97 lines
3 KiB
C#
97 lines
3 KiB
C#
using ModernUO.Serialization;
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using System;
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using Server.Engines.Plants;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class RuneBeetle : BaseCreature
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{
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[Constructible]
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public RuneBeetle() : base(AIType.AI_Mage)
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{
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Body = 244;
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SetStr(401, 460);
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SetDex(121, 170);
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SetInt(376, 450);
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SetHits(301, 360);
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SetDamage(15, 22);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Poison, 10);
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SetDamageType(ResistanceType.Energy, 70);
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SetResistance(ResistanceType.Physical, 40, 65);
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SetResistance(ResistanceType.Fire, 35, 50);
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SetResistance(ResistanceType.Cold, 35, 50);
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SetResistance(ResistanceType.Poison, 75, 95);
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SetResistance(ResistanceType.Energy, 40, 60);
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SetSkill(SkillName.EvalInt, 100.1, 125.0);
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SetSkill(SkillName.Magery, 100.1, 110.0);
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SetSkill(SkillName.Poisoning, 120.1, 140.0);
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SetSkill(SkillName.MagicResist, 95.1, 110.0);
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SetSkill(SkillName.Tactics, 78.1, 93.0);
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SetSkill(SkillName.Wrestling, 70.1, 77.5);
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Fame = 15000;
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Karma = -15000;
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if (Utility.RandomDouble() < .25)
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{
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PackItem(Seed.RandomBonsaiSeed());
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}
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PackItem(
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Utility.Random(10) switch
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{
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0 => new LeftArm(),
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1 => new RightArm(),
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2 => new Torso(),
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3 => new Bone(),
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4 => new RibCage(),
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5 => new RibCage(),
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_ => new BonePile() // 6-9
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}
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);
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Tamable = true;
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ControlSlots = 3;
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MinTameSkill = 93.9;
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}
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public override string CorpseName => "a rune beetle corpse";
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public override string DefaultName => "a rune beetle";
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public override Poison PoisonImmune => Poison.Greater;
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public override Poison HitPoison => Poison.Greater;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override bool CanAngerOnTame => true;
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
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public override int GetAngerSound() => 0x4E8;
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public override int GetIdleSound() => 0x4E7;
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public override int GetAttackSound() => 0x4E6;
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public override int GetHurtSound() => 0x4E9;
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public override int GetDeathSound() => 0x4E5;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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AddLoot(LootPack.MedScrolls, 1);
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}
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private static MonsterAbility[] _abilities = { MonsterAbilities.RuneCorruption };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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}
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}
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