## Summary ### Changes - Adds `[IgnoreDupe]` and `[SerializedIgnoreDupe]` - Updates all _known_ classes that need the attribute. Some might be missing, please helps us find them! - Adds `Item.Dupe()` command and encapsulates `CopyProperties` and `OnAfterDuped`. This is also overridable. - Updates Dupe command to use the new logic. - Fixes duping multiple kinds of objects that used to be outright broken. ### Bug Fixes - Fixes issue with durability after duping - Fixes issue with hue after duping > [!Note] > **Developer Note** > Customizing how duping an item works now requires two steps: > 1. Add `[IgnoreDupe]` or `[SerializedIgnoreDupe]` to the property/field > 2. Add custom logic in an `OnAfterDuped` override > > When do you need to do this? > *When the property being copied is not a primitive, and you need to manually deep-clone the contents of the property such as with Lists, Dictionaries, or sub classes.* |
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| .. | ||
| Books | ||
| BaseBOD.cs | ||
| BODTarget.cs | ||
| BulkMaterialType.cs | ||
| LargeBOD.cs | ||
| LargeBODAcceptGump.cs | ||
| LargeBODGump.cs | ||
| LargeBulkEntry.cs | ||
| LargeSmithBOD.cs | ||
| LargeTailorBOD.cs | ||
| Rewards.cs | ||
| SmallBOD.cs | ||
| SmallBODAcceptGump.cs | ||
| SmallBODGump.cs | ||
| SmallBulkEntry.cs | ||
| SmallSmithBOD.cs | ||
| SmallTailorBOD.cs | ||