### Changes * Implements an AfterSerialize method that is executed synchronously. * Removes `BeforeSerialize` support since it was dangerous in its current implementation. * Moves PlayerMobile kill/virtual decay to AfterSerialize. * Adds kill decay to after Deserialize. |
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| .. | ||
| Boats | ||
| Camps | ||
| Houses | ||
| ComponentVerification.cs | ||
| Deeds.cs | ||
| DynamicDecay.cs | ||