3713 lines
97 KiB
C#
3713 lines
97 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Accounting;
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using Server.ContextMenus;
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using Server.Ethics;
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using Server.Guilds;
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using Server.Gumps;
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using Server.Items;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Multis.Deeds;
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using Server.Network;
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using Server.Regions;
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using Server.Targeting;
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namespace Server.Multis
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{
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public abstract class BaseHouse : BaseMulti
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{
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public const int MaxCoOwners = 15;
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public const bool DecayEnabled = true;
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public const int MaximumBarkeepCount = 2;
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private static Dictionary<Mobile, List<BaseHouse>> m_Table = new Dictionary<Mobile, List<BaseHouse>>();
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private DecayLevel m_LastDecayLevel;
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private Mobile m_Owner;
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private bool m_Public;
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private HouseRegion m_Region;
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private Point3D m_RelativeBanLocation;
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private TrashBarrel m_Trash;
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public BaseHouse(int multiID, Mobile owner, int MaxLockDown, int MaxSecure) : base(multiID)
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{
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AllHouses.Add(this);
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LastRefreshed = DateTime.UtcNow;
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BuiltOn = DateTime.UtcNow;
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LastTraded = DateTime.MinValue;
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Doors = new List<BaseDoor>();
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LockDowns = new List<Item>();
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Secures = new List<SecureInfo>();
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Addons = new List<Item>();
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CoOwners = new List<Mobile>();
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Friends = new List<Mobile>();
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Bans = new List<Mobile>();
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Access = new List<Mobile>();
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VendorRentalContracts = new List<VendorRentalContract>();
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InternalizedVendors = new List<Mobile>();
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m_Owner = owner;
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MaxLockDowns = MaxLockDown;
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MaxSecures = MaxSecure;
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m_RelativeBanLocation = BaseBanLocation;
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UpdateRegion();
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if (owner != null)
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{
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if (!m_Table.TryGetValue(owner, out List<BaseHouse> list))
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m_Table[owner] = list = new List<BaseHouse>();
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list.Add(this);
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}
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Movable = false;
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}
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public BaseHouse(Serial serial) : base(serial)
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{
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AllHouses.Add(this);
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}
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public static bool NewVendorSystem // Is new player vendor system enabled?
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=> Core.AOS;
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public static int MaxFriends => !Core.AOS ? 50 : 140;
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public static int MaxBans => !Core.AOS ? 50 : 140;
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime LastRefreshed{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool RestrictDecay{ get; set; }
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public virtual TimeSpan DecayPeriod => TimeSpan.FromDays(5.0);
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public virtual DecayType DecayType
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{
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get
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{
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if (RestrictDecay || !DecayEnabled || DecayPeriod == TimeSpan.Zero)
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return DecayType.Ageless;
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if (m_Owner == null)
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return Core.AOS ? DecayType.Condemned : DecayType.ManualRefresh;
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if (!(m_Owner.Account is Account acct))
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return Core.AOS ? DecayType.Condemned : DecayType.ManualRefresh;
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if (acct.AccessLevel >= AccessLevel.GameMaster)
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return DecayType.Ageless;
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for (int i = 0; i < acct.Length; ++i)
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{
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Mobile mob = acct[i];
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if (mob != null && mob.AccessLevel >= AccessLevel.GameMaster)
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return DecayType.Ageless;
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}
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if (!Core.AOS)
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return DecayType.ManualRefresh;
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if (acct.Inactive)
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return DecayType.Condemned;
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List<BaseHouse> allHouses = new List<BaseHouse>();
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for (int i = 0; i < acct.Length; ++i)
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{
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Mobile mob = acct[i];
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if (mob != null)
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allHouses.AddRange(GetHouses(mob));
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}
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BaseHouse newest = null;
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for (int i = 0; i < allHouses.Count; ++i)
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{
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BaseHouse check = allHouses[i];
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if (newest == null || IsNewer(check, newest))
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newest = check;
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}
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if (this == newest)
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return DecayType.AutoRefresh;
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return DecayType.ManualRefresh;
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}
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}
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public virtual bool CanDecay
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{
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get
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{
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DecayType type = DecayType;
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return type == DecayType.Condemned || type == DecayType.ManualRefresh;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public virtual DecayLevel DecayLevel
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{
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get
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{
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DecayLevel result;
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if (!CanDecay)
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{
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if (DynamicDecay.Enabled)
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ResetDynamicDecay();
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LastRefreshed = DateTime.UtcNow;
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result = DecayLevel.Ageless;
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}
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else if (DynamicDecay.Enabled)
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{
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DecayLevel stage = m_CurrentStage;
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if (stage == DecayLevel.Ageless || DynamicDecay.Decays(stage) && NextDecayStage <= DateTime.UtcNow)
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SetDynamicDecay(++stage);
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if (stage == DecayLevel.Collapsed && (HasRentedVendors || VendorInventories.Count > 0))
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result = DecayLevel.DemolitionPending;
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else
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result = stage;
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}
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else
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{
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result = GetOldDecayLevel();
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}
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if (result != m_LastDecayLevel)
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{
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m_LastDecayLevel = result;
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if (Sign != null && !Sign.GettingProperties)
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Sign.InvalidateProperties();
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}
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return result;
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}
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}
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public virtual TimeSpan RestrictedPlacingTime => TimeSpan.FromHours(1.0);
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[CommandProperty(AccessLevel.GameMaster)]
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public virtual double BonusStorageScalar => Core.ML ? 1.2 : 1.0;
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public virtual bool IsAosRules => Core.AOS;
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public virtual bool IsActive => true;
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public bool HasPersonalVendors
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{
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get
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{
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foreach (PlayerVendor vendor in PlayerVendors)
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if (!(vendor is RentedVendor))
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return true;
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return false;
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}
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}
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public bool HasRentedVendors
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{
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get
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{
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foreach (PlayerVendor vendor in PlayerVendors)
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if (vendor is RentedVendor)
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return true;
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return false;
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}
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}
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#region Mondain's Legacy
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public bool HasAddonContainers
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{
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get
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{
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foreach (Item item in Addons)
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if (item is BaseAddonContainer)
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return true;
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return false;
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}
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}
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#endregion
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public static List<BaseHouse> AllHouses{ get; } = new List<BaseHouse>();
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public abstract Rectangle2D[] Area{ get; }
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public abstract Point3D BaseBanLocation{ get; }
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public override bool Decays => false;
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Owner
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{
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get => m_Owner;
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set
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{
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if (m_Owner != null)
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{
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if (!m_Table.TryGetValue(m_Owner, out List<BaseHouse> list))
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m_Table[m_Owner] = list = new List<BaseHouse>();
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list.Remove(this);
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m_Owner.Delta(MobileDelta.Noto);
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}
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m_Owner = value;
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if (m_Owner != null)
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{
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if (!m_Table.TryGetValue(m_Owner, out List<BaseHouse> list))
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m_Table[m_Owner] = list = new List<BaseHouse>();
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list.Add(this);
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m_Owner.Delta(MobileDelta.Noto);
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}
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Sign?.InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Visits{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Public
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{
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get => m_Public;
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set
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{
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if (m_Public != value)
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{
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m_Public = value;
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if (!m_Public) // Privatizing the house, change to brass sign
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ChangeSignType(0xBD2);
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Sign?.InvalidateProperties();
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}
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int MaxSecures{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D BanLocation
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{
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get
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{
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if (m_Region != null)
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return m_Region.GoLocation;
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Point3D rel = m_RelativeBanLocation;
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return new Point3D(X + rel.X, Y + rel.Y, Z + rel.Z);
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}
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set => RelativeBanLocation = new Point3D(value.X - X, value.Y - Y, value.Z - Z);
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D RelativeBanLocation
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{
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get => m_RelativeBanLocation;
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set
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{
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m_RelativeBanLocation = value;
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if (m_Region != null)
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m_Region.GoLocation = new Point3D(X + value.X, Y + value.Y, Z + value.Z);
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int MaxLockDowns{ get; set; }
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public Region Region => m_Region;
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public List<Mobile> CoOwners{ get; set; }
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public List<Mobile> Friends{ get; set; }
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public List<Mobile> Access{ get; set; }
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public List<Mobile> Bans{ get; set; }
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public List<BaseDoor> Doors{ get; set; }
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public int LockDownCount
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{
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get
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{
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int count = 0;
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count += GetLockdowns();
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if (Secures != null)
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for (int i = 0; i < Secures.Count; ++i)
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{
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SecureInfo info = Secures[i];
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if (info.Item.Deleted)
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continue;
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if (info.Item is StrongBox)
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count += 1;
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else
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count += 125;
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}
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return count;
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}
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}
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public int SecureCount
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{
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get
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{
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int count = 0;
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if (Secures != null)
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for (int i = 0; i < Secures.Count; i++)
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{
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SecureInfo info = Secures[i];
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if (info.Item.Deleted)
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continue;
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if (!(info.Item is StrongBox))
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count += 1;
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}
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return count;
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}
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}
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public List<Item> Addons{ get; set; }
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public List<Item> LockDowns{ get; private set; }
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public List<SecureInfo> Secures{ get; private set; }
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public HouseSign Sign{ get; set; }
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public List<PlayerVendor> PlayerVendors{ get; } = new List<PlayerVendor>();
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public List<PlayerBarkeeper> PlayerBarkeepers{ get; } = new List<PlayerBarkeeper>();
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public List<VendorRentalContract> VendorRentalContracts{ get; private set; }
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public List<VendorInventory> VendorInventories{ get; } = new List<VendorInventory>();
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public List<RelocatedEntity> RelocatedEntities{ get; } = new List<RelocatedEntity>();
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public MovingCrate MovingCrate{ get; set; }
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public List<Mobile> InternalizedVendors{ get; private set; }
