56 lines
No EOL
1.3 KiB
C#
56 lines
No EOL
1.3 KiB
C#
namespace Server.Items
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{
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public abstract class BaseEquipableLight : BaseLight
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{
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[Constructible]
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public BaseEquipableLight(int itemID) : base(itemID) => Layer = Layer.TwoHanded;
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public BaseEquipableLight(Serial serial) : base(serial)
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{
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}
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public override void Ignite()
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{
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if (!(Parent is Mobile) && RootParent is Mobile holder)
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{
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if (holder.EquipItem(this))
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{
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if (this is Candle)
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holder.SendLocalizedMessage(502969); // You put the candle in your left hand.
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else if (this is Torch)
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holder.SendLocalizedMessage(502971); // You put the torch in your left hand.
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base.Ignite();
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}
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else
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{
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holder.SendLocalizedMessage(502449); // You cannot hold this item.
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}
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}
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else
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{
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base.Ignite();
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}
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}
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public override void OnAdded(IEntity parent)
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{
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if (Burning && parent is Container)
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Douse();
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base.OnAdded(parent);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |