- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
42 lines
1.7 KiB
C#
42 lines
1.7 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: ISerializable.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.IO;
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namespace Server
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{
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public interface ISerializable
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{
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BufferWriter SaveBuffer { get; protected internal set; }
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int TypeRef { get; }
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Serial Serial { get; }
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void Deserialize(IGenericReader reader);
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void Serialize(IGenericWriter writer);
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void Delete();
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bool Deleted { get; }
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public void InitializeSaveBuffer(byte[] buffer)
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{
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SaveBuffer = new BufferWriter(buffer, true);
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}
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public void Serialize()
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{
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SaveBuffer ??= new BufferWriter(true);
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SaveBuffer.Seek(0, SeekOrigin.Begin);
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Serialize(SaveBuffer);
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}
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}
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}
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