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public DateTime BuiltOn{ get; set; }
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public DateTime LastTraded{ get; set; }
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public virtual HousePlacementEntry ConvertEntry => null;
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public virtual int ConvertOffsetX => 0;
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public virtual int ConvertOffsetY => 0;
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public virtual int ConvertOffsetZ => 0;
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public virtual int DefaultPrice => 0;
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[CommandProperty(AccessLevel.GameMaster)]
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public int Price{ get; set; }
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public static void Decay_OnTick()
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{
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for (int i = 0; i < AllHouses.Count; ++i)
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AllHouses[i].CheckDecay();
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}
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public bool IsNewer(BaseHouse check, BaseHouse house)
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{
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DateTime checkTime = check.LastTraded > check.BuiltOn ? check.LastTraded : check.BuiltOn;
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DateTime houseTime = house.LastTraded > house.BuiltOn ? house.LastTraded : house.BuiltOn;
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return checkTime > houseTime;
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}
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public DecayLevel GetOldDecayLevel()
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{
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TimeSpan timeAfterRefresh = DateTime.UtcNow - LastRefreshed;
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int percent = (int)(timeAfterRefresh.Ticks * 1000 / DecayPeriod.Ticks);
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if (percent >= 1000) // 100.0%
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return HasRentedVendors || VendorInventories.Count > 0 ? DecayLevel.DemolitionPending : DecayLevel.Collapsed;
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if (percent >= 950) // 95.0% - 99.9%
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return DecayLevel.IDOC;
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if (percent >= 750) // 75.0% - 94.9%
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return DecayLevel.Greatly;
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if (percent >= 500) // 50.0% - 74.9%
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return DecayLevel.Fairly;
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if (percent >= 250) // 25.0% - 49.9%
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return DecayLevel.Somewhat;
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if (percent >= 005) // 00.5% - 24.9%
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return DecayLevel.Slightly;
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return DecayLevel.LikeNew;
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}
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public virtual bool RefreshDecay()
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{
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if (DecayType == DecayType.Condemned)
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return false;
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DecayLevel oldLevel = DecayLevel;
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LastRefreshed = DateTime.UtcNow;
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if (DynamicDecay.Enabled)
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ResetDynamicDecay();
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Sign?.InvalidateProperties();
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return oldLevel > DecayLevel.LikeNew;
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}
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public virtual bool CheckDecay()
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{
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if (!Deleted && DecayLevel == DecayLevel.Collapsed)
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{
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Timer.DelayCall(TimeSpan.Zero, Decay_Sandbox);
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return true;
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}
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return false;
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}
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public virtual void KillVendors()
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{
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foreach (PlayerVendor vendor in PlayerVendors.ToList())
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vendor.Destroy(true);
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foreach (PlayerBarkeeper barkeeper in PlayerBarkeepers.ToList())
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barkeeper.Delete();
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}
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public virtual void Decay_Sandbox()
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{
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if (Deleted)
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return;
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if (Core.ML)
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new TempNoHousingRegion(this, null);
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KillVendors();
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Delete();
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}
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public virtual HousePlacementEntry GetAosEntry()
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{
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return HousePlacementEntry.Find(this);
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}
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public virtual int GetAosMaxSecures()
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{
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HousePlacementEntry hpe = GetAosEntry();
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if (hpe == null)
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return 0;
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return (int)(hpe.Storage * BonusStorageScalar);
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}
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public virtual int GetAosMaxLockdowns()
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{
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HousePlacementEntry hpe = GetAosEntry();
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if (hpe == null)
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return 0;
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return (int)(hpe.Lockdowns * BonusStorageScalar);
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}
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public virtual int GetAosCurSecures(out int fromSecures, out int fromVendors, out int fromLockdowns,
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out int fromMovingCrate)
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{
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fromSecures = 0;
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fromVendors = 0;
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fromLockdowns = 0;
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fromMovingCrate = 0;
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List<SecureInfo> list = Secures;
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if (list != null)
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{
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for (int i = 0; i < list.Count; ++i)
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{
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SecureInfo si = list[i];
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fromSecures += si.Item.TotalItems;
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}
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fromLockdowns += list.Count;
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}
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fromLockdowns += GetLockdowns();
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if (!NewVendorSystem)
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foreach (PlayerVendor vendor in PlayerVendors)
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if (vendor.Backpack != null)
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fromVendors += vendor.Backpack.TotalItems;
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if (MovingCrate != null)
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{
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fromMovingCrate += MovingCrate.TotalItems;
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foreach (Item item in MovingCrate.Items)
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if (item is PackingBox)
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fromMovingCrate--;
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}
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return fromSecures + fromVendors + fromLockdowns + fromMovingCrate;
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}
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public bool InRange(IPoint2D from, int range)
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{
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if (Region == null)
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return false;
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foreach (Rectangle3D rect in Region.Area)
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if (from.X >= rect.Start.X - range && from.Y >= rect.Start.Y - range && from.X < rect.End.X + range &&
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from.Y < rect.End.Y + range)
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return true;
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return false;
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}
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public virtual int GetNewVendorSystemMaxVendors()
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{
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HousePlacementEntry hpe = GetAosEntry();
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if (hpe == null)
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return 0;
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|
|
return (int)(hpe.Vendors * BonusStorageScalar);
|
|
}
|
|
|
|
public virtual bool CanPlaceNewVendor()
|
|
{
|
|
if (!IsAosRules)
|
|
return true;
|
|
|
|
if (!NewVendorSystem)
|
|
return CheckAosLockdowns(10);
|
|
|
|
return PlayerVendors.Count + VendorRentalContracts.Count < GetNewVendorSystemMaxVendors();
|
|
}
|
|
|
|
public virtual bool CanPlaceNewBarkeep()
|
|
{
|
|
return PlayerBarkeepers.Count < MaximumBarkeepCount;
|
|
}
|
|
|
|
public static void IsThereVendor(Point3D location, Map map, out bool vendor, out bool rentalContract)
|
|
{
|
|
vendor = false;
|
|
rentalContract = false;
|
|
|
|
IPooledEnumerable<IEntity> eable = map.GetObjectsInRange(location, 0);
|
|
|
|
foreach (IEntity entity in eable)
|
|
if (Math.Abs(location.Z - entity.Z) <= 16)
|
|
{
|
|
if (entity is PlayerVendor || entity is PlayerBarkeeper || entity is PlayerVendorPlaceholder)
|
|
{
|
|
vendor = true;
|
|
break;
|
|
}
|
|
|
|
if (entity is VendorRentalContract)
|
|
{
|
|
rentalContract = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
eable.Free();
|
|
}
|
|
|
|
public List<Mobile> AvailableVendorsFor(Mobile m)
|
|
{
|
|
List<Mobile> list = new List<Mobile>();
|
|
|
|
foreach (PlayerVendor vendor in PlayerVendors)
|
|
if (vendor.CanInteractWith(m, false))
|
|
list.Add(vendor);
|
|
|
|
return list;
|
|
}
|
|
|
|
public bool AreThereAvailableVendorsFor(Mobile m)
|
|
{
|
|
foreach (PlayerVendor vendor in PlayerVendors)
|
|
if (vendor.CanInteractWith(m, false))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
public void MoveAllToCrate()
|
|
{
|
|
RelocatedEntities.Clear();
|
|
|
|
MovingCrate?.Hide();
|
|
|
|
if (m_Trash != null)
|
|
{
|
|
m_Trash.Delete();
|
|
m_Trash = null;
|
|
}
|
|
|
|
foreach (Item item in LockDowns)
|
|
if (!item.Deleted)
|
|
{
|
|
item.IsLockedDown = false;
|
|
item.IsSecure = false;
|
|
item.Movable = true;
|
|
|
|
if (item.Parent == null)
|
|
DropToMovingCrate(item);
|
|
}
|
|
|
|
LockDowns.Clear();
|
|
|
|
foreach (Item item in VendorRentalContracts)
|
|
if (!item.Deleted)
|
|
{
|
|
item.IsLockedDown = false;
|
|
item.IsSecure = false;
|
|
item.Movable = true;
|
|
|
|
if (item.Parent == null)
|
|
DropToMovingCrate(item);
|
|
}
|
|
|
|
VendorRentalContracts.Clear();
|
|
|
|
foreach (SecureInfo info in Secures)
|
|
{
|
|
Item item = info.Item;
|
|
|
|
if (!item.Deleted)
|
|
{
|
|
if (item is StrongBox)
|
|
item = ((StrongBox)item).ConvertToStandardContainer();
|
|
|
|
item.IsLockedDown = false;
|
|
item.IsSecure = false;
|
|
item.Movable = true;
|
|
|
|
if (item.Parent == null)
|
|
DropToMovingCrate(item);
|
|
}
|
|
}
|
|
|
|
Secures.Clear();
|
|
|
|
foreach (Item addon in Addons)
|
|
if (!addon.Deleted)
|
|
{
|
|
Item deed = null;
|
|
bool retainDeedHue = false; // if the items aren't hued but the deed itself is
|
|
int hue = 0;
|
|
|
|
BaseAddon ba = addon as BaseAddon;
|
|
|
|
if (addon is IAddon baseAddon)
|
|
{
|
|
deed = baseAddon.Deed;
|
|
|
|
// There are things that are IAddon which aren't BaseAddon
|
|
if (ba?.RetainDeedHue == true)
|
|
{
|
|
retainDeedHue = true;
|
|
|
|
for (int i = 0; hue == 0 && i < ba.Components.Count; ++i)
|
|
{
|
|
AddonComponent c = ba.Components[i];
|
|
|
|
if (c.Hue != 0)
|
|
hue = c.Hue;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (deed != null)
|
|
{
|
|
#region Mondain's Legacy
|
|
|
|
if (deed is BaseAddonContainerDeed containerDeed && addon is BaseAddonContainer c)
|
|
{
|
|
c.DropItemsToGround();
|
|
containerDeed.Resource = c.Resource;
|
|
}
|
|
else if (deed is BaseAddonDeed addonDeed && ba != null)
|
|
{
|
|
addonDeed.Resource = ba.Resource;
|
|
}
|
|
|
|
#endregion
|
|
|
|
addon.Delete();
|
|
|
|
if (retainDeedHue)
|
|
deed.Hue = hue;
|
|
|
|
DropToMovingCrate(deed);
|
|
}
|
|
else
|
|
{
|
|
DropToMovingCrate(addon);
|
|
}
|
|
}
|
|
|
|
Addons.Clear();
|
|
|
|
foreach (PlayerVendor mobile in PlayerVendors)
|
|
{
|
|
mobile.Return();
|
|
mobile.Internalize();
|
|
InternalizedVendors.Add(mobile);
|
|
}
|
|
|
|
foreach (PlayerBarkeeper mobile in PlayerBarkeepers)
|
|
{
|
|
mobile.Internalize();
|
|
InternalizedVendors.Add(mobile);
|
|
}
|
|
}
|
|
|
|
public List<IEntity> GetHouseEntities()
|
|
{
|
|
List<IEntity> list = new List<IEntity>();
|
|
|
|
MovingCrate?.Hide();
|
|
|
|
if (m_Trash != null && m_Trash.Map != Map.Internal)
|
|
list.Add(m_Trash);
|
|
|
|
foreach (Item item in LockDowns)
|
|
if (item.Parent == null && item.Map != Map.Internal)
|
|
list.Add(item);
|
|
|
|
foreach (Item item in VendorRentalContracts)
|
|
if (item.Parent == null && item.Map != Map.Internal)
|
|
list.Add(item);
|
|
|
|
foreach (SecureInfo info in Secures)
|
|
{
|
|
Item item = info.Item;
|
|
|
|
if (item.Parent == null && item.Map != Map.Internal)
|
|
list.Add(item);
|
|
}
|
|
|
|
foreach (Item item in Addons)
|
|
if (item.Parent == null && item.Map != Map.Internal)
|
|
list.Add(item);
|
|
|
|
foreach (PlayerVendor mobile in PlayerVendors)
|
|
{
|
|
mobile.Return();
|
|
|
|
if (mobile.Map != Map.Internal)
|
|
list.Add(mobile);
|
|
}
|
|
|
|
foreach (Mobile mobile in PlayerBarkeepers)
|
|
if (mobile.Map != Map.Internal)
|
|
list.Add(mobile);
|
|
|
|
return list;
|
|
}
|
|
|
|
public void RelocateEntities()
|
|
{
|
|
foreach (IEntity entity in GetHouseEntities())
|
|
{
|
|
Point3D relLoc = new Point3D(entity.X - X, entity.Y - Y, entity.Z - Z);
|
|
RelocatedEntity relocEntity = new RelocatedEntity(entity, relLoc);
|
|
|
|
RelocatedEntities.Add(relocEntity);
|
|
|
|
if (entity is Item item)
|
|
item.Internalize();
|
|
else if (entity is Mobile mobile)
|
|
mobile.Internalize();
|
|
}
|
|
}
|
|
|
|
public void RestoreRelocatedEntities()
|
|
{
|
|
foreach (RelocatedEntity relocEntity in RelocatedEntities)
|
|
{
|
|
Point3D relLoc = relocEntity.RelativeLocation;
|
|
Point3D location = new Point3D(relLoc.X + X, relLoc.Y + Y, relLoc.Z + Z);
|
|
|
|
IEntity entity = relocEntity.Entity;
|
|
if (entity is Item item)
|
|
{
|
|
if (!item.Deleted)
|
|
{
|
|
IAddon addon = item as IAddon;
|
|
if (addon != null)
|
|
{
|
|
if (addon.CouldFit(location, Map))
|
|
{
|
|
item.MoveToWorld(location, Map);
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int height;
|
|
bool requireSurface;
|
|
if (item is VendorRentalContract)
|
|
{
|
|
height = 16;
|
|
requireSurface = true;
|
|
}
|
|
else
|
|
{
|
|
height = item.ItemData.Height;
|
|
requireSurface = false;
|
|
}
|
|
|
|
if (Map.CanFit(location.X, location.Y, location.Z, height, false, false, requireSurface))
|
|
{
|
|
item.MoveToWorld(location, Map);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// The item can't fit
|
|
|
|
if (item is TrashBarrel)
|
|
{
|
|
item.Delete(); // Trash barrels don't go to the moving crate
|
|
}
|
|
else
|
|
{
|
|
SetLockdown(item, false);
|
|
item.IsSecure = false;
|
|
item.Movable = true;
|
|
|
|
Item relocateItem = item;
|
|
|
|
if (item is StrongBox box)
|
|
relocateItem = box.ConvertToStandardContainer();
|
|
|
|
if (addon != null)
|
|
{
|
|
Item deed = addon.Deed;
|
|
bool retainDeedHue = false; //if the items aren't hued but the deed itself is
|
|
int hue = 0;
|
|
|
|
if (item is BaseAddon ba && ba.RetainDeedHue
|
|
) //There are things that are IAddon which aren't BaseAddon
|
|
{
|
|
retainDeedHue = true;
|
|
|
|
for (int i = 0; hue == 0 && i < ba.Components.Count; ++i)
|
|
{
|
|
AddonComponent c = ba.Components[i];
|
|
|
|
if (c.Hue != 0)
|
|
hue = c.Hue;
|
|
}
|
|
}
|
|
|
|
#region Mondain's Legacy
|
|
|
|
if (deed != null)
|
|
{
|
|
if (deed is BaseAddonContainerDeed containerDeed && item is BaseAddonContainer c)
|
|
{
|
|
c.DropItemsToGround();
|
|
|
|
containerDeed.Resource = c.Resource;
|
|
}
|
|
else if (deed is BaseAddonDeed addonDeed && item is BaseAddon baseAddon)
|
|
addonDeed.Resource = baseAddon.Resource;
|
|
|
|
if (retainDeedHue)
|
|
deed.Hue = hue;
|
|
}
|
|
|
|
#endregion
|
|
|
|
relocateItem = deed;
|
|
item.Delete();
|
|
}
|
|
|
|
if (relocateItem != null)
|
|
DropToMovingCrate(relocateItem);
|
|
}
|
|
}
|
|
|
|
if (m_Trash == item)
|
|
m_Trash = null;
|
|
|
|
LockDowns.Remove(item);
|
|
if (item is VendorRentalContract contract)
|
|
VendorRentalContracts.Remove(contract);
|
|
Addons.Remove(item);
|
|
for (int i = Secures.Count - 1; i >= 0; i--)
|
|
if (Secures[i].Item == item)
|
|
Secures.RemoveAt(i);
|
|
}
|
|
else if (entity is Mobile mobile && !mobile.Deleted)
|
|
{
|
|
if (Map.CanFit(location, 16, false, false))
|
|
mobile.MoveToWorld(location, Map);
|
|
else
|
|
InternalizedVendors.Add(mobile);
|
|
}
|
|
}
|
|
|
|
RelocatedEntities.Clear();
|
|
}
|
|
|
|
public void DropToMovingCrate(Item item)
|
|
{
|
|
if (MovingCrate == null)
|
|
MovingCrate = new MovingCrate(this);
|
|
|
|
MovingCrate.DropItem(item);
|
|
}
|
|
|
|
public List<Item> GetItems()
|
|
{
|
|
if (Map == null || Map == Map.Internal)
|
|
return new List<Item>();
|
|
|
|
Point2D start = new Point2D(X + Components.Min.X, Y + Components.Min.Y);
|
|
Point2D end = new Point2D(X + Components.Max.X + 1, Y + Components.Max.Y + 1);
|
|
Rectangle2D rect = new Rectangle2D(start, end);
|
|
|
|
List<Item> list = new List<Item>();
|
|
|
|
IPooledEnumerable<Item> eable = Map.GetItemsInBounds(rect);
|
|
|
|
foreach (Item item in eable)
|
|
if (item.Movable && IsInside(item))
|
|
list.Add(item);
|
|
|
|
eable.Free();
|
|
|
|
return list;
|
|
}
|
|
|
|
public List<Mobile> GetMobiles()
|
|
{
|
|
if (Map == null || Map == Map.Internal)
|
|
return new List<Mobile>();
|
|
|
|
List<Mobile> list = new List<Mobile>();
|
|
|
|
foreach (Mobile mobile in Region.GetMobiles())
|
|
if (IsInside(mobile))
|
|
list.Add(mobile);
|
|
|
|
return list;
|
|
}
|
|
|
|
public virtual bool CheckAosLockdowns(int need)
|
|
{
|
|
return GetAosCurLockdowns() + need <= GetAosMaxLockdowns();
|
|
}
|
|
|
|
public virtual bool CheckAosStorage(int need)
|
|
{
|
|
return GetAosCurSecures(out int fromSecures, out int fromVendors, out int fromLockdowns, out int fromMovingCrate) + need <=
|
|
GetAosMaxSecures();
|
|
}
|
|
|
|
public static void Configure()
|
|
{
|
|
LockedDownFlag = 1;
|
|
SecureFlag = 2;
|
|
|
|
Timer.DelayCall(TimeSpan.FromMinutes(1.0), TimeSpan.FromMinutes(1.0), Decay_OnTick);
|
|
}
|
|
|
|
public virtual int GetAosCurLockdowns()
|
|
{
|
|
int v = 0;
|
|
|
|
v += GetLockdowns();
|
|
|
|
if (Secures != null)
|
|
v += Secures.Count;
|
|
|
|
if (!NewVendorSystem)
|
|
v += PlayerVendors.Count * 10;
|
|
|
|
return v;
|
|
}
|
|
|
|
public static bool CheckLockedDown(Item item)
|
|
{
|
|
BaseHouse house = FindHouseAt(item);
|
|
|
|
return house != null && house.HasLockedDownItem(item);
|
|
}
|
|
|
|
public static bool CheckSecured(Item item)
|
|
{
|
|
BaseHouse house = FindHouseAt(item);
|
|
|
|
return house != null && house.HasSecureItem(item);
|
|
}
|
|
|
|
public static bool CheckLockedDownOrSecured(Item item)
|
|
{
|
|
BaseHouse house = FindHouseAt(item);
|
|
|
|
return house != null && (house.HasSecureItem(item) || house.HasLockedDownItem(item));
|
|
}
|
|
|
|
public static List<BaseHouse> GetHouses(Mobile m)
|
|
{
|
|
List<BaseHouse> list = new List<BaseHouse>();
|
|
|
|
if (m != null)
|
|
{
|
|
if (m_Table.TryGetValue(m, out List<BaseHouse> exists))
|
|
for (int i = 0; i < exists.Count; ++i)
|
|
{
|
|
BaseHouse house = exists[i];
|
|
|
|
if (house != null && !house.Deleted && house.Owner == m)
|
|
list.Add(house);
|
|
}
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
public static bool CheckHold(Mobile m, Container cont, Item item, bool message, bool checkItems, int plusItems,
|
|
int plusWeight)
|
|
{
|
|
BaseHouse house = FindHouseAt(cont);
|
|
|
|
if (house == null || !house.IsAosRules)
|
|
return true;
|
|
|
|
if (house.HasSecureItem(cont) && !house.CheckAosStorage(1 + item.TotalItems + plusItems))
|
|
{
|
|
if (message)
|
|
m.SendLocalizedMessage(1061839); // This action would exceed the secure storage limit of the house.
