ModernUO/Projects/UOContent/Gumps/Base/BaseGump.cs
2026-03-05 19:36:54 -08:00

122 lines
3.6 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: BaseGump.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using Server.Network;
using System;
using System.Buffers;
using System.Runtime.CompilerServices;
namespace Server.Gumps;
public abstract class BaseGump
{
private static readonly byte[] _packetBuffer = GC.AllocateUninitializedArray<byte>(0x10000);
private static Serial nextSerial = (Serial)1;
public int TypeID { get; protected set; }
public Serial Serial { get; protected set; }
public abstract int Switches { get; }
public abstract int TextEntries { get; }
public int X { get; set; }
public int Y { get; set; }
/**
* If true, only one instance of this gump can be open at a time per player.
*/
public virtual bool Singleton => false;
public BaseGump(int x, int y) : this()
{
X = x;
Y = y;
}
public BaseGump()
{
Serial = nextSerial++;
TypeID = GetTypeId(GetType());
}
public virtual void SendTo(NetState ns)
{
var writer = new SpanWriter(_packetBuffer);
Compile(ref writer);
ns.Send(writer.Span);
writer.Dispose();
}
public abstract void Compile(ref SpanWriter writer);
public virtual void OnResponse(NetState sender, in RelayInfo info)
{
}
public virtual void OnServerClose(NetState owner)
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int GetTypeId(Type type)
{
unchecked
{
// To use the original .NET Framework deterministic hash code (with really terrible performance)
// change the next line to use HashUtility.GetNetFrameworkHashCode
var hash = (int)HashUtility.ComputeHash32(type?.FullName);
const int primeMulti = 0x108B76F1;
// Virtue Gump
return hash == 461 ? hash * primeMulti : hash;
}
}
public static Point2D GetItemGraphicOffset(int itemId)
{
var (width, height) = ItemBounds.Sizes[itemId];
var x = 0;
var y = 0;
if (width > 44)
{
x -= (width - 44) / 2;
}
else if (width < 44)
{
x += (44 - width) / 2;
}
if (height > 44)
{
y -= height - 44;
}
else if (height < 44)
{
y += 44 - height;
}
return new Point2D(x, y);
}
public static Point2D GetGumpOffsetForItemGraphic(int itemId, int relativeX, int relativeY)
{
var offset = GetItemGraphicOffset(itemId);
return new Point2D(relativeX * 22 - relativeY * 22 + offset.X, relativeX * 22 + relativeY * 22 + offset.Y);
}
}