000;
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public override bool ReacquireOnMovement => true;
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public override bool AutoDispel => !Controlled;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override int Meat => 19;
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public override int Hides => 20;
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public override int Scales => 5;
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public override ScaleType ScaleType => ScaleType.Green;
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public override bool CanAngerOnTame => true;
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public override bool OverrideBondingReqs() => true;
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public override int GetIdleSound() => 0x2CE;
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public override int GetDeathSound() => 0x2CC;
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public override int GetHurtSound() => 0x2D1;
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public override int GetAttackSound() => 0x2C8;
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public override double GetControlChance(Mobile m, bool useBaseSkill = false) => 1.0;
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (_hasBarding && _bardingExceptional && _bardingCraftedBy != null)
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{
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list.Add(1060853, _bardingCraftedBy); // armor exceptionally crafted by ~1_val~
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}
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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_bardingExceptional = reader.ReadBool();
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_bardingCraftedBy = reader.ReadString();
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_hasBarding = reader.ReadBool();
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_bardingHP = reader.ReadInt();
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_bardingResource = (CraftResource)reader.ReadInt();
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}
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}
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}
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