- [X] Speeds up world loading - [X] Removes PeekChar cause it wasn't used - [X] Adds a BufferReader - [X] Removes BinaryFileReader - [X] Removes reading/writing `char` since it is not consistent and will cause a deserialize issue if used. Bumps version release
786 lines
19 KiB
C#
786 lines
19 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: BufferedFileWriter.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Runtime.CompilerServices;
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using System.Text;
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using Server.Guilds;
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namespace Server
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{
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public class BufferWriter : IGenericWriter
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{
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private const int LargeByteBufferSize = 256;
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private readonly Encoding m_Encoding;
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private readonly bool m_PrefixStrings;
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protected long Index { get; set; }
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private byte[] m_CharacterBuffer;
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private int m_MaxBufferChars;
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public BufferWriter(byte[] buffer, bool prefixStr)
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{
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m_PrefixStrings = prefixStr;
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m_Encoding = Utility.UTF8;
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Buffer = buffer;
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}
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public BufferWriter(bool prefixStr)
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{
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m_PrefixStrings = prefixStr;
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m_Encoding = Utility.UTF8;
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Buffer = new byte[BufferSize];
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}
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public virtual long Position => Index;
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protected virtual int BufferSize => 256;
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public byte[] Buffer { get; protected set; }
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public virtual void Close()
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{
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Resize(int size)
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{
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var copy = new byte[size];
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System.Buffer.BlockCopy(Buffer, 0, copy, 0, Math.Min(size, Buffer.Length));
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Buffer = copy;
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}
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public virtual void Flush()
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{
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Resize(Buffer.Length * 2);
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}
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public void Reset()
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{
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Index = 0;
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}
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public virtual long Seek(long offset, SeekOrigin origin)
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{
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return origin switch
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{
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SeekOrigin.Begin => Index = offset,
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SeekOrigin.Current => Index += offset,
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SeekOrigin.End => Index = BufferSize - offset,
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_ => Index
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};
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}
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public void WriteEncodedInt(int value)
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{
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var v = (uint)value;
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while (v >= 0x80)
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{
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if (Index + 1 > Buffer.Length)
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{
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Flush();
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}
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Buffer[Index++] = (byte)(v | 0x80);
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v >>= 7;
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}
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if (Index + 1 > Buffer.Length)
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{
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Flush();
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}
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Buffer[Index++] = (byte)v;
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}
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public void Write(string value)
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{
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if (m_PrefixStrings)
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{
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if (value == null)
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{
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if (Index + 1 > Buffer.Length)
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{
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Flush();
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}
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Buffer[Index++] = 0;
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}
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else
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{
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if (Index + 1 > Buffer.Length)
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{
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Flush();
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}
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Buffer[Index++] = 1;
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InternalWriteString(value);
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}
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}
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else
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{
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InternalWriteString(value);
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}
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}
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public void Write(DateTime value)
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{
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Write(value.Ticks);
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}
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public void Write(DateTimeOffset value)
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{
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Write(value.Ticks);
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Write(value.Offset.Ticks);
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}
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public void WriteDeltaTime(DateTime value)
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{
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var ticks = value.Ticks;
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var now = DateTime.UtcNow.Ticks;
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TimeSpan d;
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try
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{
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d = new TimeSpan(ticks - now);
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}
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catch
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{
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d = TimeSpan.MaxValue;
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}
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Write(d);
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}
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public void Write(IPAddress value)
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{
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Write(Utility.GetLongAddressValue(value));
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}
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public void Write(TimeSpan value)
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{
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Write(value.Ticks);
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}
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public void Write(decimal value)
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{
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var bits = decimal.GetBits(value);
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for (var i = 0; i < 4; ++i)
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{
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Write(bits[i]);
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}
