184 lines
4.5 KiB
C#
184 lines
4.5 KiB
C#
using System;
|
|
using Server.Spells;
|
|
using Server.Spells.First;
|
|
using Server.Spells.Fourth;
|
|
using Server.Spells.Second;
|
|
using Server.Targeting;
|
|
|
|
namespace Server.Mobiles;
|
|
|
|
public class HealerAI : BaseAI
|
|
{
|
|
private static readonly NeedDelegate[] Cure = [NeedCure];
|
|
private static readonly NeedDelegate[] GHeal = [NeedGHeal];
|
|
private static readonly NeedDelegate[] LHeal = [NeedLHeal];
|
|
private static readonly NeedDelegate[] AllHeal = [NeedCure, NeedGHeal, NeedLHeal];
|
|
|
|
public HealerAI(BaseCreature m) : base(m)
|
|
{
|
|
}
|
|
|
|
public override bool Think()
|
|
{
|
|
if (Mobile.Deleted)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var targ = Mobile.Target;
|
|
|
|
if (targ != null)
|
|
{
|
|
var spellTarg = targ as ISpellTarget<Mobile>;
|
|
|
|
if (spellTarg?.Spell is CureSpell)
|
|
{
|
|
ProcessTarget(targ, Cure);
|
|
}
|
|
else if (spellTarg?.Spell is GreaterHealSpell)
|
|
{
|
|
ProcessTarget(targ, GHeal);
|
|
}
|
|
else if (spellTarg?.Spell is HealSpell)
|
|
{
|
|
ProcessTarget(targ, LHeal);
|
|
}
|
|
else
|
|
{
|
|
targ.Cancel(Mobile, TargetCancelType.Canceled);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
var toHelp = Find(AllHeal);
|
|
|
|
if (toHelp != null)
|
|
{
|
|
if (NeedCure(toHelp))
|
|
{
|
|
if (Mobile.Debug)
|
|
{
|
|
Mobile.DebugSay($"{toHelp.Name} needs a cure");
|
|
}
|
|
|
|
if (!new CureSpell(Mobile).Cast())
|
|
{
|
|
new CureSpell(Mobile).Cast();
|
|
}
|
|
}
|
|
else if (NeedGHeal(toHelp))
|
|
{
|
|
if (Mobile.Debug)
|
|
{
|
|
Mobile.DebugSay($"{toHelp.Name} needs a greater heal");
|
|
}
|
|
|
|
if (!new GreaterHealSpell(Mobile).Cast())
|
|
{
|
|
new HealSpell(Mobile).Cast();
|
|
}
|
|
}
|
|
else if (NeedLHeal(toHelp))
|
|
{
|
|
if (Mobile.Debug)
|
|
{
|
|
Mobile.DebugSay($"{toHelp.Name} needs a lesser heal");
|
|
}
|
|
|
|
new HealSpell(Mobile).Cast();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
if (!AcquireFocusMob(Mobile.RangePerception, FightMode.Weakest, false, true, false))
|
|
{
|
|
WalkRandomInHome(3, 2, 1);
|
|
return true;
|
|
}
|
|
|
|
WalkMobileRange(Mobile.FocusMob, 1, false, 4, 7);
|
|
|
|
// TODO: Should it be able to do this?
|
|
if (Mobile.TriggerAbility(MonsterAbilityTrigger.CombatAction, Mobile.Combatant))
|
|
{
|
|
if (Mobile.Debug)
|
|
{
|
|
Mobile.DebugSay($"I used my abilities on {Mobile.Combatant.Name}!");
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private void ProcessTarget(Target targ, NeedDelegate[] func)
|
|
{
|
|
var toHelp = Find(func);
|
|
|
|
if (toHelp == null)
|
|
{
|
|
targ.Cancel(Mobile, TargetCancelType.Canceled);
|
|
}
|
|
else if (targ.Range != -1 && !Mobile.InRange(toHelp, targ.Range))
|
|
{
|
|
DoMove(Mobile.GetDirectionTo(toHelp) | Direction.Running);
|
|
}
|
|
else
|
|
{
|
|
targ.Invoke(Mobile, toHelp);
|
|
}
|
|
}
|
|
|
|
private Mobile Find(params ReadOnlySpan<NeedDelegate> funcs)
|
|
{
|
|
if (Mobile.Deleted)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
var map = Mobile.Map;
|
|
|
|
if (map == null)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
var prio = 0.0;
|
|
Mobile found = null;
|
|
|
|
foreach (var m in Mobile.GetMobilesInRange(Mobile.RangePerception))
|
|
{
|
|
if (!Mobile.CanSee(m) || m is not BaseCreature bc || bc.Team != Mobile.Team)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (var i = 0; i < funcs.Length; ++i)
|
|
{
|
|
if (funcs[i](bc))
|
|
{
|
|
var val = -Mobile.GetDistanceToSqrt(bc);
|
|
|
|
if (found == null || val > prio)
|
|
{
|
|
prio = val;
|
|
found = bc;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
private static bool NeedCure(Mobile m) => m.Poisoned;
|
|
|
|
private static bool NeedGHeal(Mobile m) => m.Hits < m.HitsMax - 40;
|
|
|
|
private static bool NeedLHeal(Mobile m) => m.Hits < m.HitsMax - 10;
|
|
|
|
private delegate bool NeedDelegate(Mobile m);
|
|
}
|