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public static bool CheckAccessible(Mobile m, Item item)
|
|
{
|
|
if (m.AccessLevel >= AccessLevel.GameMaster)
|
|
return true; // Staff can access anything
|
|
|
|
BaseHouse house = FindHouseAt(item);
|
|
|
|
if (house == null)
|
|
return true;
|
|
|
|
SecureAccessResult res = house.CheckSecureAccess(m, item);
|
|
|
|
switch (res)
|
|
{
|
|
case SecureAccessResult.Insecure: break;
|
|
case SecureAccessResult.Accessible: return true;
|
|
case SecureAccessResult.Inaccessible: return false;
|
|
}
|
|
|
|
if (house.HasLockedDownItem(item))
|
|
return house.IsCoOwner(m) && item is Container;
|
|
|
|
return true;
|
|
}
|
|
|
|
public static BaseHouse FindHouseAt(Mobile m)
|
|
{
|
|
if (m == null || m.Deleted)
|
|
return null;
|
|
|
|
return FindHouseAt(m.Location, m.Map, 16);
|
|
}
|
|
|
|
public static BaseHouse FindHouseAt(Item item)
|
|
{
|
|
if (item == null || item.Deleted)
|
|
return null;
|
|
|
|
return FindHouseAt(item.GetWorldLocation(), item.Map, item.ItemData.Height);
|
|
}
|
|
|
|
public static BaseHouse FindHouseAt(Point3D loc, Map map, int height)
|
|
{
|
|
if (map == null || map == Map.Internal)
|
|
return null;
|
|
|
|
Sector sector = map.GetSector(loc);
|
|
|
|
for (int i = 0; i < sector.Multis.Count; ++i)
|
|
{
|
|
if (sector.Multis[i] is BaseHouse house && house.IsInside(loc, height))
|
|
return house;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public bool IsInside(Mobile m)
|
|
{
|
|
if (m == null || m.Deleted || m.Map != Map)
|
|
return false;
|
|
|
|
return IsInside(m.Location, 16);
|
|
}
|
|
|
|
public bool IsInside(Item item)
|
|
{
|
|
if (item == null || item.Deleted || item.Map != Map)
|
|
return false;
|
|
|
|
return IsInside(item.Location, item.ItemData.Height);
|
|
}
|
|
|
|
public bool CheckAccessibility(Item item, Mobile from)
|
|
{
|
|
SecureAccessResult res = CheckSecureAccess(from, item);
|
|
|
|
switch (res)
|
|
{
|
|
case SecureAccessResult.Insecure: break;
|
|
case SecureAccessResult.Accessible: return true;
|
|
case SecureAccessResult.Inaccessible: return false;
|
|
}
|
|
|
|
if (!HasLockedDownItem(item))
|
|
return true;
|
|
if (from.AccessLevel >= AccessLevel.GameMaster)
|
|
return true;
|
|
if (item is Runebook)
|
|
return true;
|
|
if (item is ISecurable securable)
|
|
return HasSecureAccess(from, securable.Level);
|
|
if (item is Container)
|
|
return IsCoOwner(from);
|
|
if (item.Stackable)
|
|
return true;
|
|
if (item is BaseLight)
|
|
return IsFriend(from);
|
|
if (item is PotionKeg)
|
|
return IsFriend(from);
|
|
if (item is Dices)
|
|
return true;
|
|
if (item is RecallRune)
|
|
return true;
|
|
if (item is TreasureMap)
|
|
return true;
|
|
if (item is Clock)
|
|
return true;
|
|
if (item is BaseInstrument)
|
|
return true;
|
|
if (item is Dyes)
|
|
return true;
|
|
if (item is VendorRentalContract)
|
|
return true;
|
|
if (item is RewardBrazier)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
public virtual bool IsInside(Point3D p, int height)
|
|
{
|
|
if (Deleted)
|
|
return false;
|
|
|
|
MultiComponentList mcl = Components;
|
|
|
|
int x = p.X - (X + mcl.Min.X);
|
|
int y = p.Y - (Y + mcl.Min.Y);
|
|
|
|
if (x < 0 || x >= mcl.Width || y < 0 || y >= mcl.Height)
|
|
return false;
|
|
|
|
if (this is HouseFoundation && y < mcl.Height - 1 && p.Z >= Z)
|
|
return true;
|
|
|
|
StaticTile[] tiles = mcl.Tiles[x][y];
|
|
|
|
for (int j = 0; j < tiles.Length; ++j)
|
|
{
|
|
StaticTile tile = tiles[j];
|
|
int id = tile.ID & TileData.MaxItemValue;
|
|
ItemData data = TileData.ItemTable[id];
|
|
|
|
// Slanted roofs do not count; they overhang blocking south and east sides of the multi
|
|
if ((data.Flags & TileFlag.Roof) != 0)
|
|
continue;
|
|
|
|
// Signs and signposts are not considered part of the multi
|
|
if (id >= 0xB95 && id <= 0xC0E || id >= 0xC43 && id <= 0xC44)
|
|
continue;
|
|
|
|
int tileZ = tile.Z + Z;
|
|
|
|
if (p.Z == tileZ || p.Z + height > tileZ)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public SecureAccessResult CheckSecureAccess(Mobile m, Item item)
|
|
{
|
|
if (Secures == null || !(item is Container))
|
|
return SecureAccessResult.Insecure;
|
|
|
|
for (int i = 0; i < Secures.Count; ++i)
|
|
{
|
|
SecureInfo info = Secures[i];
|
|
|
|
if (info.Item == item)
|
|
return HasSecureAccess(m, info.Level) ? SecureAccessResult.Accessible : SecureAccessResult.Inaccessible;
|
|
}
|
|
|
|
return SecureAccessResult.Insecure;
|
|
}
|
|
|
|
public override void OnMapChange()
|
|
{
|
|
if (LockDowns == null)
|
|
return;
|
|
|
|
UpdateRegion();
|
|
|
|
if (Sign != null && !Sign.Deleted)
|
|
Sign.Map = Map;
|
|
|
|
if (Doors != null)
|
|
foreach (Item item in Doors)
|
|
item.Map = Map;
|
|
|
|
foreach (IEntity entity in GetHouseEntities())
|
|
if (entity is Item item)
|
|
item.Map = Map;
|
|
else if (entity is Mobile mobile)
|
|
mobile.Map = Map;
|
|
}
|
|
|
|
public virtual void ChangeSignType(int itemID)
|
|
{
|
|
if (Sign != null)
|
|
Sign.ItemID = itemID;
|
|
}
|
|
|
|
public virtual void UpdateRegion()
|
|
{
|
|
m_Region?.Unregister();
|
|
|
|
if (Map != null)
|
|
{
|
|
m_Region = new HouseRegion(this);
|
|
m_Region.Register();
|
|
}
|
|
else
|
|
{
|
|
m_Region = null;
|
|
}
|
|
}
|
|
|
|
public override void OnLocationChange(Point3D oldLocation)
|
|
{
|
|
if (LockDowns == null)
|
|
return;
|
|
|
|
int x = base.Location.X - oldLocation.X;
|
|
int y = base.Location.Y - oldLocation.Y;
|
|
int z = base.Location.Z - oldLocation.Z;
|
|
|
|
if (Sign != null && !Sign.Deleted)
|
|
Sign.Location = new Point3D(Sign.X + x, Sign.Y + y, Sign.Z + z);
|
|
|
|
UpdateRegion();
|
|
|
|
if (Doors != null)
|
|
foreach (Item item in Doors)
|
|
if (!item.Deleted)
|
|
item.Location = new Point3D(item.X + x, item.Y + y, item.Z + z);
|
|
|
|
foreach (IEntity entity in GetHouseEntities())
|
|
{
|
|
Point3D newLocation = new Point3D(entity.X + x, entity.Y + y, entity.Z + z);
|
|
|
|
if (entity is Item item)
|
|
item.Location = newLocation;
|
|
else if (entity is Mobile mobile)
|
|
mobile.Location = newLocation;
|
|
}
|
|
}
|
|
|
|
public BaseDoor AddEastDoor(int x, int y, int z)
|
|
{
|
|
return AddEastDoor(true, x, y, z);
|
|
}
|
|
|
|
public BaseDoor AddEastDoor(bool wood, int x, int y, int z)
|
|
{
|
|
BaseDoor door = MakeDoor(wood, DoorFacing.SouthCW);
|
|
|
|
AddDoor(door, x, y, z);
|
|
|
|
return door;
|
|
}
|
|
|
|
public BaseDoor AddSouthDoor(int x, int y, int z)
|
|
{
|
|
return AddSouthDoor(true, x, y, z);
|
|
}
|
|
|
|
public BaseDoor AddSouthDoor(bool wood, int x, int y, int z)
|
|
{
|
|
BaseDoor door = MakeDoor(wood, DoorFacing.WestCW);
|
|
|
|
AddDoor(door, x, y, z);
|
|
|
|
return door;
|
|
}
|
|
|
|
public BaseDoor AddEastDoor(int x, int y, int z, uint k)
|
|
{
|
|
return AddEastDoor(true, x, y, z, k);
|
|
}
|
|
|
|
public BaseDoor AddEastDoor(bool wood, int x, int y, int z, uint k)
|
|
{
|
|
BaseDoor door = MakeDoor(wood, DoorFacing.SouthCW);
|
|
|
|
door.Locked = true;
|
|
door.KeyValue = k;
|
|
|
|
AddDoor(door, x, y, z);
|
|
|
|
return door;
|
|
}
|
|
|
|
public BaseDoor AddSouthDoor(int x, int y, int z, uint k)
|
|
{
|
|
return AddSouthDoor(true, x, y, z, k);
|
|
}
|
|
|
|
public BaseDoor AddSouthDoor(bool wood, int x, int y, int z, uint k)
|
|
{
|
|
BaseDoor door = MakeDoor(wood, DoorFacing.WestCW);
|
|
|
|
door.Locked = true;
|
|
door.KeyValue = k;
|
|
|
|
AddDoor(door, x, y, z);
|
|
|
|
return door;
|
|
}
|
|
|
|
public BaseDoor[] AddSouthDoors(int x, int y, int z, uint k)
|
|
{
|
|
return AddSouthDoors(true, x, y, z, k);
|
|
}
|
|
|
|
public BaseDoor[] AddSouthDoors(bool wood, int x, int y, int z, uint k)
|
|
{
|
|
BaseDoor westDoor = MakeDoor(wood, DoorFacing.WestCW);
|
|
BaseDoor eastDoor = MakeDoor(wood, DoorFacing.EastCCW);
|
|
|
|
westDoor.Locked = true;
|
|
eastDoor.Locked = true;
|
|
|
|
westDoor.KeyValue = k;
|
|
eastDoor.KeyValue = k;
|
|
|
|
westDoor.Link = eastDoor;
|
|
eastDoor.Link = westDoor;
|
|
|
|
AddDoor(westDoor, x, y, z);
|
|
AddDoor(eastDoor, x + 1, y, z);
|
|
|
|
return new BaseDoor[] { westDoor, eastDoor };
|
|
}
|
|
|
|
public uint CreateKeys(Mobile m)
|
|
{
|
|
uint value = Key.RandomValue();
|
|
|
|
if (!IsAosRules)
|
|
{
|
|
Key packKey = new Key(KeyType.Gold);
|
|
Key bankKey = new Key(KeyType.Gold);
|
|
|
|
packKey.KeyValue = value;
|
|
bankKey.KeyValue = value;
|
|
|
|
packKey.LootType = LootType.Newbied;
|
|
bankKey.LootType = LootType.Newbied;
|
|
|
|
BankBox box = m.BankBox;
|
|
|
|
if (!box.TryDropItem(m, bankKey, false))
|
|
bankKey.Delete();
|
|
|
|
m.AddToBackpack(packKey);
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
public BaseDoor[] AddSouthDoors(int x, int y, int z)
|
|
{
|
|
return AddSouthDoors(true, x, y, z, false);
|
|
}
|
|
|
|
public BaseDoor[] AddSouthDoors(bool wood, int x, int y, int z, bool inv)
|
|
{
|
|
BaseDoor westDoor = MakeDoor(wood, inv ? DoorFacing.WestCCW : DoorFacing.WestCW);
|
|
BaseDoor eastDoor = MakeDoor(wood, inv ? DoorFacing.EastCW : DoorFacing.EastCCW);
|
|
|
|
westDoor.Link = eastDoor;
|
|
eastDoor.Link = westDoor;
|
|
|
|
AddDoor(westDoor, x, y, z);
|
|
AddDoor(eastDoor, x + 1, y, z);
|
|
|
|
return new BaseDoor[] { westDoor, eastDoor };
|
|
}
|
|
|
|
public BaseDoor MakeDoor(bool wood, DoorFacing facing)
|
|
{
|
|
if (wood)
|
|
return new DarkWoodHouseDoor(facing);
|
|
return new MetalHouseDoor(facing);
|
|
}
|
|
|
|
public void AddDoor(BaseDoor door, int xoff, int yoff, int zoff)
|
|
{
|
|
door.MoveToWorld(new Point3D(xoff + X, yoff + Y, zoff + Z), Map);
|
|
Doors.Add(door);
|
|
}
|
|
|
|
public void AddTrashBarrel(Mobile from)
|
|
{
|
|
if (!IsActive)
|
|
return;
|
|
|
|
for (int i = 0; Doors != null && i < Doors.Count; ++i)
|
|
{
|
|
BaseDoor door = Doors[i] as BaseDoor;
|
|
Point3D p = door.Location;
|
|
|
|
if (door.Open)
|
|
p = new Point3D(p.X - door.Offset.X, p.Y - door.Offset.Y, p.Z - door.Offset.Z);
|
|
|
|
if (from.Z + 16 >= p.Z && p.Z + 16 >= from.Z)
|
|
if (from.InRange(p, 1))
|
|
{
|
|
from.SendLocalizedMessage(502120); // You cannot place a trash barrel near a door or near steps.