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}
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public void Write(long value)
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{
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if (Index + 8 > Buffer.Length)
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{
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Flush();
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}
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Buffer[Index] = (byte)value;
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Buffer[Index + 1] = (byte)(value >> 8);
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Buffer[Index + 2] = (byte)(value >> 16);
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Buffer[Index + 3] = (byte)(value >> 24);
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Buffer[Index + 4] = (byte)(value >> 32);
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Buffer[Index + 5] = (byte)(value >> 40);
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Buffer[Index + 6] = (byte)(value >> 48);
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Buffer[Index + 7] = (byte)(value >> 56);
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Index += 8;
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}
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public void Write(ulong value)
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{
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if (Index + 8 > Buffer.Length)
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{
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Flush();
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}
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Buffer[Index] = (byte)value;
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Buffer[Index + 1] = (byte)(value >> 8);
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Buffer[Index + 2] = (byte)(value >> 16);
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Buffer[Index + 3] = (byte)(value >> 24);
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Buffer[Index + 4] = (byte)(value >> 32);
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Buffer[Index + 5] = (byte)(value >> 40);
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Buffer[Index + 6] = (byte)(value >> 48);
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Buffer[Index + 7] = (byte)(value >> 56);
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Index += 8;
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}
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public void Write(int value)
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{
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if (Index + 4 > Buffer.Length)
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{
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Flush();
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}
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Buffer[Index] = (byte)value;
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Buffer[Index + 1] = (byte)(value >> 8);
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Buffer[Index + 2] = (byte)(value >> 16);
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Buffer[Index + 3] = (byte)(value >> 24);
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Index += 4;
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}
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public void Write(uint value)
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{
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if (Index + 4 > Buffer.Length)
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{
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Flush();
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}
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Buffer[Index] = (byte)value;
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Buffer[Index + 1] = (byte)(value >> 8);
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Buffer[Index + 2] = (byte)(value >> 16);
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Buffer[Index + 3] = (byte)(value >> 24);
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Index += 4;
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}
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public void Write(short value)
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{
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if (Index + 2 > Buffer.Length)
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{
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Flush();
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}
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Buffer[Index] = (byte)value;
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Buffer[Index + 1] = (byte)(value >> 8);
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Index += 2;
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}
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public void Write(ushort value)
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{
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if (Index + 2 > Buffer.Length)
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{
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Flush();
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}
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Buffer[Index] = (byte)value;
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Buffer[Index + 1] = (byte)(value >> 8);
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Index += 2;
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}
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public unsafe void Write(double value)
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{
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if (Index + 8 > Buffer.Length)
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{
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Flush();
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}
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fixed (byte* pBuffer = Buffer)
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{
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*(double*)(pBuffer + Index) = value;
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}
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Index += 8;
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}
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public unsafe void Write(float value)
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{
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if (Index + 4 > Buffer.Length)
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{
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Flush();
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}
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fixed (byte* pBuffer = Buffer)
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{
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*(float*)(pBuffer + Index) = value;
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}
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Index += 4;
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}
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public void Write(byte value)
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{
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if (Index + 1 > Buffer.Length)
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{
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Flush();
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}
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Buffer[Index++] = value;
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}
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public void Write(byte[] value, int length)
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{
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var remaining = length;
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var idx = 0;
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while (remaining > 0)
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{
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int size = Math.Min(Buffer.Length - (int)Index, remaining);
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System.Buffer.BlockCopy(value, idx, Buffer, (int)Index, size);
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// value.Slice(idx).CopyTo(m_Buffer.AsSpan(m_Index, size));
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remaining -= size;
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Index += size;
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idx += size;
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if (Index == Buffer.Length)
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{
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Flush();
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}
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}
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}
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public void Write(sbyte value)
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{
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if (Index + 1 > Buffer.Length)
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{
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Flush();
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}
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Buffer[Index++] = (byte)value;
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}
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public void Write(bool value)
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{
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if (Index + 1 > Buffer.Length)
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{
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Flush();
