ModernUO/Projects/UOContent/Mobiles/Monsters/Ants/RedSolenWarrior.cs

114 lines
3.1 KiB
C#

using ModernUO.Serialization;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class RedSolenWarrior : BaseCreature
{
[SerializableField(0, setter: "private")]
private bool _burstSac;
[Constructible]
public RedSolenWarrior() : base(AIType.AI_Melee)
{
Body = 782;
BaseSoundID = 959;
SetStr(196, 220);
SetDex(101, 125);
SetInt(36, 60);
SetHits(96, 107);
SetDamage(5, 15);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 20, 35);
SetResistance(ResistanceType.Fire, 20, 35);
SetResistance(ResistanceType.Cold, 10, 25);
SetResistance(ResistanceType.Poison, 20, 35);
SetResistance(ResistanceType.Energy, 10, 25);
SetSkill(SkillName.MagicResist, 60.0);
SetSkill(SkillName.Tactics, 80.0);
SetSkill(SkillName.Wrestling, 80.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 35;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(Utility.RandomDouble() < 0.95 ? 3 : 13));
if (Utility.RandomDouble() < 0.05)
{
PackItem(new BraceletOfBinding());
}
}
public override string CorpseName => "a solen warrior corpse";
public override string DefaultName => "a red solen warrior";
public override int GetAngerSound() => 0xB5;
public override int GetIdleSound() => 0xB5;
public override int GetAttackSound() => 0x289;
public override int GetHurtSound() => 0xBC;
public override int GetDeathSound() => 0xE4;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckRedFriendship(m))
{
return false;
}
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnRedDamage(from);
if (!willKill)
{
if (!BurstSac)
{
if (Hits < 50)
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "* The solen's acid sac is burst open! *");
BurstSac = true;
}
}
else if (from != null && from != this && InRange(from, 1))
{
SpillAcid(from, 1);
}
}
base.OnDamage(amount, from, willKill);
}
public override bool OnBeforeDeath()
{
SpillAcid(4);
return base.OnBeforeDeath();
}
}
}