ModernUO/Projects/Server/Mobiles
Kamron Batman 8d1283ba27
feat: convert all delta-time serialization to anchored time
Every actively-written delta-time value now stores an absolute anchored
timestamp, shifted by downtime at load: remaining time is preserved across
restarts and idle saves become byte-stable.

- Item v11: LastMoved (was whole-minute delta, rewritten every save) and
  DecayResetTime; Mobile v38: the three stat-gain stamps; BaseCreature v21:
  SummonEnd; plus VendorInventory, StealableArtifacts, and ML quest objective
  timers in their own version gates.
- 17 code-generated classes swap [DeltaDateTime] for [AnchoredDateTime] with a
  version bump and MigrateFrom each (generated from their current migration
  schemas, so old saves replay the delta reads).
- GenericPersistence payloads carry no anchor of their own, so they inherit
  the save-wide shift: entity indexes always load first, and every file in a
  save shares one SaveStartTime - World.LoadTimeShift is stamped from the idx
  v5 header and applied to generic persistence readers. This is what makes
  VirtueContext and StealableArtifacts convertible at all.
- Legacy read sites (old-version fallbacks and migration replays) keep
  ReadDeltaTime: they decode old bytes and must never change.

Acceptance tests: item serialization is byte-identical across saves hours
apart, and LastMoved/DecayResetTime round-trip exactly at sub-minute
precision (impossible under the old minutes encoding).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-22 19:19:42 -07:00
..
Mods feat: adopt serialization generator v4 (field-side linkage, anchored timers) (#2586) 2026-08-22 17:54:02 -07:00
AggressorInfo.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
BaseVendor.cs fix: Fixes client crash while selling items to NPC (#1296) 2022-12-05 20:16:31 -08:00
Body.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
IHasSteps.cs feat: Adds Stamina System to overhaul overweight. (#1465) 2023-09-16 17:52:54 -07:00
IMount.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
IVendor.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Mobile.cs feat: convert all delta-time serialization to anchored time 2026-08-22 19:19:42 -07:00
Mobile.Enumerators.cs feat: Adds proper OSI tracking up to 120 tiles. (#2281) 2025-11-29 09:55:52 -08:00
Mobile.Messages.cs perf: Zero-alloc interpolation for SendMessage/Overhead APIs (#2434) 2026-05-03 18:04:02 -07:00
Mobile.Migrations.cs fix: Overhauls virtue system (#1376) 2023-07-19 21:43:47 -07:00
Movement.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Notoriety.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
SimplePrompt.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
SimpleTarget.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00