160 lines
No EOL
4.1 KiB
C#
160 lines
No EOL
4.1 KiB
C#
using System;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Items
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{
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public class HolidayTreeDeed : Item
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{
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[Constructible]
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public HolidayTreeDeed() : base(0x14F0)
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{
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Hue = 0x488;
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public HolidayTreeDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041116; // a deed for a holiday tree
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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LootType = LootType.Blessed;
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}
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public bool ValidatePlacement(Mobile from, Point3D loc)
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{
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if (from.AccessLevel >= AccessLevel.GameMaster)
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return true;
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if (!from.InRange(GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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return false;
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}
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if (DateTime.UtcNow.Month != 12)
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{
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from.SendLocalizedMessage(
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1005700); // You will have to wait till next December to put your tree back up for display.
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return false;
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}
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Map map = from.Map;
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if (map == null)
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return false;
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BaseHouse house = BaseHouse.FindHouseAt(loc, map, 20);
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if (house == null || !house.IsFriend(from))
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{
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from.SendLocalizedMessage(1005701); // The holiday tree can only be placed in your house.
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return false;
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}
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if (!map.CanFit(loc, 20))
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{
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from.SendLocalizedMessage(500269); // You cannot build that there.
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return false;
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}
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return true;
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}
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public void BeginPlace(Mobile from, HolidayTreeType type)
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{
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from.BeginTarget(-1, true, TargetFlags.None, Placement_OnTarget, type);
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}
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public void Placement_OnTarget(Mobile from, object targeted, HolidayTreeType type)
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{
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if (!(targeted is IPoint3D p))
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return;
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Point3D loc = new Point3D(p);
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if (p is StaticTarget target)
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loc.Z -= TileData.ItemTable[target.ItemID]
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.CalcHeight; /* NOTE: OSI does not properly normalize Z positioning here.
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* A side affect is that you can only place on floors (due to the CanFit call).
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* That functionality may be desired. And so, it's included in this script.
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*/
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if (ValidatePlacement(from, loc))
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EndPlace(from, type, loc);
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}
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public void EndPlace(Mobile from, HolidayTreeType type, Point3D loc)
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{
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Delete();
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HolidayTree tree = new HolidayTree(from, type, loc);
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BaseHouse.FindHouseAt(tree)?.Addons.Add(tree);
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}
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public override void OnDoubleClick(Mobile from)
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{
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from.CloseGump<HolidayTreeChoiceGump>();
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from.SendGump(new HolidayTreeChoiceGump(from, this));
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}
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}
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public class HolidayTreeChoiceGump : Gump
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{
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private HolidayTreeDeed m_Deed;
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private Mobile m_From;
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public HolidayTreeChoiceGump(Mobile from, HolidayTreeDeed deed) : base(200, 200)
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{
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m_From = from;
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m_Deed = deed;
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AddPage(0);
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AddBackground(0, 0, 220, 120, 5054);
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AddBackground(10, 10, 200, 100, 3000);
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AddButton(20, 35, 4005, 4007, 1, GumpButtonType.Reply, 0);
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AddHtmlLocalized(55, 35, 145, 25, 1018322, false, false); // Classic
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AddButton(20, 65, 4005, 4007, 2, GumpButtonType.Reply, 0);
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AddHtmlLocalized(55, 65, 145, 25, 1018321, false, false); // Modern
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (m_Deed.Deleted)
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return;
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switch (info.ButtonID)
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{
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case 1:
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{
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m_Deed.BeginPlace(m_From, HolidayTreeType.Classic);
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break;
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}
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case 2:
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{
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m_Deed.BeginPlace(m_From, HolidayTreeType.Modern);
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break;
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}
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}
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}
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}
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} |