ModernUO/Projects/UOContent/Commands/Generic/Commands/DesignInsert.cs
2020-05-09 12:55:56 -07:00

195 lines
No EOL
5.9 KiB
C#

using System.Collections.Generic;
using Server.Gumps;
using Server.Items;
using Server.Multis;
using Server.Targeting;
namespace Server.Commands.Generic
{
public class DesignInsertCommand : BaseCommand
{
public enum DesignInsertResult
{
Valid,
InvalidItem,
NotInHouse,
OutsideHouseBounds
}
public DesignInsertCommand()
{
AccessLevel = AccessLevel.GameMaster;
Supports = CommandSupport.Single | CommandSupport.Area;
Commands = new[] { "DesignInsert" };
ObjectTypes = ObjectTypes.Items;
Usage = "DesignInsert [allItems=false]";
Description = "Inserts multiple targeted items into a customizable house's design.";
}
public static void Initialize()
{
TargetCommands.Register(new DesignInsertCommand());
}
public static DesignInsertResult ProcessInsert(Item item, bool staticsOnly, out HouseFoundation house)
{
house = null;
if (item == null || item is BaseMulti || item is HouseSign || (staticsOnly && !(item is Static)))
return DesignInsertResult.InvalidItem;
house = BaseHouse.FindHouseAt(item) as HouseFoundation;
if (house == null)
return DesignInsertResult.NotInHouse;
int x = item.X - house.X;
int y = item.Y - house.Y;
int z = item.Z - house.Z;
if (!TryInsertIntoState(house.CurrentState, item.ItemID, x, y, z))
return DesignInsertResult.OutsideHouseBounds;
TryInsertIntoState(house.DesignState, item.ItemID, x, y, z);
item.Delete();
return DesignInsertResult.Valid;
}
private static bool TryInsertIntoState(DesignState state, int itemID, int x, int y, int z)
{
MultiComponentList mcl = state.Components;
if (x < mcl.Min.X || y < mcl.Min.Y || x > mcl.Max.X || y > mcl.Max.Y)
return false;
mcl.Add(itemID, x, y, z);
state.OnRevised();
return true;
}
public override void Execute(CommandEventArgs e, object obj)
{
Target t = new DesignInsertTarget(new List<HouseFoundation>(), e.Length < 1 || !e.GetBoolean(0));
t.Invoke(e.Mobile, obj);
}
private class DesignInsertTarget : Target
{
private readonly List<HouseFoundation> m_Foundations;
private readonly bool m_StaticsOnly;
public DesignInsertTarget(List<HouseFoundation> foundations, bool staticsOnly)
: base(-1, false, TargetFlags.None)
{
m_Foundations = foundations;
m_StaticsOnly = staticsOnly;
}
protected override void OnTargetCancel(Mobile from, TargetCancelType cancelType)
{
if (m_Foundations.Count != 0)
{
from.SendMessage("Your changes have been committed. Updating...");
foreach (HouseFoundation house in m_Foundations)
house.Delta(ItemDelta.Update);
}
}
protected override void OnTarget(Mobile from, object obj)
{
DesignInsertResult result = ProcessInsert(obj as Item, m_StaticsOnly, out HouseFoundation house);
switch (result)
{
case DesignInsertResult.Valid:
{
if (m_Foundations.Count == 0)
from.SendMessage(
"The item has been inserted into the house design. Press ESC when you are finished.");
else
from.SendMessage("The item has been inserted into the house design.");
if (!m_Foundations.Contains(house))
m_Foundations.Add(house);
break;
}
case DesignInsertResult.InvalidItem:
{
from.SendMessage("That cannot be inserted. Try again.");
break;
}
case DesignInsertResult.NotInHouse:
case DesignInsertResult.OutsideHouseBounds:
{
from.SendMessage("That item is not inside a customizable house. Try again.");
break;
}
}
from.Target = new DesignInsertTarget(m_Foundations, m_StaticsOnly);
}
}
public override void ExecuteList(CommandEventArgs e, List<object> list)
{
Mobile from = e.Mobile;
from.SendGump(new WarningGump(1060637, 30720,
$"You are about to insert {list.Count} objects. This cannot be undone without a full server revert.<br><br>Continue?",
0xFFC000, 420, 280, okay => OnConfirmCallback(from, okay, list, e.Length < 1 || !e.GetBoolean(0))));
AddResponse("Awaiting confirmation...");
}
private void OnConfirmCallback(Mobile from, bool okay, List<object> list, bool staticsOnly)
{
bool flushToLog = false;
if (okay)
{
List<HouseFoundation> foundations = new List<HouseFoundation>();
flushToLog = list.Count > 20;
for (int i = 0; i < list.Count; ++i)
{
DesignInsertResult result = ProcessInsert(list[i] as Item, staticsOnly, out HouseFoundation house);
switch (result)
{
case DesignInsertResult.Valid:
{
AddResponse("The item has been inserted into the house design.");
if (!foundations.Contains(house))
foundations.Add(house);
break;
}
case DesignInsertResult.InvalidItem:
{
LogFailure("That cannot be inserted.");
break;
}
case DesignInsertResult.NotInHouse:
case DesignInsertResult.OutsideHouseBounds:
{
LogFailure("That item is not inside a customizable house.");
break;
}
}
}
foreach (HouseFoundation house in foundations)
house.Delta(ItemDelta.Update);
}
else
{
AddResponse("Command aborted.");
}
Flush(from, flushToLog);
}
}
}