- [X] `BaseRegion.CheckTravel` now properly cascades through parent regions - [X] `SpellHelper.CheckTravel` now returns a failure message instead of sending one internally. - [X] Consolidates travel restriction messages so they aren't duplicated.
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using Server.Spells;
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using Server.Spells.Sixth;
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namespace Server.Regions;
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public class GreenAcresRegion : BaseRegion
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{
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public GreenAcresRegion(string name, Map map, Region parent, params Rectangle3D[] area) : base(name, map, parent, area)
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{
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}
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public GreenAcresRegion(string name, Map map, Region parent, int priority, params Rectangle3D[] area)
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: base(name, map, parent, priority, area)
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{
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}
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public override bool AllowHousing(Mobile from, Point3D p) =>
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from.AccessLevel != AccessLevel.Player && base.AllowHousing(from, p);
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public override bool CheckTravel(Mobile m, Point3D newLocation, TravelCheckType travelType, out TextDefinition message)
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{
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message = null; // Use default message
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return m.AccessLevel != AccessLevel.Player;
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}
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public override bool OnBeginSpellCast(Mobile m, ISpell s)
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{
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if (m.AccessLevel == AccessLevel.Player && s is MarkSpell)
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{
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m.SendLocalizedMessage(501802); // Thy spell doth not appear to work...
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return false;
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}
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return base.OnBeginSpellCast(m, s);
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}
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}
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