* Removes scaled speed by dex for monsters * Changes scaled speed by dex for pets (HS+ expansion) to be 400ms -> 100ms between 50 -> 200 dex * Removes speed changes that were broken for various mobs * Combines "Legacy" speed and renames the class to `NPCSpeeds` * Creates speed "classes" (slow, medium, fast, very fast) * Introduces a new overridable property `SpeedClass`. Register a new speed class using `NPCSpeeds.Register()` and then set the speed class to bulk/mass apply speeds. Order of speed determination: 1. SpeedMod 2. SpeedClass property (not null) 3. SpeedClass entry in Data\npc-speeds.json for that type 4. "Fast" (200ms Active, 400ms Passive)
62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
namespace Server.Mobiles
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{
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public class ArcaneFey : BaseCreature
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{
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[Constructible]
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public ArcaneFey() : base(AIType.AI_Mage, FightMode.Evil)
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{
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Name = NameList.RandomName("pixie");
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Body = 128;
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BaseSoundID = 0x467;
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SetStr(20);
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SetDex(150);
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SetInt(125);
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SetDamage(9, 15);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 80, 90);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.EvalInt, 70.1, 80.0);
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SetSkill(SkillName.Magery, 70.1, 80.0);
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SetSkill(SkillName.Meditation, 70.1, 80.0);
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SetSkill(SkillName.MagicResist, 50.5, 100.0);
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SetSkill(SkillName.Tactics, 10.1, 20.0);
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SetSkill(SkillName.Wrestling, 10.1, 12.5);
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Fame = 0;
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Karma = 0;
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ControlSlots = 1;
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}
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public ArcaneFey(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a pixie corpse";
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public override double DispelDifficulty => 70.0;
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public override double DispelFocus => 20.0;
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override bool InitialInnocent => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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