ModernUO/Projects/Scripts/Spells/First/Feeblemind.cs
2019-08-02 18:16:11 -07:00

60 lines
1.5 KiB
C#

using System;
using Server.Targeting;
namespace Server.Spells.First
{
public class FeeblemindSpell : MagerySpell, ISpellTargetingMobile
{
private static SpellInfo m_Info = new SpellInfo(
"Feeblemind", "Rel Wis",
212,
9031,
Reagent.Ginseng,
Reagent.Nightshade
);
public FeeblemindSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle => SpellCircle.First;
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
}
public void Target(Mobile m)
{
if (m == null)
return;
if (!Caster.CanSee(m))
Caster.SendLocalizedMessage(500237); // Target can not be seen.
else if (CheckHSequence(m))
{
SpellHelper.Turn(Caster, m);
SpellHelper.CheckReflect((int)Circle, Caster, ref m);
SpellHelper.AddStatCurse(Caster, m, StatType.Int);
m.Spell?.OnCasterHurt();
m.Paralyzed = false;
m.FixedParticles(0x3779, 10, 15, 5004, EffectLayer.Head);
m.PlaySound(0x1E4);
int percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, true) * 100);
TimeSpan length = SpellHelper.GetDuration(Caster, m);
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.FeebleMind, 1075833, length, m, percentage.ToString()));
HarmfulSpell(m);
}
FinishSequence();
}
}
}