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (m_Trash == null || m_Trash.Deleted)
|
|
{
|
|
m_Trash = new TrashBarrel { Movable = false };
|
|
m_Trash.MoveToWorld(from.Location, from.Map);
|
|
|
|
from.SendLocalizedMessage(502121); /* You have a new trash barrel.
|
|
* Three minutes after you put something in the barrel, the trash will be emptied.
|
|
* Be forewarned, this is permanent! */
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(502117); // You already have a trash barrel!
|
|
}
|
|
}
|
|
|
|
public void SetSign(int xoff, int yoff, int zoff)
|
|
{
|
|
Sign = new HouseSign(this);
|
|
Sign.MoveToWorld(new Point3D(X + xoff, Y + yoff, Z + zoff), Map);
|
|
}
|
|
|
|
private void SetLockdown(Item i, bool locked, bool checkContains = false)
|
|
{
|
|
if (LockDowns == null)
|
|
return;
|
|
|
|
if (i is BaseAddonContainer)
|
|
i.Movable = false;
|
|
else
|
|
i.Movable = !locked;
|
|
|
|
i.IsLockedDown = locked;
|
|
|
|
if (locked)
|
|
{
|
|
if (i is VendorRentalContract contract)
|
|
{
|
|
if (!VendorRentalContracts.Contains(contract))
|
|
VendorRentalContracts.Add(contract);
|
|
}
|
|
else
|
|
{
|
|
if (!checkContains || !LockDowns.Contains(i))
|
|
LockDowns.Add(i);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (i is VendorRentalContract contract)
|
|
VendorRentalContracts.Remove(contract);
|
|
LockDowns.Remove(i);
|
|
}
|
|
|
|
if (!locked)
|
|
i.SetLastMoved();
|
|
|
|
if (i is Container && (!locked || !(i is BaseBoard || i is Aquarium || i is FishBowl)))
|
|
foreach (Item c in i.Items)
|
|
SetLockdown(c, locked, checkContains);
|
|
}
|
|
|
|
public bool LockDown(Mobile m, Item item)
|
|
{
|
|
return LockDown(m, item, true);
|
|
}
|
|
|
|
public bool LockDown(Mobile m, Item item, bool checkIsInside)
|
|
{
|
|
if (!IsCoOwner(m) || !IsActive)
|
|
return false;
|
|
|
|
if (item is BaseAddonContainer || item.Movable && !HasSecureItem(item))
|
|
{
|
|
int amt = 1 + item.TotalItems;
|
|
|
|
Item rootItem = item.RootParent as Item;
|
|
Item parentItem = item.Parent as Item;
|
|
|
|
if (checkIsInside && item.RootParent is Mobile)
|
|
{
|
|
m.SendLocalizedMessage(1005525); //That is not in your house
|
|
}
|
|
else if (checkIsInside && !IsInside(item.GetWorldLocation(), item.ItemData.Height))
|
|
{
|
|
m.SendLocalizedMessage(1005525); //That is not in your house
|
|
}
|
|
else if (Ethic.IsImbued(item))
|
|
{
|
|
m.SendLocalizedMessage(1005377); //You cannot lock that down
|
|
}
|
|
else if (HasSecureItem(rootItem))
|
|
{
|
|
m.SendLocalizedMessage(501737); // You need not lock down items in a secure container.
|
|
}
|
|
else if (parentItem != null && !HasLockedDownItem(parentItem))
|
|
{
|
|
m.SendLocalizedMessage(501736); // You must lockdown the container first!
|
|
}
|
|
else if (!(item is VendorRentalContract) && (IsAosRules
|
|
? !CheckAosLockdowns(amt) || !CheckAosStorage(amt)
|
|
: LockDownCount + amt > MaxLockDowns))
|
|
{
|
|
m.SendLocalizedMessage(1005379); //That would exceed the maximum lock down limit for this house
|
|
}
|
|
else
|
|
{
|
|
SetLockdown(item, true);
|
|
return true;
|
|
}
|
|
}
|
|
else if (LockDowns.IndexOf(item) != -1)
|
|
{
|
|
m.LocalOverheadMessage(MessageType.Regular, 0x3E9, 1005526); //That is already locked down
|
|
return true;
|
|
}
|
|
else if (item is HouseSign || item is Static)
|
|
{
|
|
m.LocalOverheadMessage(MessageType.Regular, 0x3E9, 1005526); // This is already locked down.
|
|
}
|
|
else
|
|
{
|
|
m.SendLocalizedMessage(1005377); //You cannot lock that down
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool CheckTransferPosition(Mobile from, Mobile to)
|
|
{
|
|
bool isValid = true;
|
|
Item sign = Sign;
|
|
Point3D p = sign?.GetWorldLocation() ?? Point3D.Zero;
|
|
|
|
if (from.Map != Map || to.Map != Map)
|
|
isValid = false;
|
|
else if (sign == null)
|
|
isValid = false;
|
|
else if (from.Map != sign.Map || to.Map != sign.Map)
|
|
isValid = false;
|
|
else if (IsInside(from))
|
|
isValid = false;
|
|
else if (IsInside(to))
|
|
isValid = false;
|
|
else if (!from.InRange(p, 2))
|
|
isValid = false;
|
|
else if (!to.InRange(p, 2))
|
|
isValid = false;
|
|
|
|
if (!isValid)
|
|
from.SendLocalizedMessage(
|
|
1062067); // In order to transfer the house, you and the recipient must both be outside the building and within two paces of the house sign.
|
|
|
|
return isValid;
|
|
}
|
|
|
|
public void BeginConfirmTransfer(Mobile from, Mobile to)
|
|
{
|
|
if (Deleted || !from.CheckAlive() || !IsOwner(from))
|
|
return;
|
|
|
|
if (NewVendorSystem && HasPersonalVendors)
|
|
{
|
|
from.SendLocalizedMessage(
|
|
1062467); // You cannot trade this house while you still have personal vendors inside.
|
|
}
|
|
else if (DecayLevel == DecayLevel.DemolitionPending)
|
|
{
|
|
from.SendLocalizedMessage(
|
|
1005321); // This house has been marked for demolition, and it cannot be transferred.
|
|
}
|
|
else if (from == to)
|
|
{
|
|
from.SendLocalizedMessage(1005330); // You cannot transfer a house to yourself, silly.
|
|
}
|
|
else if (to.Player)
|
|
{
|
|
if (HasAccountHouse(to))
|
|
{
|
|
from.SendLocalizedMessage(501388); // You cannot transfer ownership to another house owner or co-owner!
|
|
}
|
|
else if (CheckTransferPosition(from, to))
|
|
{
|
|
from.SendLocalizedMessage(1005326); // Please wait while the other player verifies the transfer.
|
|
|
|
if (HasRentedVendors)
|
|
{
|
|
/* You are about to be traded a home that has active vendor contracts.
|
|
* While there are active vendor contracts in this house, you
|
|
* <strong>cannot</strong> demolish <strong>OR</strong> customize the home.
|
|
* When you accept this house, you also accept landlordship for every
|
|
* contract vendor in the house.
|
|
*/
|
|
to.SendGump(
|
|
new WarningGump(1060635, 30720, 1062487, 32512, 420, 280, okay => ConfirmTransfer_Callback(to, okay, from)));
|
|
}
|
|
else
|
|
{
|
|
to.CloseGump<HouseTransferGump>();
|
|
to.SendGump(new HouseTransferGump(from, to, this));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(501384); // Only a player can own a house!
|
|
}
|
|
}
|
|
|
|
private void ConfirmTransfer_Callback(Mobile to, bool ok, Mobile from)
|
|
{
|
|
if (!ok || Deleted || !from.CheckAlive() || !IsOwner(from))
|
|
return;
|
|
|
|
if (CheckTransferPosition(from, to))
|
|
{
|
|
to.CloseGump<HouseTransferGump>();
|
|
to.SendGump(new HouseTransferGump(from, to, this));
|
|
}
|
|
}
|
|
|
|
public void EndConfirmTransfer(Mobile from, Mobile to)
|
|
{
|
|
if (Deleted || !from.CheckAlive() || !IsOwner(from))
|
|
return;
|
|
|
|
if (NewVendorSystem && HasPersonalVendors)
|
|
{
|
|
from.SendLocalizedMessage(
|
|
1062467); // You cannot trade this house while you still have personal vendors inside.
|
|
}
|
|
else if (DecayLevel == DecayLevel.DemolitionPending)
|
|
{
|
|
from.SendLocalizedMessage(
|
|
1005321); // This house has been marked for demolition, and it cannot be transferred.
|
|
}
|
|
else if (from == to)
|
|
{
|
|
from.SendLocalizedMessage(1005330); // You cannot transfer a house to yourself, silly.
|
|
}
|
|
else if (to.Player)
|
|
{
|
|
if (HasAccountHouse(to))
|
|
{
|
|
from.SendLocalizedMessage(501388); // You cannot transfer ownership to another house owner or co-owner!
|
|
}
|
|
else if (CheckTransferPosition(from, to))
|
|
{
|
|
NetState fromState = from.NetState, toState = to.NetState;
|
|
|
|
if (fromState != null && toState != null)
|
|
{
|
|
if (from.HasTrade)
|
|
{
|
|
from.SendLocalizedMessage(
|
|
1062071); // You cannot trade a house while you have other trades pending.
|
|
}
|
|
else if (to.HasTrade)
|
|
{
|
|
to.SendLocalizedMessage(
|
|
1062071); // You cannot trade a house while you have other trades pending.
|
|
}
|
|
else if (!to.Alive)
|
|
{
|
|
// TODO: Check if the message is correct.
|
|
from.SendLocalizedMessage(1062069); // You cannot transfer this house to that person.
