ModernUO/Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs
Kamron Batman eee8494558
fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed (#1019)
* Removes scaled speed by dex for monsters
* Changes scaled speed by dex for pets (HS+ expansion) to be 400ms -> 100ms between 50 -> 200 dex
* Removes speed changes that were broken for various mobs
* Combines "Legacy" speed and renames the class to `NPCSpeeds`
* Creates speed "classes" (slow, medium, fast, very fast)
* Introduces a new overridable property `SpeedClass`. Register a new speed class using `NPCSpeeds.Register()` and then set the speed class to bulk/mass apply speeds.

Order of speed determination:
1. SpeedMod
2. SpeedClass property (not null)
3. SpeedClass entry in Data\npc-speeds.json for that type
4. "Fast" (200ms Active, 400ms Passive)
2022-05-15 10:01:14 -07:00

86 lines
2.1 KiB
C#

using System;
namespace Server.Mobiles
{
public class NatureFury : BaseCreature
{
[Constructible]
public NatureFury() : base(AIType.AI_Melee)
{
Body = 0x33;
Hue = 0x4001;
SetStr(150);
SetDex(150);
SetInt(100);
SetHits(80);
SetStam(250);
SetMana(0);
SetDamage(6, 8);
SetDamageType(ResistanceType.Poison, 100);
SetDamageType(ResistanceType.Physical, 0);
SetResistance(ResistanceType.Physical, 90);
SetSkill(SkillName.Wrestling, 90.0);
SetSkill(SkillName.MagicResist, 70.0);
SetSkill(SkillName.Tactics, 100.0);
Fame = 0;
Karma = 0;
ControlSlots = 1;
}
public NatureFury(Serial serial)
: base(serial)
{
}
public override bool DeleteCorpseOnDeath => Core.AOS;
public override bool IsHouseSummonable => true;
public override double DispelDifficulty => 125.0;
public override double DispelFocus => 90.0;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override bool AlwaysMurderer => true;
public override string DefaultName => "a nature's fury";
public override void MoveToWorld(Point3D loc, Map map)
{
base.MoveToWorld(loc, map);
Timer.StartTimer(DoEffects);
}
public void DoEffects()
{
FixedParticles(0x91C, 10, 180, 0x2543, 0, 0, EffectLayer.Waist);
PlaySound(0xE);
PlaySound(0x1BC);
if (Alive && !Deleted)
{
Timer.StartTimer(TimeSpan.FromSeconds(7.0), DoEffects);
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
Delete();
}
}
}