ModernUO/Scripts/Items/Deeds/HolidayTreeDeed.cs

160 lines
No EOL
4.1 KiB
C#

using System;
using Server.Gumps;
using Server.Multis;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public class HolidayTreeDeed : Item
{
[Constructible]
public HolidayTreeDeed() : base(0x14F0)
{
Hue = 0x488;
Weight = 1.0;
LootType = LootType.Blessed;
}
public HolidayTreeDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041116; // a deed for a holiday tree
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
LootType = LootType.Blessed;
}
public bool ValidatePlacement(Mobile from, Point3D loc)
{
if (from.AccessLevel >= AccessLevel.GameMaster)
return true;
if (!from.InRange(GetWorldLocation(), 1))
{
from.SendLocalizedMessage(500446); // That is too far away.
return false;
}
if (DateTime.UtcNow.Month != 12)
{
from.SendLocalizedMessage(
1005700); // You will have to wait till next December to put your tree back up for display.
return false;
}
Map map = from.Map;
if (map == null)
return false;
BaseHouse house = BaseHouse.FindHouseAt(loc, map, 20);
if (house == null || !house.IsFriend(from))
{
from.SendLocalizedMessage(1005701); // The holiday tree can only be placed in your house.
return false;
}
if (!map.CanFit(loc, 20))
{
from.SendLocalizedMessage(500269); // You cannot build that there.
return false;
}
return true;
}
public void BeginPlace(Mobile from, HolidayTreeType type)
{
from.BeginTarget(-1, true, TargetFlags.None, Placement_OnTarget, type);
}
public void Placement_OnTarget(Mobile from, object targeted, HolidayTreeType type)
{
if (!(targeted is IPoint3D p))
return;
Point3D loc = new Point3D(p);
if (p is StaticTarget target)
loc.Z -= TileData.ItemTable[target.ItemID]
.CalcHeight; /* NOTE: OSI does not properly normalize Z positioning here.
* A side affect is that you can only place on floors (due to the CanFit call).
* That functionality may be desired. And so, it's included in this script.
*/
if (ValidatePlacement(from, loc))
EndPlace(from, type, loc);
}
public void EndPlace(Mobile from, HolidayTreeType type, Point3D loc)
{
Delete();
HolidayTree tree = new HolidayTree(from, type, loc);
BaseHouse.FindHouseAt(tree)?.Addons.Add(tree);
}
public override void OnDoubleClick(Mobile from)
{
from.CloseGump<HolidayTreeChoiceGump>();
from.SendGump(new HolidayTreeChoiceGump(from, this));
}
}
public class HolidayTreeChoiceGump : Gump
{
private HolidayTreeDeed m_Deed;
private Mobile m_From;
public HolidayTreeChoiceGump(Mobile from, HolidayTreeDeed deed) : base(200, 200)
{
m_From = from;
m_Deed = deed;
AddPage(0);
AddBackground(0, 0, 220, 120, 5054);
AddBackground(10, 10, 200, 100, 3000);
AddButton(20, 35, 4005, 4007, 1, GumpButtonType.Reply, 0);
AddHtmlLocalized(55, 35, 145, 25, 1018322, false, false); // Classic
AddButton(20, 65, 4005, 4007, 2, GumpButtonType.Reply, 0);
AddHtmlLocalized(55, 65, 145, 25, 1018321, false, false); // Modern
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Deed.Deleted)
return;
switch (info.ButtonID)
{
case 1:
{
m_Deed.BeginPlace(m_From, HolidayTreeType.Classic);
break;
}
case 2:
{
m_Deed.BeginPlace(m_From, HolidayTreeType.Modern);
break;
}
}
}
}
}