ModernUO/Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs

153 lines
4.6 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(2, false)]
public partial class SwampDragon : BaseMount
{
public override string DefaultName => "a swamp dragon";
[Constructible]
public SwampDragon() : base(0x31A, 0x3EBD, AIType.AI_Melee, FightMode.Aggressor)
{
BaseSoundID = 0x16A;
SetStr(201, 300);
SetDex(66, 85);
SetInt(61, 100);
SetHits(121, 180);
SetDamage(3, 4);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Poison, 25);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 20, 40);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.Anatomy, 45.1, 55.0);
SetSkill(SkillName.MagicResist, 45.1, 55.0);
SetSkill(SkillName.Tactics, 45.1, 55.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
Fame = 2000;
Karma = -2000;
Hue = 0x851;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 93.9;
}
public override string CorpseName => "a swamp dragon corpse";
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _bardingExceptional;
[InvalidateProperties]
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _bardingCraftedBy;
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
[SerializableField(3)]
private int _bardingHP;
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(2)]
public bool HasBarding
{
get => _hasBarding;
set
{
_hasBarding = value;
if (_hasBarding)
{
Hue = CraftResources.GetHue(_bardingResource);
Body = 0x31F;
ItemID = 0x3EBE;
}
else
{
Hue = 0x851;
Body = 0x31A;
ItemID = 0x3EBD;
}
InvalidateProperties();
this.MarkDirty();
}
}
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(4)]
public CraftResource BardingResource
{
get => _bardingResource;
set
{
_bardingResource = value;
if (_hasBarding)
{
Hue = CraftResources.GetHue(value);
}
InvalidateProperties();
this.MarkDirty();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int BardingMaxHP => _bardingExceptional ? 2500 : 1000;
public override bool ReacquireOnMovement => true;
public override bool AutoDispel => !Controlled;
public override FoodType FavoriteFood => FoodType.Meat;
public override int Meat => 19;
public override int Hides => 20;
public override int Scales => 5;
public override ScaleType ScaleType => ScaleType.Green;
public override bool CanAngerOnTame => true;
public override bool OverrideBondingReqs() => true;
public override int GetIdleSound() => 0x2CE;
public override int GetDeathSound() => 0x2CC;
public override int GetHurtSound() => 0x2D1;
public override int GetAttackSound() => 0x2C8;
public override double GetControlChance(Mobile m, bool useBaseSkill = false) => 1.0;
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (_hasBarding && _bardingExceptional && _bardingCraftedBy != null)
{
list.Add(1060853, _bardingCraftedBy); // armor exceptionally crafted by ~1_val~
}
}
private void Deserialize(IGenericReader reader, int version)
{
_bardingExceptional = reader.ReadBool();
_bardingCraftedBy = reader.ReadString();
_hasBarding = reader.ReadBool();
_bardingHP = reader.ReadInt();
_bardingResource = (CraftResource)reader.ReadInt();
}
}
}