|
|
}
|
|
else
|
|
{
|
|
Container c = fromState.AddTrade(toState);
|
|
|
|
c.DropItem(new TransferItem(this));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(501384); // Only a player can own a house!
|
|
}
|
|
}
|
|
|
|
public void Release(Mobile m, Item item)
|
|
{
|
|
if (!IsCoOwner(m) || !IsActive)
|
|
return;
|
|
|
|
if (HasLockedDownItem(item))
|
|
{
|
|
item.PublicOverheadMessage(MessageType.Label, 0x3B2, 501657); //[no longer locked down]
|
|
SetLockdown(item, false);
|
|
//TidyItemList( m_LockDowns );
|
|
|
|
(item as RewardBrazier)?.TurnOff();
|
|
}
|
|
else if (HasSecureItem(item))
|
|
{
|
|
ReleaseSecure(m, item);
|
|
}
|
|
else
|
|
{
|
|
m.LocalOverheadMessage(MessageType.Regular, 0x3E9, 1010416); // This is not locked down or secured.
|
|
}
|
|
}
|
|
|
|
public void AddSecure(Mobile m, Item item)
|
|
{
|
|
if (Secures == null || !IsOwner(m) || !IsActive)
|
|
return;
|
|
|
|
if (!IsInside(item))
|
|
{
|
|
m.SendLocalizedMessage(1005525); // That is not in your house
|
|
}
|
|
else if (HasLockedDownItem(item))
|
|
{
|
|
m.SendLocalizedMessage(1010550); // This is already locked down and cannot be secured.
|
|
}
|
|
else if (!(item is Container))
|
|
{
|
|
LockDown(m, item);
|
|
}
|
|
else
|
|
{
|
|
SecureInfo info = null;
|
|
|
|
for (int i = 0; info == null && i < Secures.Count; ++i)
|
|
if (Secures[i].Item == item)
|
|
info = Secures[i];
|
|
|
|
if (info != null)
|
|
{
|
|
m.CloseGump<SetSecureLevelGump>();
|
|
m.SendGump(new SetSecureLevelGump(m_Owner, info, this));
|
|
}
|
|
else if (item.Parent != null)
|
|
{
|
|
m.SendLocalizedMessage(1010423); // You cannot secure this, place it on the ground first.
|
|
}
|
|
// Mondain's Legacy mod
|
|
else if (!(item is BaseAddonContainer) && !item.Movable)
|
|
{
|
|
m.SendLocalizedMessage(1010424); // You cannot secure this.
|
|
}
|
|
else if (!IsAosRules && SecureCount >= MaxSecures)
|
|
{
|
|
// The maximum number of secure items has been reached :
|
|
m.SendLocalizedMessage(1008142, true, MaxSecures.ToString());
|
|
}
|
|
else if (IsAosRules ? !CheckAosLockdowns(1) : LockDownCount + 125 >= MaxLockDowns)
|
|
{
|
|
m.SendLocalizedMessage(1005379); // That would exceed the maximum lock down limit for this house
|
|
}
|
|
else if (IsAosRules && !CheckAosStorage(item.TotalItems))
|
|
{
|
|
m.SendLocalizedMessage(1061839); // This action would exceed the secure storage limit of the house.
|
|
}
|
|
else
|
|
{
|
|
info = new SecureInfo((Container)item, SecureLevel.Owner);
|
|
|
|
item.IsLockedDown = false;
|
|
item.IsSecure = true;
|
|
|
|
Secures.Add(info);
|
|
LockDowns.Remove(item);
|
|
item.Movable = false;
|
|
|
|
m.CloseGump<SetSecureLevelGump>();
|
|
m.SendGump(new SetSecureLevelGump(m_Owner, info, this));
|
|
}
|
|
}
|
|
}
|
|
|
|
public virtual bool IsCombatRestricted(Mobile m)
|
|
{
|
|
if (m == null || !m.Player || m.AccessLevel >= AccessLevel.GameMaster || !IsAosRules ||
|
|
m_Owner != null && m_Owner.AccessLevel >= AccessLevel.GameMaster)
|
|
return false;
|
|
|
|
for (int i = 0; i < m.Aggressed.Count; ++i)
|
|
{
|
|
AggressorInfo info = m.Aggressed[i];
|
|
|
|
if (info.Defender.Player && info.Defender.Alive &&
|
|
DateTime.UtcNow - info.LastCombatTime < HouseRegion.CombatHeatDelay &&
|
|
(!(m.Guild is Guild attackerGuild) || !(info.Defender.Guild is Guild defenderGuild) ||
|
|
defenderGuild != attackerGuild && !defenderGuild.IsEnemy(attackerGuild)))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool HasSecureAccess(Mobile m, SecureLevel level)
|
|
{
|
|
if (m.AccessLevel >= AccessLevel.GameMaster)
|
|
return true;
|
|
|
|
if (IsCombatRestricted(m))
|
|
return false;
|
|
|
|
switch (level)
|
|
{
|
|
case SecureLevel.Owner: return IsOwner(m);
|
|
case SecureLevel.CoOwners: return IsCoOwner(m);
|
|
case SecureLevel.Friends: return IsFriend(m);
|
|
case SecureLevel.Anyone: return true;
|
|
case SecureLevel.Guild: return IsGuildMember(m);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void ReleaseSecure(Mobile m, Item item)
|
|
{
|
|
if (Secures == null || !IsOwner(m) || item is StrongBox || !IsActive)
|
|
return;
|
|
|
|
for (int i = 0; i < Secures.Count; ++i)
|
|
{
|
|
SecureInfo info = Secures[i];
|
|
|
|
if (info.Item == item && HasSecureAccess(m, info.Level))
|
|
{
|
|
item.IsLockedDown = false;
|
|
item.IsSecure = false;
|
|
|
|
#region Mondain's Legacy
|
|
|
|
if (item is BaseAddonContainer)
|
|
item.Movable = false;
|
|
else
|
|
|
|
#endregion
|
|
|
|
item.Movable = true;
|
|
item.SetLastMoved();
|
|
item.PublicOverheadMessage(MessageType.Label, 0x3B2, 501656); //[no longer secure]
|
|
Secures.RemoveAt(i);
|
|
return;
|
|
}
|
|
}
|
|
|
|
m.SendLocalizedMessage(501717); //This isn't secure...
|
|
}
|
|
|
|
public void AddStrongBox(Mobile from)
|
|
{
|
|
if (!IsCoOwner(from) || !IsActive)
|
|
return;
|
|
|
|
if (from == Owner)
|
|
{
|
|
from.SendLocalizedMessage(502109); // Owners don't get a strong box
|
|
return;
|
|
}
|
|
|
|
if (IsAosRules ? !CheckAosLockdowns(1) : LockDownCount + 1 > MaxLockDowns)
|
|
{
|
|
from.SendLocalizedMessage(1005379); //That would exceed the maximum lock down limit for this house
|
|
return;
|
|
}
|
|
|
|
foreach (SecureInfo info in Secures)
|
|
{
|
|
Container c = info.Item;
|
|
|
|
if (!c.Deleted && c is StrongBox box && box.Owner == from)
|
|
{
|
|
from.SendLocalizedMessage(502112); //You already have a strong box
|
|
return;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; Doors != null && i < Doors.Count; ++i)
|
|
{
|
|
BaseDoor door = Doors[i] as BaseDoor;
|
|
Point3D p = door.Location;
|
|
|
|
if (door.Open)
|
|
p = new Point3D(p.X - door.Offset.X, p.Y - door.Offset.Y, p.Z - door.Offset.Z);
|
|
|
|
if (from.Z + 16 >= p.Z && p.Z + 16 >= from.Z)
|
|
if (from.InRange(p, 1))
|
|
{
|
|
from.SendLocalizedMessage(502113); // You cannot place a strongbox near a door or near steps.
|
|
return;
|
|
}
|
|
}
|
|
|
|
StrongBox sb = new StrongBox(from, this) { Movable = false, IsLockedDown = false, IsSecure = true };
|
|
Secures.Add(new SecureInfo(sb, SecureLevel.CoOwners));
|
|
sb.MoveToWorld(from.Location, from.Map);
|
|
}
|
|
|
|
public void Kick(Mobile from, Mobile targ)
|
|
{
|
|
if (!IsFriend(from) || Friends == null)
|
|
return;
|
|
|
|
if (targ.AccessLevel > AccessLevel.Player && from.AccessLevel <= targ.AccessLevel)
|
|
{
|
|
from.SendLocalizedMessage(501346); // Uh oh...a bigger boot may be required!
|
|
}
|
|
else if (IsFriend(targ) && !Core.ML)
|
|
{
|
|
from.SendLocalizedMessage(501348); // You cannot eject a friend of the house!
|
|
}
|
|
else if (targ is PlayerVendor)
|
|
{
|
|
from.SendLocalizedMessage(501351); // You cannot eject a vendor.
|
|
}
|
|
else if (!IsInside(targ))
|
|
{
|
|
from.SendLocalizedMessage(501352); // You may not eject someone who is not in your house!
|
|
}
|
|
else if (targ is BaseCreature creature && creature.NoHouseRestrictions)
|
|
{
|
|
from.SendLocalizedMessage(501347); // You cannot eject that from the house!
|
|
}
|
|
else
|
|
{
|
|
targ.MoveToWorld(BanLocation, Map);
|
|
|
|
from.SendLocalizedMessage(1042840, targ.Name); // ~1_PLAYER NAME~ has been ejected from this house.
|
|
targ.SendLocalizedMessage(501341); /* You have been ejected from this house.
|
|
* If you persist in entering, you may be banned from the house.
|
|
*/
|
|
}
|
|
}
|
|
|
|
public void RemoveAccess(Mobile from, Mobile targ)
|
|
{
|
|
if (!IsFriend(from) || Access == null)
|
|
return;
|
|
|
|
if (Access.Contains(targ))
|
|
{
|
|
Access.Remove(targ);
|
|
|
|
if (!HasAccess(targ) && IsInside(targ))
|
|
{
|
|
targ.Location = BanLocation;
|
|
targ.SendLocalizedMessage(1060734); // Your access to this house has been revoked.
|
|
}
|
|
|
|
from.SendLocalizedMessage(1050051); // The invitation has been revoked.
|
|
}
|
|
}
|
|
|
|
public void RemoveBan(Mobile from, Mobile targ)
|
|
{
|
|
if (!IsCoOwner(from) || Bans == null)
|
|
return;
|
|
|
|
if (Bans.Contains(targ))
|
|
{
|
|
Bans.Remove(targ);
|
|
|
|
from.SendLocalizedMessage(501297); // The ban is lifted.
|
|
}
|
|
}
|
|
|
|
public void Ban(Mobile from, Mobile targ)
|
|
{
|
|
if (!IsFriend(from) || Bans == null)
|
|
return;
|
|
|
|
if (targ.AccessLevel > AccessLevel.Player && from.AccessLevel <= targ.AccessLevel)
|
|
{
|
|
from.SendLocalizedMessage(501354); // Uh oh...a bigger boot may be required.
|
|
}
|
|
else if (IsFriend(targ))
|
|
{
|
|
from.SendLocalizedMessage(501348); // You cannot eject a friend of the house!
|
|
}
|
|
else if (targ is PlayerVendor)
|
|
{
|
|
from.SendLocalizedMessage(501351); // You cannot eject a vendor.
|
|
}
|
|
else if (Bans.Count >= MaxBans)
|
|
{
|
|
from.SendLocalizedMessage(501355); // The ban limit for this house has been reached!
|
|
}
|
|
else if (IsBanned(targ))
|
|
{
|
|
from.SendLocalizedMessage(501356); // This person is already banned!
|
|
}
|
|
else if (!IsInside(targ))
|
|
{
|
|
from.SendLocalizedMessage(501352); // You may not eject someone who is not in your house!
|
|
}
|
|
else if (!Public && IsAosRules)
|
|
{
|
|
from.SendLocalizedMessage(
|
|
1062521); // You cannot ban someone from a private house. Revoke their access instead.
|
|
}
|
|
else if (targ is BaseCreature bc && bc.NoHouseRestrictions)
|
|
{
|
|
from.SendLocalizedMessage(1062040); // You cannot ban that.
|
|
}
|
|
else
|
|
{
|
|
Bans.Add(targ);
|
|
|
|
from.SendLocalizedMessage(1042839, targ.Name); // ~1_PLAYER_NAME~ has been banned from this house.
|
|
targ.SendLocalizedMessage(501340); // You have been banned from this house.
|
|
|
|
targ.MoveToWorld(BanLocation, Map);
|
|
}
|
|
}
|
|
|
|
public void GrantAccess(Mobile from, Mobile targ)
|
|
{
|
|
if (!IsFriend(from) || Access == null)
|
|
return;
|
|
|
|
if (HasAccess(targ))
|
|
{
|
|
from.SendLocalizedMessage(1060729); // That person already has access to this house.
|
|
}
|
|
else if (!targ.Player)
|
|
{
|
|
from.SendLocalizedMessage(1060712); // That is not a player.
|
|
}
|
|
else if (IsBanned(targ))
|
|
{
|
|
from.SendLocalizedMessage(501367); // This person is banned! Unban them first.
|
|
}
|
|
else
|
|
{
|
|
Access.Add(targ);
|
|
|
|
targ.SendLocalizedMessage(1060735); // You have been granted access to this house.
|
|
}
|
|
}
|
|
|
|
public void AddCoOwner(Mobile from, Mobile targ)
|
|
{
|
|
if (!IsOwner(from) || CoOwners == null || Friends == null)
|
|
return;
|
|
|
|
if (IsOwner(targ))
|
|
{
|
|
from.SendLocalizedMessage(501360); // This person is already the house owner!
