ModernUO/Scripts/Items/Weapons/Abilities/Block.cs
2018-11-02 08:16:42 -07:00

98 lines
2.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
namespace Server.Items
{
/// <summary>
/// Raises your defenses for a short time. Requires Bushido or Ninjitsu skill.
/// </summary>
public class Block : WeaponAbility
{
private static Dictionary<Mobile, BlockInfo> m_Table = new Dictionary<Mobile, BlockInfo>();
public override int BaseMana => 30;
public override bool CheckSkills(Mobile from)
{
if (GetSkill(from, SkillName.Ninjitsu) < 50.0 && GetSkill(from, SkillName.Bushido) < 50.0)
{
from.SendLocalizedMessage(1063347,
"50"); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
return false;
}
return base.CheckSkills(from);
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (!Validate(attacker) || !CheckMana(attacker, true))
return;
ClearCurrentAbility(attacker);
attacker.SendLocalizedMessage(1063345); // You block an attack!
defender.SendLocalizedMessage(1063346); // Your attack was blocked!
attacker.FixedParticles(0x37C4, 1, 16, 0x251D, 0x39D, 0x3, EffectLayer.RightHand);
int bonus = (int)(10.0 * ((Math.Max(attacker.Skills.Bushido.Value,
attacker.Skills.Ninjitsu.Value) - 50.0) / 70.0 + 5));
BeginBlock(attacker, bonus);
}
public static bool GetBonus(Mobile targ, ref int bonus)
{
if (!m_Table.TryGetValue(targ, out BlockInfo info))
return false;
bonus = info.m_Bonus;
return true;
}
public static void BeginBlock(Mobile m, int bonus)
{
EndBlock(m);
m_Table[m] = new BlockInfo(m, bonus);
}
public static void EndBlock(Mobile m)
{
if (!m_Table.TryGetValue(m, out BlockInfo info))
return;
info.m_Timer?.Stop();
m_Table.Remove(m);
}
private class BlockInfo
{
public int m_Bonus;
public Timer m_Timer;
public BlockInfo(Mobile target, int bonus)
{
m_Bonus = bonus;
m_Timer = new InternalTimer(target);
}
}
private class InternalTimer : Timer
{
private Mobile m_Mobile;
public InternalTimer(Mobile m) : base(TimeSpan.FromSeconds(6.0))
{
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
EndBlock(m_Mobile);
}
}
}
}