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}
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Buffer[Index++] = (byte)(value ? 1 : 0);
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}
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public void Write(Point3D value)
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{
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Write(value.m_X);
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Write(value.m_Y);
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Write(value.m_Z);
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}
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public void Write(Point2D value)
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{
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Write(value.m_X);
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Write(value.m_Y);
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}
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public void Write(Rectangle2D value)
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{
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Write(value.Start);
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Write(value.End);
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}
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public void Write(Rectangle3D value)
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{
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Write(value.Start);
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Write(value.End);
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}
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public void Write(Map value)
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{
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if (value != null)
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{
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Write((byte)value.MapIndex);
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}
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else
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{
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Write((byte)0xFF);
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}
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}
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public void Write(Race value)
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{
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if (value != null)
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{
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Write((byte)value.RaceIndex);
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}
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else
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{
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Write((byte)0xFF);
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}
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}
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public void WriteEntity(IEntity value)
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{
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Write(value?.Deleted != false ? Serial.MinusOne : value.Serial);
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}
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public void Write(Item value)
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{
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Write(value?.Deleted != false ? Serial.MinusOne : value.Serial);
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}
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public void Write(Mobile value)
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{
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Write(value?.Deleted != false ? Serial.MinusOne : value.Serial);
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}
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public void Write(BaseGuild value)
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{
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if (value == null)
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{
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Write(0);
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}
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else
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{
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Write(value.Serial);
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}
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}
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public void WriteItem<T>(T value) where T : Item
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{
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Write(value);
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}
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public void WriteMobile<T>(T value) where T : Mobile
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{
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Write(value);
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}
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public void WriteGuild<T>(T value) where T : BaseGuild
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{
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Write(value);
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}
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public void Write(List<Item> list)
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{
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WriteItemList(list);
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}
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public void Write(List<Item> list, bool tidy)
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{
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WriteItemList(list, tidy);
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}
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public void WriteItemList<T>(List<T> list) where T : Item
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{
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WriteItemList(list, false);
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}
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public void WriteItemList<T>(List<T> list, bool tidy) where T : Item
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{
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if (tidy)
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{
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for (var i = 0; i < list.Count;)
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{
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if (list[i].Deleted)
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{
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list.RemoveAt(i);
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}
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else
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{
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++i;
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}
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}
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}
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Write(list.Count);
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for (var i = 0; i < list.Count; ++i)
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{
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Write(list[i]);
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}
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}
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public void Write(HashSet<Item> set)
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{
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Write(set, false);
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}
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public void Write(HashSet<Item> set, bool tidy)
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{
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if (tidy)
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{
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set.RemoveWhere(item => item.Deleted);
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}
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Write(set.Count);
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foreach (var item in set)
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{
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Write(item);
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}
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}
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public void WriteItemSet<T>(HashSet<T> set) where T : Item
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{
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WriteItemSet(set, false);
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}
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public void WriteItemSet<T>(HashSet<T> set, bool tidy) where T : Item
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{
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if (tidy)
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{
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set.RemoveWhere(item => item.Deleted);
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}
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Write(set.Count);
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foreach (var item in set)
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{
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Write(item);
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}
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}
