* Removes scaled speed by dex for monsters * Changes scaled speed by dex for pets (HS+ expansion) to be 400ms -> 100ms between 50 -> 200 dex * Removes speed changes that were broken for various mobs * Combines "Legacy" speed and renames the class to `NPCSpeeds` * Creates speed "classes" (slow, medium, fast, very fast) * Introduces a new overridable property `SpeedClass`. Register a new speed class using `NPCSpeeds.Register()` and then set the speed class to bulk/mass apply speeds. Order of speed determination: 1. SpeedMod 2. SpeedClass property (not null) 3. SpeedClass entry in Data\npc-speeds.json for that type 4. "Fast" (200ms Active, 400ms Passive)
65 lines
1.6 KiB
C#
65 lines
1.6 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class Actor : BaseCreature
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{
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[Constructible]
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public Actor() : base(AIType.AI_Animal, FightMode.None)
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{
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InitStats(31, 41, 51);
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SetSpeed(0.2, 0.4);
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SpeechHue = Utility.RandomDyedHue();
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Hue = Race.Human.RandomSkinHue();
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if (Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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AddItem(new FancyDress(Utility.RandomDyedHue()));
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Title = "the actress";
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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AddItem(new LongPants(Utility.RandomNeutralHue()));
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AddItem(new FancyShirt(Utility.RandomDyedHue()));
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Title = "the actor";
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}
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AddItem(new Boots(Utility.RandomNeutralHue()));
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Utility.AssignRandomHair(this);
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Container pack = new Backpack();
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pack.DropItem(new Gold(250, 300));
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pack.Movable = false;
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AddItem(pack);
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}
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public Actor(Serial serial) : base(serial)
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{
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}
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public override bool ClickTitle => false;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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