ModernUO/Projects/UOContent/Engines/Factions/Instances/Factions/TrueBritannians.cs
Kamron Batman 910e06767b
fix: Optimizes TextDefinition to eliminate allocations. Removes TextDefinition ctor. (#1221)
### BREAKING CHANGE ###
The constructor for `TextDefinition` has been removed. Instead use `TextDefinition.Of()` or cast the integer/string to TextDefinition.
2022-10-30 16:53:23 -07:00

121 lines
5 KiB
C#

namespace Server.Factions;
public class TrueBritannians : Faction
{
public TrueBritannians()
{
Instance = this;
Definition =
new FactionDefinition(
2,
1254, // dark purple
2125, // gold
2214, // join stone : gold
2125, // broadcast : gold
0x76,
0x3EB2, // war horse
"True Britannians",
"true",
"TB",
1011536, // LORD BRITISH
1060771, // True Britannians faction
1011423, // <center>TRUE BRITANNIANS</center>
/*
* True Britannians are loyal to the throne of Lord British. They refuse
* to give up their homelands to the vile Minax, and detest the Shadowlords
* for their evil ways. In addition, the Council of Mages threatens the
* existence of their ruler, and as such they have armed themselves, and
* prepare for war with all.
*/
1011450,
1011454, // This city is controlled by Lord British.
1042254, // This sigil has been corrupted by the True Britannians
1041045, // The faction signup stone for the True Britannians
1041383, // The Faction Stone of the True Britannians
1011465, // : True Britannians
1005181, // Followers of Lord British will now be ignored.
1005182, // Followers of Lord British will now be warned of their impending doom.
1005183, // Followers of Lord British will now be attacked on sight.
new StrongholdDefinition(
new[]
{
new Rectangle2D(1292, 1556, 25, 25),
new Rectangle2D(1292, 1676, 120, 25),
new Rectangle2D(1388, 1556, 25, 25),
new Rectangle2D(1317, 1563, 71, 18),
new Rectangle2D(1300, 1581, 105, 95),
new Rectangle2D(1405, 1612, 12, 21),
new Rectangle2D(1405, 1633, 11, 5)
},
new Point3D(1419, 1622, 20),
new Point3D(1330, 1621, 50),
new[]
{
new Point3D(1328, 1627, 50),
new Point3D(1328, 1621, 50),
new Point3D(1334, 1627, 50),
new Point3D(1334, 1621, 50),
new Point3D(1340, 1627, 50),
new Point3D(1340, 1621, 50),
new Point3D(1345, 1621, 50),
new Point3D(1345, 1627, 50)
}
),
new[]
{
new RankDefinition(10, 991, 8, 1060794), // Knight of the Codex
new RankDefinition(9, 950, 7, 1060793), // Knight of Virtue
new RankDefinition(8, 900, 6, 1060792), // Crusader
new RankDefinition(7, 800, 6, 1060792), // Crusader
new RankDefinition(6, 700, 5, 1060791), // Sentinel
new RankDefinition(5, 600, 5, 1060791), // Sentinel
new RankDefinition(4, 500, 5, 1060791), // Sentinel
new RankDefinition(3, 400, 4, 1060790), // Defender
new RankDefinition(2, 200, 4, 1060790), // Defender
new RankDefinition(1, 0, 4, 1060790), // Defender
},
new[]
{
new GuardDefinition(
typeof(FactionHenchman),
0x1403,
5000,
1000,
10,
1011526, // HENCHMAN
1011510 // Hire Henchman
),
new GuardDefinition(
typeof(FactionMercenary),
0x0F62,
6000,
2000,
10,
1011527, // MERCENARY
1011511 // Hire Mercenary
),
new GuardDefinition(
typeof(FactionKnight),
0x0F4D,
7000,
3000,
10,
1011528, // KNIGHT
1011497 // Hire Knight
),
new GuardDefinition(
typeof(FactionPaladin),
0x143F,
8000,
4000,
10,
1011529, // PALADIN
1011498 // Hire Paladin
)
}
);
}
public static Faction Instance { get; private set; }
}