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public void Write(List<Mobile> list)
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{
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Write(list, false);
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}
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public void Write(List<Mobile> list, bool tidy)
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{
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if (tidy)
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{
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for (var i = 0; i < list.Count;)
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{
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if (list[i].Deleted)
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{
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list.RemoveAt(i);
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}
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else
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{
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++i;
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}
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}
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}
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Write(list.Count);
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for (var i = 0; i < list.Count; ++i)
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{
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Write(list[i]);
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}
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}
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public void WriteMobileList<T>(List<T> list) where T : Mobile
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{
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WriteMobileList(list, false);
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}
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public void WriteMobileList<T>(List<T> list, bool tidy) where T : Mobile
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{
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if (tidy)
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{
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for (var i = 0; i < list.Count;)
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{
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if (list[i].Deleted)
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{
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list.RemoveAt(i);
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}
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else
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{
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++i;
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}
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}
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}
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Write(list.Count);
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for (var i = 0; i < list.Count; ++i)
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{
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Write(list[i]);
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}
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}
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public void Write(HashSet<Mobile> set)
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{
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Write(set, false);
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}
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public void Write(HashSet<Mobile> set, bool tidy)
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{
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if (tidy)
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{
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set.RemoveWhere(mobile => mobile.Deleted);
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}
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Write(set.Count);
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foreach (var mob in set)
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{
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Write(mob);
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}
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}
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|
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public void WriteMobileSet<T>(HashSet<T> set) where T : Mobile
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{
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WriteMobileSet(set, false);
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}
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|
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public void WriteMobileSet<T>(HashSet<T> set, bool tidy) where T : Mobile
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{
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if (tidy)
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{
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set.RemoveWhere(mob => mob.Deleted);
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}
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Write(set.Count);
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foreach (var mob in set)
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{
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Write(mob);
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}
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}
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public void Write(List<BaseGuild> list)
|
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{
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Write(list, false);
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}
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|
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public void Write(List<BaseGuild> list, bool tidy)
|
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{
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if (tidy)
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{
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for (var i = 0; i < list.Count;)
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{
|
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if (list[i].Disbanded)
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{
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list.RemoveAt(i);
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}
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else
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{
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++i;
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}
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}
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}
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|
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Write(list.Count);
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for (var i = 0; i < list.Count; ++i)
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{
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Write(list[i]);
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}
|
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}
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|
|
public void WriteGuildList<T>(List<T> list) where T : BaseGuild
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{
|
|
WriteGuildList(list, false);
|
|
}
|
|
|
|
public void WriteGuildList<T>(List<T> list, bool tidy) where T : BaseGuild
|
|
{
|
|
if (tidy)
|
|
{
|
|
for (var i = 0; i < list.Count;)
|
|
{
|
|
if (list[i].Disbanded)
|
|
{
|
|
list.RemoveAt(i);
|
|
}
|
|
else
|
|
{
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
|
|
Write(list.Count);
|
|
|
|
for (var i = 0; i < list.Count; ++i)
|
|
{
|
|
Write(list[i]);
|
|
}
|
|
}
|
|
|
|
public void Write(HashSet<BaseGuild> set)
|
|
{
|
|
Write(set, false);
|
|
}
|
|
|
|
public void Write(HashSet<BaseGuild> set, bool tidy)
|
|
{
|
|
if (tidy)
|
|
{
|
|
set.RemoveWhere(guild => guild.Disbanded);
|
|
}
|
|
|
|
Write(set.Count);
|
|
|
|
foreach (var guild in set)
|
|
{
|
|
Write(guild);
|
|
}
|
|
}
|
|
|
|
public void WriteGuildSet<T>(HashSet<T> set) where T : BaseGuild
|
|
{
|
|
WriteGuildSet(set, false);
|
|
}
|
|
|
|
public void WriteGuildSet<T>(HashSet<T> set, bool tidy) where T : BaseGuild
|
|
{
|
|
if (tidy)
|
|
{
|
|
set.RemoveWhere(guild => guild.Disbanded);
|
|
}
|
|
|
|
Write(set.Count);
|
|
|
|
foreach (var guild in set)
|
|
{
|
|
Write(guild);
|
|
}
|
|
}
|
|
|
|
internal void InternalWriteString(string value)
|
|
{
|
|
var length = m_Encoding.GetByteCount(value);
|
|
|
|
WriteEncodedInt(length);
|
|
|
|
if (m_CharacterBuffer == null)
|
|
{
|
|
m_CharacterBuffer = new byte[LargeByteBufferSize];
|
|
m_MaxBufferChars = LargeByteBufferSize / m_Encoding.GetMaxByteCount(1);
|
|
}
|
|
|
|
if (length > LargeByteBufferSize)
|
|
{
|
|
var current = 0;
|
|
var charsLeft = value.Length;
|
|
|
|
while (charsLeft > 0)
|
|
{
|
|
var charCount = Math.Min(charsLeft, m_MaxBufferChars);
|
|
var byteLength = m_Encoding.GetBytes(value, current, charCount, m_CharacterBuffer, 0);
|
|
|
|
if (Index + byteLength > Buffer.Length)
|
|
{
|
|
Flush();
|
|
}
|
|
|
|
System.Buffer.BlockCopy(m_CharacterBuffer, 0, Buffer, (int)Index, byteLength);
|
|
Index += byteLength;
|
|
|
|
current += charCount;
|
|
charsLeft -= charCount;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var byteLength = m_Encoding.GetBytes(value, 0, value.Length, m_CharacterBuffer, 0);
|
|
|
|
if (Index + byteLength > Buffer.Length)
|
|
{
|
|
Flush();
|
|
}
|
|
|
|
System.Buffer.BlockCopy(m_CharacterBuffer, 0, Buffer, (int)Index, byteLength);
|
|
Index += byteLength;
|
|
}
|
|
}
|
|
}
|
|
}
|