### BREAKING CHANGE ### The constructor for `TextDefinition` has been removed. Instead use `TextDefinition.Of()` or cast the integer/string to TextDefinition.
121 lines
5 KiB
C#
121 lines
5 KiB
C#
namespace Server.Factions;
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public class TrueBritannians : Faction
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{
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public TrueBritannians()
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{
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Instance = this;
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Definition =
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new FactionDefinition(
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2,
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1254, // dark purple
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2125, // gold
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2214, // join stone : gold
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2125, // broadcast : gold
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0x76,
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0x3EB2, // war horse
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"True Britannians",
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"true",
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"TB",
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1011536, // LORD BRITISH
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1060771, // True Britannians faction
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1011423, // <center>TRUE BRITANNIANS</center>
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/*
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* True Britannians are loyal to the throne of Lord British. They refuse
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* to give up their homelands to the vile Minax, and detest the Shadowlords
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* for their evil ways. In addition, the Council of Mages threatens the
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* existence of their ruler, and as such they have armed themselves, and
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* prepare for war with all.
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*/
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1011450,
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1011454, // This city is controlled by Lord British.
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1042254, // This sigil has been corrupted by the True Britannians
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1041045, // The faction signup stone for the True Britannians
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1041383, // The Faction Stone of the True Britannians
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1011465, // : True Britannians
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1005181, // Followers of Lord British will now be ignored.
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1005182, // Followers of Lord British will now be warned of their impending doom.
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1005183, // Followers of Lord British will now be attacked on sight.
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new StrongholdDefinition(
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new[]
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{
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new Rectangle2D(1292, 1556, 25, 25),
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new Rectangle2D(1292, 1676, 120, 25),
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new Rectangle2D(1388, 1556, 25, 25),
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new Rectangle2D(1317, 1563, 71, 18),
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new Rectangle2D(1300, 1581, 105, 95),
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new Rectangle2D(1405, 1612, 12, 21),
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new Rectangle2D(1405, 1633, 11, 5)
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},
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new Point3D(1419, 1622, 20),
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new Point3D(1330, 1621, 50),
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new[]
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{
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new Point3D(1328, 1627, 50),
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new Point3D(1328, 1621, 50),
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new Point3D(1334, 1627, 50),
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new Point3D(1334, 1621, 50),
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new Point3D(1340, 1627, 50),
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new Point3D(1340, 1621, 50),
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new Point3D(1345, 1621, 50),
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new Point3D(1345, 1627, 50)
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}
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),
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new[]
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{
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new RankDefinition(10, 991, 8, 1060794), // Knight of the Codex
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new RankDefinition(9, 950, 7, 1060793), // Knight of Virtue
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new RankDefinition(8, 900, 6, 1060792), // Crusader
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new RankDefinition(7, 800, 6, 1060792), // Crusader
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new RankDefinition(6, 700, 5, 1060791), // Sentinel
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new RankDefinition(5, 600, 5, 1060791), // Sentinel
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new RankDefinition(4, 500, 5, 1060791), // Sentinel
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new RankDefinition(3, 400, 4, 1060790), // Defender
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new RankDefinition(2, 200, 4, 1060790), // Defender
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new RankDefinition(1, 0, 4, 1060790), // Defender
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},
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new[]
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{
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new GuardDefinition(
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typeof(FactionHenchman),
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0x1403,
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5000,
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1000,
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10,
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1011526, // HENCHMAN
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1011510 // Hire Henchman
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),
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new GuardDefinition(
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typeof(FactionMercenary),
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0x0F62,
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6000,
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2000,
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10,
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1011527, // MERCENARY
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1011511 // Hire Mercenary
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),
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new GuardDefinition(
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typeof(FactionKnight),
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0x0F4D,
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7000,
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3000,
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10,
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1011528, // KNIGHT
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1011497 // Hire Knight
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),
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new GuardDefinition(
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typeof(FactionPaladin),
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0x143F,
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8000,
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4000,
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10,
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1011529, // PALADIN
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1011498 // Hire Paladin
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)
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}
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);
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}
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public static Faction Instance { get; private set; }
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}
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