ModernUO/Projects/Scripts/Engines/ConPVP/SafeZone.cs
2019-10-05 00:37:03 -07:00

60 lines
1.8 KiB
C#

using Server.Factions;
using Server.Mobiles;
using Server.Regions;
namespace Server.Engines.ConPVP
{
public class SafeZone : GuardedRegion
{
public static readonly int SafeZonePriority = HouseRegion.HousePriority + 1;
/*public override bool AllowReds => true;*/
public SafeZone(Rectangle2D area, Point3D goloc, Map map, bool isGuarded) : base(null, map, SafeZonePriority, area)
{
GoLocation = goloc;
Disabled = !isGuarded;
Register();
}
public override bool AllowHousing(Mobile from, Point3D p) => from.AccessLevel >= AccessLevel.GameMaster && base.AllowHousing(from, p);
public override bool OnMoveInto(Mobile m, Direction d, Point3D newLocation, Point3D oldLocation)
{
if (m.Player && Sigil.ExistsOn(m))
{
m.SendMessage(0x22, "You are holding a sigil and cannot enter this zone.");
return false;
}
PlayerMobile pm = m as PlayerMobile ??
(m is BaseCreature bc && bc.Summoned ?
bc.SummonMaster as PlayerMobile : null);
if (pm?.DuelContext?.StartedBeginCountdown == true)
return true;
if (DuelContext.CheckCombat(m))
{
m.SendMessage(0x22, "You have recently been in combat and cannot enter this zone.");
return false;
}
return base.OnMoveInto(m, d, newLocation, oldLocation);
}
public override void OnEnter(Mobile m)
{
m.SendMessage("You have entered a dueling safezone. No combat other than duels are allowed in this zone.");
}
public override void OnExit(Mobile m)
{
m.SendMessage("You have left a dueling safezone. Combat is now unrestricted.");
}
public override bool CanUseStuckMenu(Mobile m) => false;
}
}