|
|
}
|
|
else if (Friends.Contains(targ))
|
|
{
|
|
from.SendLocalizedMessage(501361); // This person is a friend of the house. Remove them first.
|
|
}
|
|
else if (!targ.Player)
|
|
{
|
|
from.SendLocalizedMessage(501362); // That can't be a co-owner of the house.
|
|
}
|
|
else if (!Core.AOS && HasAccountHouse(targ))
|
|
{
|
|
from.SendLocalizedMessage(501364); // That person is already a house owner.
|
|
}
|
|
else if (IsBanned(targ))
|
|
{
|
|
from.SendLocalizedMessage(501367); // This person is banned! Unban them first.
|
|
}
|
|
else if (CoOwners.Count >= MaxCoOwners)
|
|
{
|
|
from.SendLocalizedMessage(501368); // Your co-owner list is full!
|
|
}
|
|
else if (CoOwners.Contains(targ))
|
|
{
|
|
from.SendLocalizedMessage(501369); // This person is already on your co-owner list!
|
|
}
|
|
else
|
|
{
|
|
CoOwners.Add(targ);
|
|
|
|
targ.Delta(MobileDelta.Noto);
|
|
targ.SendLocalizedMessage(501343); // You have been made a co-owner of this house.
|
|
}
|
|
}
|
|
|
|
public void RemoveCoOwner(Mobile from, Mobile targ)
|
|
{
|
|
if (!IsOwner(from) || CoOwners == null)
|
|
return;
|
|
|
|
if (CoOwners.Contains(targ))
|
|
{
|
|
CoOwners.Remove(targ);
|
|
|
|
targ.Delta(MobileDelta.Noto);
|
|
|
|
from.SendLocalizedMessage(501299); // Co-owner removed from list.
|
|
targ.SendLocalizedMessage(501300); // You have been removed as a house co-owner.
|
|
|
|
foreach (SecureInfo info in Secures)
|
|
{
|
|
Container c = info.Item;
|
|
|
|
if (c is StrongBox box && box.Owner == targ)
|
|
{
|
|
box.IsLockedDown = false;
|
|
box.IsSecure = false;
|
|
Secures.Remove(info);
|
|
box.Destroy();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void AddFriend(Mobile from, Mobile targ)
|
|
{
|
|
if (!IsCoOwner(from) || Friends == null || CoOwners == null)
|
|
return;
|
|
|
|
if (IsOwner(targ))
|
|
{
|
|
from.SendLocalizedMessage(501370); // This person is already an owner of the house!
|
|
}
|
|
else if (CoOwners.Contains(targ))
|
|
{
|
|
from.SendLocalizedMessage(501369); // This person is already on your co-owner list!
|
|
}
|
|
else if (!targ.Player)
|
|
{
|
|
from.SendLocalizedMessage(501371); // That can't be a friend of the house.
|
|
}
|
|
else if (IsBanned(targ))
|
|
{
|
|
from.SendLocalizedMessage(501374); // This person is banned! Unban them first.
|
|
}
|
|
else if (Friends.Count >= MaxFriends)
|
|
{
|
|
from.SendLocalizedMessage(501375); // Your friends list is full!
|
|
}
|
|
else if (Friends.Contains(targ))
|
|
{
|
|
from.SendLocalizedMessage(501376); // This person is already on your friends list!
|
|
}
|
|
else
|
|
{
|
|
Friends.Add(targ);
|
|
|
|
targ.Delta(MobileDelta.Noto);
|
|
targ.SendLocalizedMessage(501337); // You have been made a friend of this house.
|
|
}
|
|
}
|
|
|
|
public void RemoveFriend(Mobile from, Mobile targ)
|
|
{
|
|
if (!IsCoOwner(from) || Friends == null)
|
|
return;
|
|
|
|
if (Friends.Contains(targ))
|
|
{
|
|
Friends.Remove(targ);
|
|
|
|
targ.Delta(MobileDelta.Noto);
|
|
|
|
from.SendLocalizedMessage(501298); // Friend removed from list.
|
|
targ.SendLocalizedMessage(1060751); // You are no longer a friend of this house.
|
|
}
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(15); // version
|
|
|
|
if (!DynamicDecay.Enabled)
|
|
{
|
|
writer.Write(-1);
|
|
}
|
|
else
|
|
{
|
|
writer.Write((int)m_CurrentStage);
|
|
writer.Write(NextDecayStage);
|
|
}
|
|
|
|
writer.Write(m_RelativeBanLocation);
|
|
|
|
writer.WriteItemList(VendorRentalContracts, true);
|
|
writer.WriteMobileList(InternalizedVendors, true);
|
|
|
|
writer.WriteEncodedInt(RelocatedEntities.Count);
|
|
foreach (RelocatedEntity relEntity in RelocatedEntities)
|
|
{
|
|
writer.Write(relEntity.RelativeLocation);
|
|
|
|
if (relEntity.Entity.Deleted)
|
|
writer.Write(Serial.MinusOne);
|
|
else
|
|
writer.Write(relEntity.Entity.Serial);
|
|
}
|
|
|
|
writer.WriteEncodedInt(VendorInventories.Count);
|
|
for (int i = 0; i < VendorInventories.Count; i++)
|
|
{
|
|
VendorInventory inventory = VendorInventories[i];
|
|
inventory.Serialize(writer);
|
|
}
|
|
|
|
writer.Write(LastRefreshed);
|
|
writer.Write(RestrictDecay);
|
|
|
|
writer.Write(Visits);
|
|
|
|
writer.Write(Price);
|
|
|
|
writer.WriteMobileList(Access);
|
|
|
|
writer.Write(BuiltOn);
|
|
writer.Write(LastTraded);
|
|
|
|
writer.WriteItemList(Addons, true);
|
|
|
|
writer.Write(Secures.Count);
|
|
|
|
for (int i = 0; i < Secures.Count; ++i)
|
|
Secures[i].Serialize(writer);
|
|
|
|
writer.Write(m_Public);
|
|
|
|
//writer.Write( BanLocation );
|
|
|
|
writer.Write(m_Owner);
|
|
|
|
// Version 5 no longer serializes region coords
|
|
/*writer.Write( (int)m_Region.Coords.Count );
|
|
foreach( Rectangle2D rect in m_Region.Coords )
|
|
{
|
|
writer.Write( rect );
|
|
}*/
|
|
|
|
writer.WriteMobileList(CoOwners, true);
|
|
writer.WriteMobileList(Friends, true);
|
|
writer.WriteMobileList(Bans, true);
|
|
|
|
writer.Write(Sign);
|
|
writer.Write(m_Trash);
|
|
|
|
writer.WriteItemList(Doors, true);
|
|
writer.WriteItemList(LockDowns, true);
|
|
//writer.WriteItemList( m_Secures, true );
|
|
|
|
writer.Write(MaxLockDowns);
|
|
writer.Write(MaxSecures);
|
|
|
|
// Items in locked down containers that aren't locked down themselves must decay!
|
|
for (int i = 0; i < LockDowns.Count; ++i)
|
|
{
|
|
Item item = LockDowns[i];
|
|
|
|
if (item is Container cont && !(cont is BaseBoard || cont is Aquarium || cont is FishBowl))
|
|
{
|
|
List<Item> children = cont.Items;
|
|
|
|
for (int j = 0; j < children.Count; ++j)
|
|
{
|
|
Item child = children[j];
|
|
|
|
if (child.Decays && !child.IsLockedDown && !child.IsSecure &&
|
|
child.LastMoved + child.DecayTime <= DateTime.UtcNow)
|
|
Timer.DelayCall(TimeSpan.Zero, child.Delete);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
int count;
|
|
bool loadedDynamicDecay = false;
|
|
|
|
switch (version)
|
|
{
|
|
case 15:
|
|
{
|
|
int stage = reader.ReadInt();
|
|
|
|
if (stage != -1)
|
|
{
|
|
m_CurrentStage = (DecayLevel)stage;
|
|
NextDecayStage = reader.ReadDateTime();
|
|
loadedDynamicDecay = true;
|
|
}
|
|
|
|
goto case 14;
|
|
}
|
|
case 14:
|
|
{
|
|
m_RelativeBanLocation = reader.ReadPoint3D();
|
|
goto case 13;
|
|
}
|
|
case 13: // removed ban location serialization
|
|
case 12:
|
|
{
|
|
VendorRentalContracts = reader.ReadStrongItemList<VendorRentalContract>();
|
|
InternalizedVendors = reader.ReadStrongMobileList();
|
|
|
|
int relocatedCount = reader.ReadEncodedInt();
|
|
for (int i = 0; i < relocatedCount; i++)
|
|
{
|
|
Point3D relLocation = reader.ReadPoint3D();
|
|
IEntity entity = World.FindEntity(reader.ReadUInt());
|
|
|
|
if (entity != null)
|
|
RelocatedEntities.Add(new RelocatedEntity(entity, relLocation));
|
|
}
|
|
|
|
int inventoryCount = reader.ReadEncodedInt();
|
|
for (int i = 0; i < inventoryCount; i++)
|
|
{
|
|
VendorInventory inventory = new VendorInventory(this, reader);
|
|
VendorInventories.Add(inventory);
|
|
}
|
|
|
|
goto case 11;
|
|
}
|
|
case 11:
|
|
{
|
|
LastRefreshed = reader.ReadDateTime();
|
|
RestrictDecay = reader.ReadBool();
|
|
goto case 10;
|
|
}
|
|
case 10: // just a signal for updates
|
|
case 9:
|
|
{
|
|
Visits = reader.ReadInt();
|
|
goto case 8;
|
|
}
|
|
case 8:
|
|
{
|
|
Price = reader.ReadInt();
|
|
goto case 7;
|
|
}
|
|
case 7:
|
|
{
|
|
Access = reader.ReadStrongMobileList();
|
|
goto case 6;
|
|
}
|
|
case 6:
|
|
{
|
|
BuiltOn = reader.ReadDateTime();
|
|
LastTraded = reader.ReadDateTime();
|
|
goto case 5;
|
|
}
|
|
case 5: // just removed fields
|
|
case 4:
|
|
{
|
|
Addons = reader.ReadStrongItemList();
|
|
goto case 3;
|
|
}
|
|
case 3:
|
|
{
|
|
count = reader.ReadInt();
|
|
Secures = new List<SecureInfo>(count);
|
|
|
|
for (int i = 0; i < count; ++i)
|
|
{
|
|
SecureInfo info = new SecureInfo(reader);
|
|
|
|
if (info.Item != null)
|
|
{
|
|
info.Item.IsSecure = true;
|
|
Secures.Add(info);
|
|
}
|
|
}
|
|
|
|
goto case 2;
|
|
}
|
|
case 2:
|
|
{
|
|
m_Public = reader.ReadBool();
|
|
goto case 1;
|
|
}
|
|
case 1:
|
|
{
|
|
if (version < 13)
|
|
reader.ReadPoint3D(); // house ban location
|
|
goto case 0;
|
|
}
|
|
case 0:
|
|
{
|
|
if (version < 14)
|
|
m_RelativeBanLocation = BaseBanLocation;
|
|
|
|
if (version < 12)
|
|
{
|
|
VendorRentalContracts = new List<VendorRentalContract>();
|
|
InternalizedVendors = new List<Mobile>();
|
|
}
|
|
|
|
if (version < 4)
|
|
Addons = new List<Item>();
|
|
|
|
if (version < 7)
|
|
Access = new List<Mobile>();
|
|
|
|
if (version < 8)
|
|
Price = DefaultPrice;
|
|
|
|
m_Owner = reader.ReadMobile();
|
|
|
|
if (version < 5)
|
|
{
|
|
count = reader.ReadInt();
|
|
|
|
for (int i = 0; i < count; i++)
|
|
reader.ReadRect2D();
|
|
}
|
|
|
|
UpdateRegion();
|
|
|
|
CoOwners = reader.ReadStrongMobileList();
|
|
Friends = reader.ReadStrongMobileList();
|
|
Bans = reader.ReadStrongMobileList();
|
|
|
|
Sign = reader.ReadItem() as HouseSign;
|
|
m_Trash = reader.ReadItem() as TrashBarrel;
|
|
|
|
Doors = reader.ReadStrongItemList<BaseDoor>();
|
|
LockDowns = reader.ReadStrongItemList();
|
|
|
|
for (int i = 0; i < LockDowns.Count; ++i)
|
|
LockDowns[i].IsLockedDown = true;
|
|
|
|
for (int i = 0; i < VendorRentalContracts.Count; ++i)
|
|
VendorRentalContracts[i].IsLockedDown = true;
|
|
|
|
if (version < 3)
|
|
{
|
|
List<Item> items = reader.ReadStrongItemList();
|
|
Secures = new List<SecureInfo>(items.Count);
|
|
|
|
for (int i = 0; i < items.Count; ++i)
|
|
{
|
|
if (items[i] is Container c)
|
|
{
|
|
c.IsSecure = true;
|
|
Secures.Add(new SecureInfo(c, SecureLevel.CoOwners));
|
|
}
|
|
}
|
|
}
|
|
|
|
MaxLockDowns = reader.ReadInt();
|
|
MaxSecures = reader.ReadInt();
|
|
|
|
if ((Map == null || Map == Map.Internal) && Location == Point3D.Zero)
|
|
Delete();
|
|
|
|
if (m_Owner != null)
|
|
{
|
|
if (!m_Table.TryGetValue(m_Owner, out List<BaseHouse> list))
|
|
m_Table[m_Owner] = list = new List<BaseHouse>();
|
|
|
|
list.Add(this);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (version <= 1)
|
|
ChangeSignType(0xBD2); //private house, plain brass sign
|
|
|
|
if (version < 10) Timer.DelayCall(TimeSpan.Zero, FixLockdowns_Sandbox);
|
|
|
|
if (version < 11)
|
|
LastRefreshed = DateTime.UtcNow + TimeSpan.FromHours(24 * Utility.RandomDouble());
|
|
|
|
if (DynamicDecay.Enabled && !loadedDynamicDecay)
|
|
{
|
|
DecayLevel old = GetOldDecayLevel();
|
|
|
|
if (old == DecayLevel.DemolitionPending)
|
|
old = DecayLevel.Collapsed;
|
|
|
|
SetDynamicDecay(old);
|
|
}
|
|
|
|
if (!CheckDecay())
|
|
{
|
|
if (RelocatedEntities.Count > 0)
