ModernUO/Projects/Server/Network/Packets/OutgoingEntityPackets.cs
Kamron Batman 77f665502b
Converts Item & Entity Packets (#326)
- [X] Converts World Item packets
- [X] Converter Remove Entity packets
- [X] Updates `LOSBlocker` and `Blocker`
- [X] Fixes a few bugs
- [X] Converts container packets

Bumps release version
2020-11-29 03:24:51 -08:00

73 lines
2.7 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: OutgoingEntityPackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Buffers;
namespace Server.Network
{
public static class OutgoingEntityPackets
{
public const int OPLPacketLength = 9;
public const int RemoveEntityLength = 5;
public static void CreateOPLInfo(ref Span<byte> buffer, Item item) =>
CreateOPLInfo(ref buffer, item.Serial, item.PropertyList.Hash);
public static void CreateOPLInfo(ref Span<byte> buffer, Serial serial, int hash)
{
var writer = new SpanWriter(buffer);
writer.Write((byte)0xDC); // Packet ID
writer.Write(serial);
writer.Write(hash);
}
public static void SendOPLInfo(this NetState ns, IPropertyListObject obj) =>
ns.SendOPLInfo(obj.Serial, obj.PropertyList.Hash);
public static void SendOPLInfo(this NetState ns, Serial serial, int hash)
{
if (ns == null)
{
return;
}
Span<byte> buffer = stackalloc byte[OPLPacketLength];
CreateOPLInfo(ref buffer, serial, hash);
ns.Send(buffer);
}
public static void CreateRemoveEntity(ref Span<byte> buffer, Serial serial)
{
var writer = new SpanWriter(buffer);
writer.Write((byte)0x1D); // Packet ID
writer.Write(serial);
}
public static void SendRemoveEntity(this NetState ns, Serial serial)
{
if (ns == null)
{
return;
}
Span<byte> buffer = stackalloc byte[RemoveEntityLength];
CreateRemoveEntity(ref buffer, serial);
ns.Send(buffer);
}
}
}