ModernUO/Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs

97 lines
3 KiB
C#

using ModernUO.Serialization;
using System;
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class RuneBeetle : BaseCreature
{
[Constructible]
public RuneBeetle() : base(AIType.AI_Mage)
{
Body = 244;
SetStr(401, 460);
SetDex(121, 170);
SetInt(376, 450);
SetHits(301, 360);
SetDamage(15, 22);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Poison, 10);
SetDamageType(ResistanceType.Energy, 70);
SetResistance(ResistanceType.Physical, 40, 65);
SetResistance(ResistanceType.Fire, 35, 50);
SetResistance(ResistanceType.Cold, 35, 50);
SetResistance(ResistanceType.Poison, 75, 95);
SetResistance(ResistanceType.Energy, 40, 60);
SetSkill(SkillName.EvalInt, 100.1, 125.0);
SetSkill(SkillName.Magery, 100.1, 110.0);
SetSkill(SkillName.Poisoning, 120.1, 140.0);
SetSkill(SkillName.MagicResist, 95.1, 110.0);
SetSkill(SkillName.Tactics, 78.1, 93.0);
SetSkill(SkillName.Wrestling, 70.1, 77.5);
Fame = 15000;
Karma = -15000;
if (Utility.RandomDouble() < .25)
{
PackItem(Seed.RandomBonsaiSeed());
}
PackItem(
Utility.Random(10) switch
{
0 => new LeftArm(),
1 => new RightArm(),
2 => new Torso(),
3 => new Bone(),
4 => new RibCage(),
5 => new RibCage(),
_ => new BonePile() // 6-9
}
);
Tamable = true;
ControlSlots = 3;
MinTameSkill = 93.9;
}
public override string CorpseName => "a rune beetle corpse";
public override string DefaultName => "a rune beetle";
public override Poison PoisonImmune => Poison.Greater;
public override Poison HitPoison => Poison.Greater;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override bool CanAngerOnTame => true;
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
public override int GetAngerSound() => 0x4E8;
public override int GetIdleSound() => 0x4E7;
public override int GetAttackSound() => 0x4E6;
public override int GetHurtSound() => 0x4E9;
public override int GetDeathSound() => 0x4E5;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.MedScrolls, 1);
}
private static MonsterAbility[] _abilities = { MonsterAbilities.RuneCorruption };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
}
}