|
|
Timer.DelayCall(TimeSpan.Zero, RestoreRelocatedEntities);
|
|
|
|
if (m_Owner == null && Friends.Count == 0 && CoOwners.Count == 0)
|
|
Timer.DelayCall(TimeSpan.FromSeconds(10.0), Delete);
|
|
}
|
|
}
|
|
|
|
private void FixLockdowns_Sandbox()
|
|
{
|
|
List<Item> conts = LockDowns?.Where(item => item is Container).ToList();
|
|
|
|
if (conts == null)
|
|
return;
|
|
|
|
foreach (Item cont in conts)
|
|
SetLockdown(cont, true, true);
|
|
}
|
|
|
|
public static void HandleDeletion(Mobile mob)
|
|
{
|
|
List<BaseHouse> houses = GetHouses(mob);
|
|
|
|
if (houses.Count == 0)
|
|
return;
|
|
|
|
Account acct = mob.Account as Account;
|
|
Mobile trans = null;
|
|
|
|
for (int i = 0; i < acct.Length; ++i)
|
|
if (acct[i] != null && acct[i] != mob)
|
|
trans = acct[i];
|
|
|
|
for (int i = 0; i < houses.Count; ++i)
|
|
{
|
|
BaseHouse house = houses[i];
|
|
|
|
bool canClaim = false;
|
|
|
|
if (trans == null)
|
|
canClaim = house.CoOwners.Count > 0;
|
|
/*{
|
|
for ( int j = 0; j < house.CoOwners.Count; ++j )
|
|
{
|
|
Mobile check = house.CoOwners[j] as Mobile;
|
|
|
|
if ( check != null && !check.Deleted && !HasAccountHouse( check ) )
|
|
{
|
|
canClaim = true;
|
|
break;
|
|
}
|
|
}
|
|
}*/
|
|
|
|
if (trans == null && !canClaim)
|
|
Timer.DelayCall(TimeSpan.Zero, house.Delete);
|
|
else
|
|
house.Owner = trans;
|
|
}
|
|
}
|
|
|
|
public int GetLockdowns()
|
|
{
|
|
int count = 0;
|
|
|
|
if (LockDowns != null)
|
|
for (int i = 0; i < LockDowns.Count; ++i)
|
|
{
|
|
if (LockDowns[i] != null)
|
|
{
|
|
Item item = LockDowns[i];
|
|
|
|
if (!(item is Container))
|
|
count += item.TotalItems;
|
|
}
|
|
|
|
count++;
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
public override void OnDelete()
|
|
{
|
|
RestoreRelocatedEntities();
|
|
|
|
new FixColumnTimer(this).Start();
|
|
|
|
base.OnDelete();
|
|
}
|
|
|
|
public override void OnAfterDelete()
|
|
{
|
|
base.OnAfterDelete();
|
|
|
|
if (m_Owner != null)
|
|
{
|
|
if (!m_Table.TryGetValue(m_Owner, out List<BaseHouse> list))
|
|
m_Table[m_Owner] = list = new List<BaseHouse>();
|
|
|
|
list.Remove(this);
|
|
}
|
|
|
|
if (m_Region != null)
|
|
{
|
|
m_Region.Unregister();
|
|
m_Region = null;
|
|
}
|
|
|
|
Sign?.Delete();
|
|
|
|
m_Trash?.Delete();
|
|
|
|
if (Doors != null)
|
|
{
|
|
for (int i = 0; i < Doors.Count; ++i)
|
|
{
|
|
Item item = Doors[i];
|
|
|
|
item?.Delete();
|
|
}
|
|
|
|
Doors.Clear();
|
|
}
|
|
|
|
if (LockDowns != null)
|
|
{
|
|
for (int i = 0; i < LockDowns.Count; ++i)
|
|
{
|
|
Item item = LockDowns[i];
|
|
|
|
if (item != null)
|
|
{
|
|
item.IsLockedDown = false;
|
|
item.IsSecure = false;
|
|
item.Movable = true;
|
|
item.SetLastMoved();
|
|
}
|
|
}
|
|
|
|
LockDowns.Clear();
|
|
}
|
|
|
|
if (VendorRentalContracts != null)
|
|
{
|
|
for (int i = 0; i < VendorRentalContracts.Count; ++i)
|
|
{
|
|
Item item = VendorRentalContracts[i];
|
|
|
|
if (item != null)
|
|
{
|
|
item.IsLockedDown = false;
|
|
item.IsSecure = false;
|
|
item.Movable = true;
|
|
item.SetLastMoved();
|
|
}
|
|
}
|
|
|
|
VendorRentalContracts.Clear();
|
|
}
|
|
|
|
if (Secures != null)
|
|
{
|
|
for (int i = 0; i < Secures.Count; ++i)
|
|
{
|
|
SecureInfo info = Secures[i];
|
|
|
|
if (info.Item is StrongBox)
|
|
{
|
|
info.Item.Destroy();
|
|
}
|
|
else
|
|
{
|
|
info.Item.IsLockedDown = false;
|
|
info.Item.IsSecure = false;
|
|
info.Item.Movable = true;
|
|
info.Item.SetLastMoved();
|
|
}
|
|
}
|
|
|
|
Secures.Clear();
|
|
}
|
|
|
|
if (Addons != null)
|
|
{
|
|
for (int i = 0; i < Addons.Count; ++i)
|
|
{
|
|
Item item = Addons[i];
|
|
|
|
if (item != null)
|
|
{
|
|
if (!item.Deleted && item is IAddon addon)
|
|
{
|
|
Item deed = addon.Deed;
|
|
bool retainDeedHue = false; //if the items aren't hued but the deed itself is
|
|
int hue = 0;
|
|
|
|
if (addon is BaseAddon ba && ba.RetainDeedHue
|
|
) //There are things that are IAddon which aren't BaseAddon
|
|
{
|
|
retainDeedHue = true;
|
|
|
|
for (int j = 0; hue == 0 && j < ba.Components.Count; ++j)
|
|
{
|
|
AddonComponent c = ba.Components[j];
|
|
|
|
if (c.Hue != 0)
|
|
hue = c.Hue;
|
|
}
|
|
}
|
|
|
|
if (deed != null)
|
|
{
|
|
if (retainDeedHue)
|
|
deed.Hue = hue;
|
|
deed.MoveToWorld(item.Location, item.Map);
|
|
}
|
|
}
|
|
|
|
item.Delete();
|
|
}
|
|
}
|
|
|
|
Addons.Clear();
|
|
}
|
|
|
|
foreach (VendorInventory inventory in VendorInventories.ToList())
|
|
inventory.Delete();
|
|
|
|
MovingCrate?.Delete();
|
|
|
|
KillVendors();
|
|
|
|
AllHouses.Remove(this);
|
|
}
|
|
|
|
public static bool HasHouse(Mobile m)
|
|
{
|
|
if (m == null || !m_Table.TryGetValue(m, out List<BaseHouse> list))
|
|
return false;
|
|
|
|
for (int i = 0; i < list.Count; ++i)
|
|
{
|
|
BaseHouse h = list[i];
|
|
|
|
if (!h.Deleted)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public static bool HasAccountHouse(Mobile m)
|
|
{
|
|
if (!(m.Account is Account a))
|
|
return false;
|
|
|
|
for (int i = 0; i < a.Length; ++i)
|
|
if (a[i] != null && HasHouse(a[i]))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool IsOwner(Mobile m)
|
|
{
|
|
if (m == null)
|
|
return false;
|
|
|
|
if (m == m_Owner || m.AccessLevel >= AccessLevel.GameMaster)
|
|
return true;
|
|
|
|
return IsAosRules && AccountHandler.CheckAccount(m, m_Owner);
|
|
}
|
|
|
|
public bool IsCoOwner(Mobile m)
|
|
{
|
|
if (m == null || CoOwners == null)
|
|
return false;
|
|
|
|
if (IsOwner(m) || CoOwners.Contains(m))
|
|
return true;
|
|
|
|
return !IsAosRules && AccountHandler.CheckAccount(m, m_Owner);
|
|
}
|
|
|
|
public bool IsGuildMember(Mobile m)
|
|
{
|
|
if (m == null || Owner?.Guild == null)
|
|
return false;
|
|
|
|
return m.Guild == Owner.Guild;
|
|
}
|
|
|
|
public void RemoveKeys(Mobile m)
|
|
{
|
|
if (Doors != null)
|
|
{
|
|
uint keyValue = 0;
|
|
|
|
for (int i = 0; keyValue == 0 && i < Doors.Count; ++i)
|
|
{
|
|
if (Doors[i] is BaseDoor door)
|
|
keyValue = door.KeyValue;
|
|
}
|
|
|
|
Key.RemoveKeys(m, keyValue);
|
|
}
|
|
}
|
|
|
|
public void ChangeLocks(Mobile m)
|
|
{
|
|
uint keyValue = CreateKeys(m);
|
|
|
|
if (Doors != null)
|
|
for (int i = 0; i < Doors.Count; ++i)
|
|
{
|
|
if (Doors[i] is BaseDoor door)
|
|
door.KeyValue = keyValue;
|
|
}
|
|
}
|
|
|
|
public void RemoveLocks()
|
|
{
|
|
if (Doors != null)
|
|
for (int i = 0; i < Doors.Count; ++i)
|
|
{
|
|
if (Doors[i] is BaseDoor door)
|
|
{
|
|
door.KeyValue = 0;
|
|
door.Locked = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
public virtual HouseDeed GetDeed()
|
|
{
|
|
return null;
|
|
}
|
|
|
|
public bool IsFriend(Mobile m)
|
|
{
|
|
if (m == null || Friends == null)
|
|
return false;
|
|
|
|
return IsCoOwner(m) || Friends.Contains(m);
|
|
}
|
|
|
|
public bool IsBanned(Mobile m)
|
|
{
|
|
if (m == null || m == Owner || m.AccessLevel > AccessLevel.Player || Bans == null)
|
|
return false;
|
|
|
|
Account theirAccount = m.Account as Account;
|
|
|
|
for (int i = 0; i < Bans.Count; ++i)
|
|
{
|
|
Mobile c = Bans[i];
|
|
|
|
if (c == m)
|
|
return true;
|
|
|
|
if (c.Account is Account bannedAccount && bannedAccount == theirAccount)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool HasAccess(Mobile m)
|
|
{
|
|
if (m == null)
|
|
return false;
|
|
|
|
if (m.AccessLevel > AccessLevel.Player || IsFriend(m) || Access != null && Access.Contains(m))
|
|
return true;
|
|
|
|
if (m is BaseCreature bc)
|
|
{
|
|
if (bc.NoHouseRestrictions)
|
|
return true;
|
|
|
|
if (bc.Controlled || bc.Summoned)
|
|
{
|
|
m = bc.ControlMaster;
|
|
|
|
if (m == null)
|
|
m = bc.SummonMaster;
|
|
|
|
if (m == null)
|
|
return false;
|
|
|
|
if (m.AccessLevel > AccessLevel.Player || IsFriend(m) || Access != null && Access.Contains(m))
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool HasLockedDownItem(Item check)
|
|
{
|
|
return check != null && LockDowns != null &&
|
|
(LockDowns.Contains(check) || check is VendorRentalContract contract && VendorRentalContracts.Contains(contract));
|
|
}
|
|
|
|
public bool HasSecureItem(Item item)
|
|
{
|
|
if (item == null)
|
|
return false;
|
|
|
|
if (Secures == null)
|
|
return false;
|
|
|
|
bool contains = false;
|
|
|
|
for (int i = 0; !contains && i < Secures.Count; ++i)
|
|
contains = Secures[i].Item == item;
|
|
|
|
return contains;
|
|
}
|
|
|
|
public virtual Guildstone FindGuildstone()
|
|
{
|
|
Map map = Map;
|
|
|
|
if (map == null)
|
|
return null;
|
|
|
|
MultiComponentList mcl = Components;
|
|
IPooledEnumerable<Guildstone> eable =
|
|
map.GetItemsInBounds<Guildstone>(new Rectangle2D(X + mcl.Min.X, Y + mcl.Min.Y, mcl.Width, mcl.Height));
|
|
|
|
foreach (Guildstone item in eable)
|
|
if (Contains(item))
|
|
{
|
|
eable.Free();
|
|
return item;
|
|
}
|
|
|
|
eable.Free();
|
|
return null;
|
|
}
|
|
|
|
private class TransferItem : Item
|
|
{
|
|
private BaseHouse m_House;
|
|
|
|
public TransferItem(BaseHouse house) : base(0x14F0)
|
|
{
|
|
m_House = house;
|
|
|
|
Hue = 0x480;
|
|
Movable = false;
|
|
}
|
|
|
|
public TransferItem(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override string DefaultName => "a house transfer contract";
|
|
|
|
public override void GetProperties(ObjectPropertyList list)
|
|
{
|
|
base.GetProperties(list);
|
|
|
|
string houseName = m_House == null ? "an unnamed house" : m_House.Sign.GetName();
|
|
string owner = m_House?.Owner?.Name ?? "nobody";
|
|
|
|
int xLong = 0, yLat = 0, xMins = 0, yMins = 0;
|
|
bool xEast = false, ySouth = false;
|
|
|
|
bool valid = m_House != null && Sextant.Format(m_House.Location, m_House.Map, ref xLong, ref yLat, ref xMins,
|
|
ref yMins, ref xEast, ref ySouth);
|
|
|
|
string location =
|
|
valid ? $"{yLat}° {yMins}'{(ySouth ? "S" : "N")}, {xLong}° {xMins}'{(xEast ? "E" : "W")}" : "unknown";
|
|
|
|
list.Add(1061112, Utility.FixHtml(houseName)); // House Name: ~1_val~
|
|
list.Add(1061113, owner); // Owner: ~1_val~
|
|
list.Add(1061114, location); // Location: ~1_val~
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
Delete();
|
|
}
|
|
|
|
public override bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted)
|
|
{
|
|
if (!base.AllowSecureTrade(from, to, newOwner, accepted))
|
|
return false;
|
|
if (!accepted)
|
|
return true;
|
|
|
|
if (Deleted || m_House == null || m_House.Deleted || !m_House.IsOwner(from) || !from.CheckAlive() ||
|
|
!to.CheckAlive())
|
|
return false;
|
|
|
|
if (HasAccountHouse(to))
|
|
{
|
|
from.SendLocalizedMessage(501388); // You cannot transfer ownership to another house owner or co-owner!
