ModernUO/Projects/Scripts/Engines/Party/Party.cs
2019-10-05 00:37:03 -07:00

464 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using Server.Factions;
using Server.Network;
using Server.Targeting;
namespace Server.Engines.PartySystem
{
public class Party : IParty
{
public const int Capacity = 10;
private List<Mobile> m_Listeners; // staff listening
public Party(Mobile leader)
{
Leader = leader;
Members = new List<PartyMemberInfo>();
Candidates = new List<Mobile>();
m_Listeners = new List<Mobile>();
Members.Add(new PartyMemberInfo(leader));
}
public int Count => Members.Count;
public bool Active => Members.Count > 1;
public Mobile Leader{ get; }
public List<PartyMemberInfo> Members{ get; }
public List<Mobile> Candidates{ get; }
public PartyMemberInfo this[int index] => Members[index];
public PartyMemberInfo this[Mobile m]
{
get
{
for (int i = 0; i < Members.Count; ++i)
if (Members[i].Mobile == m)
return Members[i];
return null;
}
}
public void OnStamChanged(Mobile m)
{
Packet p = null;
for (int i = 0; i < Members.Count; ++i)
{
Mobile c = Members[i].Mobile;
if (c != m && m.Map == c.Map && Utility.InUpdateRange(c, m) && c.CanSee(m))
{
if (p == null)
p = Packet.Acquire(new MobileStamN(m));
c.Send(p);
}
}
Packet.Release(p);
}
public void OnManaChanged(Mobile m)
{
Packet p = null;
for (int i = 0; i < Members.Count; ++i)
{
Mobile c = Members[i].Mobile;
if (c != m && m.Map == c.Map && Utility.InUpdateRange(c, m) && c.CanSee(m))
{
if (p == null)
p = Packet.Acquire(new MobileManaN(m));
c.Send(p);
}
}
Packet.Release(p);
}
public void OnStatsQuery(Mobile beholder, Mobile beheld)
{
if (beholder != beheld && Contains(beholder) && beholder.Map == beheld.Map &&
Utility.InUpdateRange(beholder, beheld))
{
if (!beholder.CanSee(beheld))
beholder.Send(new MobileStatusCompact(beheld.CanBeRenamedBy(beholder), beheld));
beholder.Send(new MobileAttributesN(beheld));
}
}
public static void Initialize()
{
EventSink.Logout += EventSink_Logout;
EventSink.Login += EventSink_Login;
EventSink.PlayerDeath += EventSink_PlayerDeath;
CommandSystem.Register("ListenToParty", AccessLevel.GameMaster, ListenToParty_OnCommand);
}
public static void ListenToParty_OnCommand(CommandEventArgs e)
{
e.Mobile.BeginTarget(-1, false, TargetFlags.None, ListenToParty_OnTarget);
e.Mobile.SendMessage("Target a partied player.");
}
public static void ListenToParty_OnTarget(Mobile from, object obj)
{
if (obj is Mobile mobile)
{
Party p = Get(mobile);
if (p == null)
{
from.SendMessage("They are not in a party.");
}
else if (p.m_Listeners.Contains(from))
{
p.m_Listeners.Remove(from);
from.SendMessage("You are no longer listening to that party.");
}
else
{
p.m_Listeners.Add(from);
from.SendMessage("You are now listening to that party.");
}
}
}
public static void EventSink_PlayerDeath(PlayerDeathEventArgs e)
{
Mobile from = e.Mobile;
Party p = Get(from);
if (p != null)
{
Mobile m = from.LastKiller;
if (m == from)
p.SendPublicMessage(from, "I killed myself !!");
else if (m == null)
p.SendPublicMessage(from, "I was killed !!");
else
p.SendPublicMessage(from, $"I was killed by {m.Name} !!");
}
}
public static void EventSink_Login(LoginEventArgs e)
{
Mobile from = e.Mobile;
Party p = Get(from);
if (p != null)
new RejoinTimer(from).Start();
else
from.Party = null;
}
public static void EventSink_Logout(LogoutEventArgs e)
{
Mobile from = e.Mobile;
Party p = Get(from);
p?.Remove(from);
from.Party = null;
}
public static Party Get(Mobile m) => m?.Party as Party;
public void Add(Mobile m)
{
PartyMemberInfo mi = this[m];
if (mi == null)
{
Members.Add(new PartyMemberInfo(m));
m.Party = this;
Packet memberList = Packet.Acquire(new PartyMemberList(this));
Packet attrs = Packet.Acquire(new MobileAttributesN(m));
for (int i = 0; i < Members.Count; ++i)
{
Mobile f = Members[i].Mobile;
f.Send(memberList);
if (f != m)
{
f.Send(new MobileStatusCompact(m.CanBeRenamedBy(f), m));
f.Send(attrs);
m.Send(new MobileStatusCompact(f.CanBeRenamedBy(m), f));
m.Send(new MobileAttributesN(f));
}
}
Packet.Release(memberList);
Packet.Release(attrs);
}
}
public void OnAccept(Mobile from)
{
OnAccept(from, false);
}
public void OnAccept(Mobile from, bool force)
{
Faction ourFaction = Faction.Find(Leader);
Faction theirFaction = Faction.Find(from);
if (!force && ourFaction != null && theirFaction != null && ourFaction != theirFaction)
return;
// : joined the party.
SendToAll(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008094, "",
AffixType.Prepend | AffixType.System, from.Name, ""));
from.SendLocalizedMessage(1005445); // You have been added to the party.
Candidates.Remove(from);
Add(from);
}
public void OnDecline(Mobile from, Mobile leader)
{
// : Does not wish to join the party.
leader.SendLocalizedMessage(1008091, false, from.Name);
from.SendLocalizedMessage(1008092); // You notify them that you do not wish to join the party.
Candidates.Remove(from);
from.Send(new PartyEmptyList(from));
if (Candidates.Count == 0 && Members.Count <= 1)
{
for (int i = 0; i < Members.Count; ++i)
{
this[i].Mobile.Send(new PartyEmptyList(this[i].Mobile));
this[i].Mobile.Party = null;
}
Members.Clear();
}
}
public void Remove(Mobile m)
{
if (m == Leader)
{
Disband();
}
else
{
for (int i = 0; i < Members.Count; ++i)
if (Members[i].Mobile == m)
{
Members.RemoveAt(i);
m.Party = null;
m.Send(new PartyEmptyList(m));
m.SendLocalizedMessage(1005451); // You have been removed from the party.
SendToAll(new PartyRemoveMember(m, this));
SendToAll(1005452); // A player has been removed from your party.
break;
}
if (Members.Count == 1)
{
SendToAll(1005450); // The last person has left the party...
Disband();
}
}
}
public bool Contains(Mobile m) => this[m] != null;
public void Disband()
{
SendToAll(1005449); // Your party has disbanded.
for (int i = 0; i < Members.Count; ++i)
{
this[i].Mobile.Send(new PartyEmptyList(this[i].Mobile));
this[i].Mobile.Party = null;
}
Members.Clear();
}
public static void Invite(Mobile from, Mobile target)
{
Faction ourFaction = Faction.Find(from);
Faction theirFaction = Faction.Find(target);
if (ourFaction != null && theirFaction != null && ourFaction != theirFaction)
{
from.SendLocalizedMessage(1008088); // You cannot have players from opposing factions in the same party!
target.SendLocalizedMessage(1008093); // The party cannot have members from opposing factions.
return;
}
Party p = Get(from);
if (p == null)
from.Party = p = new Party(from);
if (!p.Candidates.Contains(target))
p.Candidates.Add(target);
// : You are invited to join the party. Type /accept to join or /decline to decline the offer.
target.Send(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008089, "",
AffixType.Prepend | AffixType.System, from.Name, ""));
from.SendLocalizedMessage(1008090); // You have invited them to join the party.
target.Send(new PartyInvitation(from));
target.Party = from;
DeclineTimer.Start(target, from);
}
public void SendToAll(int number)
{
SendToAll(number, "", 0x3B2);
}
public void SendToAll(int number, string args)
{
SendToAll(number, args, 0x3B2);
}
public void SendToAll(int number, string args, int hue)
{
SendToAll(new MessageLocalized(Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args));
}
public void SendPublicMessage(Mobile from, string text)
{
SendToAll(new PartyTextMessage(true, from, text));
for (int i = 0; i < m_Listeners.Count; ++i)
{
Mobile mob = m_Listeners[i];
if (mob.Party != this)
m_Listeners[i].SendMessage("[{0}]: {1}", from.Name, text);
}
SendToStaffMessage(from, "[Party]: {0}", text);
}
public void SendPrivateMessage(Mobile from, Mobile to, string text)
{
to.Send(new PartyTextMessage(false, from, text));
for (int i = 0; i < m_Listeners.Count; ++i)
{
Mobile mob = m_Listeners[i];
if (mob.Party != this)
m_Listeners[i].SendMessage("[{0}]->[{1}]: {2}", from.Name, to.Name, text);
}
SendToStaffMessage(from, "[Party]->[{0}]: {1}", to.Name, text);
}
private void SendToStaffMessage(Mobile from, string text)
{
Packet p = null;
foreach (NetState ns in from.GetClientsInRange(8))
{
Mobile mob = ns.Mobile;
if (mob?.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel &&
mob.Party != this && !m_Listeners.Contains(mob))
{
if (p == null)
p = Packet.Acquire(new UnicodeMessage(from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3,
from.Language, from.Name, text));
ns.Send(p);
}
}
Packet.Release(p);
}
private void SendToStaffMessage(Mobile from, string format, params object[] args)
{
SendToStaffMessage(from, string.Format(format, args));
}
public void SendToAll(Packet p)
{
p.Acquire();
for (int i = 0; i < Members.Count; ++i)
Members[i].Mobile.Send(p);
if (p is MessageLocalized || p is MessageLocalizedAffix || p is UnicodeMessage || p is AsciiMessage)
for (int i = 0; i < m_Listeners.Count; ++i)
{
Mobile mob = m_Listeners[i];
if (mob.Party != this)
mob.Send(p);
}
p.Release();
}
private class RejoinTimer : Timer
{
private Mobile m_Mobile;
public RejoinTimer(Mobile m) : base(TimeSpan.FromSeconds(1.0)) => m_Mobile = m;
protected override void OnTick()
{
Party p = Get(m_Mobile);
if (p == null)
return;
m_Mobile.SendLocalizedMessage(1005437); // You have rejoined the party.
m_Mobile.Send(new PartyMemberList(p));
Packet message = Packet.Acquire(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3,
1008087, "", AffixType.Prepend | AffixType.System, m_Mobile.Name, ""));
Packet attrs = Packet.Acquire(new MobileAttributesN(m_Mobile));
foreach (PartyMemberInfo mi in p.Members)
{
Mobile m = mi.Mobile;
if (m != m_Mobile)
{
m.Send(message);
m.Send(new MobileStatusCompact(m_Mobile.CanBeRenamedBy(m), m_Mobile));
m.Send(attrs);
m_Mobile.Send(new MobileStatusCompact(m.CanBeRenamedBy(m_Mobile), m));
m_Mobile.Send(new MobileAttributesN(m));
}
}
Packet.Release(message);
Packet.Release(attrs);
}
}
}
}