|
|
return false;
|
|
}
|
|
|
|
return m_House.CheckTransferPosition(from, to);
|
|
}
|
|
|
|
public override void OnSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted)
|
|
{
|
|
if (Deleted)
|
|
return;
|
|
|
|
Delete();
|
|
|
|
if (m_House == null || m_House.Deleted || !m_House.IsOwner(from) || !from.CheckAlive() || !to.CheckAlive())
|
|
return;
|
|
|
|
|
|
if (!accepted)
|
|
return;
|
|
|
|
from.SendLocalizedMessage(501338); // You have transferred ownership of the house.
|
|
to.SendLocalizedMessage(501339); /* You are now the owner of this house.
|
|
* The house's co-owner, friend, ban, and access lists have been cleared.
|
|
* You should double-check the security settings on any doors and teleporters in the house.
|
|
*/
|
|
|
|
m_House.RemoveKeys(from);
|
|
m_House.Owner = to;
|
|
m_House.Bans.Clear();
|
|
m_House.Friends.Clear();
|
|
m_House.CoOwners.Clear();
|
|
m_House.ChangeLocks(to);
|
|
m_House.LastTraded = DateTime.UtcNow;
|
|
}
|
|
}
|
|
|
|
private class FixColumnTimer : Timer
|
|
{
|
|
private Map m_Map;
|
|
private int m_StartX, m_StartY, m_EndX, m_EndY;
|
|
|
|
public FixColumnTimer(BaseMulti multi) : base(TimeSpan.Zero)
|
|
{
|
|
m_Map = multi.Map;
|
|
|
|
MultiComponentList mcl = multi.Components;
|
|
|
|
m_StartX = multi.X + mcl.Min.X;
|
|
m_StartY = multi.Y + mcl.Min.Y;
|
|
m_EndX = multi.X + mcl.Max.X;
|
|
m_EndY = multi.Y + mcl.Max.Y;
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
if (m_Map == null)
|
|
return;
|
|
|
|
for (int x = m_StartX; x <= m_EndX; ++x)
|
|
for (int y = m_StartY; y <= m_EndY; ++y)
|
|
m_Map.FixColumn(x, y);
|
|
}
|
|
}
|
|
|
|
#region Dynamic decay system
|
|
|
|
private DecayLevel m_CurrentStage;
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public DateTime NextDecayStage{ get; set; }
|
|
|
|
public void ResetDynamicDecay()
|
|
{
|
|
m_CurrentStage = DecayLevel.Ageless;
|
|
NextDecayStage = DateTime.MinValue;
|
|
}
|
|
|
|
public void SetDynamicDecay(DecayLevel level)
|
|
{
|
|
m_CurrentStage = level;
|
|
|
|
if (DynamicDecay.Decays(level))
|
|
NextDecayStage = DateTime.UtcNow + DynamicDecay.GetRandomDuration(level);
|
|
else
|
|
NextDecayStage = DateTime.MinValue;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
|
|
public enum DecayType
|
|
{
|
|
Ageless,
|
|
AutoRefresh,
|
|
ManualRefresh,
|
|
Condemned
|
|
}
|
|
|
|
public enum DecayLevel
|
|
{
|
|
Ageless,
|
|
LikeNew,
|
|
Slightly,
|
|
Somewhat,
|
|
Fairly,
|
|
Greatly,
|
|
IDOC,
|
|
Collapsed,
|
|
DemolitionPending
|
|
}
|
|
|
|
public enum SecureAccessResult
|
|
{
|
|
Insecure,
|
|
Accessible,
|
|
Inaccessible
|
|
}
|
|
|
|
public enum SecureLevel
|
|
{
|
|
Owner,
|
|
CoOwners,
|
|
Friends,
|
|
Anyone,
|
|
Guild
|
|
}
|
|
|
|
public class SecureInfo : ISecurable
|
|
{
|
|
public SecureInfo(Container item, SecureLevel level)
|
|
{
|
|
Item = item;
|
|
Level = level;
|
|
}
|
|
|
|
public SecureInfo(GenericReader reader)
|
|
{
|
|
Item = reader.ReadItem() as Container;
|
|
Level = (SecureLevel)reader.ReadByte();
|
|
}
|
|
|
|
public Container Item{ get; }
|
|
|
|
public SecureLevel Level{ get; set; }
|
|
|
|
public void Serialize(GenericWriter writer)
|
|
{
|
|
writer.Write(Item);
|
|
writer.Write((byte)Level);
|
|
}
|
|
}
|
|
|
|
public class RelocatedEntity
|
|
{
|
|
public RelocatedEntity(IEntity entity, Point3D relativeLocation)
|
|
{
|
|
Entity = entity;
|
|
RelativeLocation = relativeLocation;
|
|
}
|
|
|
|
public IEntity Entity{ get; }
|
|
|
|
public Point3D RelativeLocation{ get; }
|
|
}
|
|
|
|
#region Targets
|
|
|
|
public class LockdownTarget : Target
|
|
{
|
|
private BaseHouse m_House;
|
|
private bool m_Release;
|
|
|
|
public LockdownTarget(bool release, BaseHouse house) : base(12, false, TargetFlags.None)
|
|
{
|
|
CheckLOS = false;
|
|
|
|
m_Release = release;
|
|
m_House = house;
|
|
}
|
|
|
|
protected override void OnTargetNotAccessible(Mobile from, object targeted)
|
|
{
|
|
OnTarget(from, targeted);
|
|
}
|
|
|
|
protected override void OnTarget(Mobile from, object targeted)
|
|
{
|
|
if (!from.Alive || m_House.Deleted || !m_House.IsCoOwner(from))
|
|
return;
|
|
|
|
if (targeted is Item item)
|
|
{
|
|
if (m_Release)
|
|
{
|
|
if (item is AddonContainerComponent component)
|
|
{
|
|
if (component.Addon != null)
|
|
m_House.Release(from, component.Addon);
|
|
}
|
|
else
|
|
{
|
|
m_House.Release(from, item);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (item is VendorRentalContract)
|
|
{
|
|
from.LocalOverheadMessage(MessageType.Regular, 0x3B2,
|
|
1062392); // You must double click the contract in your pack to lock it down.
|
|
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501732); // I cannot lock this down!
|
|
}
|
|
else if (item is AddonComponent)
|
|
{
|
|
from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 501727); // You cannot lock that down!
|
|
from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 501732); // I cannot lock this down!
|
|
}
|
|
else
|
|
{
|
|
if (item is AddonContainerComponent component)
|
|
{
|
|
if (component.Addon != null)
|
|
m_House.LockDown(from, component.Addon);
|
|
}
|
|
else
|
|
{
|
|
m_House.LockDown(from, item);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (targeted is StaticTarget)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(1005377); //You cannot lock that down
|
|
}
|
|
}
|
|
}
|
|
|
|
public class SecureTarget : Target
|
|
{
|
|
private BaseHouse m_House;
|
|
private bool m_Release;
|
|
|
|
public SecureTarget(bool release, BaseHouse house) : base(12, false, TargetFlags.None)
|
|
{
|
|
CheckLOS = false;
|
|
|
|
m_Release = release;
|
|
m_House = house;
|
|
}
|
|
|
|
protected override void OnTargetNotAccessible(Mobile from, object targeted)
|
|
{
|
|
OnTarget(from, targeted);
|
|
}
|
|
|
|
protected override void OnTarget(Mobile from, object targeted)
|
|
{
|
|
if (!from.Alive || m_House.Deleted || !m_House.IsCoOwner(from))
|
|
return;
|
|
|
|
if (targeted is Item item)
|
|
{
|
|
if (m_Release)
|
|
{
|
|
if (item is AddonContainerComponent component)
|
|
{
|
|
if (component.Addon != null)
|
|
m_House.ReleaseSecure(from, component.Addon);
|
|
}
|
|
else
|
|
{
|
|
m_House.ReleaseSecure(from, item);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (item is VendorRentalContract)
|
|
{
|
|
from.LocalOverheadMessage(MessageType.Regular, 0x3B2,
|
|
1062392); // You must double click the contract in your pack to lock it down.
|
|
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501732); // I cannot lock this down!
|
|
}
|
|
else
|
|
{
|
|
if (item is AddonContainerComponent component)
|
|
{
|
|
if (component.Addon != null)
|
|
m_House.AddSecure(from, component.Addon);
|
|
}
|
|
else
|
|
{
|
|
m_House.AddSecure(from, item);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(1010424); //You cannot secure this
|
|
}
|
|
}
|
|
}
|
|
|
|
public class HouseKickTarget : Target
|
|
{
|
|
private BaseHouse m_House;
|
|
|
|
public HouseKickTarget(BaseHouse house) : base(-1, false, TargetFlags.None)
|
|
{
|
|
CheckLOS = false;
|
|
|
|
m_House = house;
|
|
}
|
|
|
|
protected override void OnTarget(Mobile from, object targeted)
|
|
{
|
|
if (!from.Alive || m_House.Deleted || !m_House.IsFriend(from))
|
|
return;
|
|
|
|
if (targeted is Mobile mobile)
|
|
m_House.Kick(from, mobile);
|
|
else
|
|
from.SendLocalizedMessage(501347); //You cannot eject that from the house!
|
|
}
|
|
}
|
|
|
|
public class HouseBanTarget : Target
|
|
{
|
|
private bool m_Banning;
|
|
private BaseHouse m_House;
|
|
|
|
public HouseBanTarget(bool ban, BaseHouse house) : base(-1, false, TargetFlags.None)
|
|
{
|
|
CheckLOS = false;
|
|
|
|
m_House = house;
|
|
m_Banning = ban;
|
|
}
|
|
|
|
protected override void OnTarget(Mobile from, object targeted)
|
|
{
|
|
if (!from.Alive || m_House.Deleted || !m_House.IsFriend(from))
|
|
return;
|
|
|
|
if (targeted is Mobile mobile)
|
|
{
|
|
if (m_Banning)
|
|
m_House.Ban(from, mobile);
|
|
else
|
|
m_House.RemoveBan(from, mobile);
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(501347); //You cannot eject that from the house!
|
|
}
|
|
}
|
|
}
|
|
|
|
public class HouseAccessTarget : Target
|
|
{
|
|
private BaseHouse m_House;
|
|
|
|
public HouseAccessTarget(BaseHouse house) : base(-1, false, TargetFlags.None)
|
|
{
|
|
CheckLOS = false;
|
|
|
|
m_House = house;
|
|
}
|
|
|
|
protected override void OnTarget(Mobile from, object targeted)
|
|
{
|
|
if (!from.Alive || m_House.Deleted || !m_House.IsFriend(from))
|
|
return;
|
|
|
|
if (targeted is Mobile mobile)
|
|
m_House.GrantAccess(from, mobile);
|
|
else
|
|
from.SendLocalizedMessage(1060712); // That is not a player.
|
|
}
|
|
}
|
|
|
|
public class CoOwnerTarget : Target
|
|
{
|
|
private bool m_Add;
|
|
private BaseHouse m_House;
|
|
|
|
public CoOwnerTarget(bool add, BaseHouse house) : base(12, false, TargetFlags.None)
|
|
{
|
|
CheckLOS = false;
|
|
|
|
m_House = house;
|
|
m_Add = add;
|
|
}
|
|
|
|
protected override void OnTarget(Mobile from, object targeted)
|
|
{
|
|
if (!from.Alive || m_House.Deleted || !m_House.IsOwner(from))
|
|
return;
|
|
|
|
if (targeted is Mobile mobile)
|
|
{
|
|
if (m_Add)
|
|
m_House.AddCoOwner(from, mobile);
|
|
else
|
|
m_House.RemoveCoOwner(from, mobile);
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(501362); //That can't be a coowner
|
|
}
|
|
}
|
|
}
|
|
|
|
public class HouseFriendTarget : Target
|
|
{
|
|
private bool m_Add;
|
|
private BaseHouse m_House;
|
|
|
|
public HouseFriendTarget(bool add, BaseHouse house) : base(12, false, TargetFlags.None)
|
|
{
|
|
CheckLOS = false;
|
|
|
|
m_House = house;
|
|
m_Add = add;
|
|
}
|
|
|
|
protected override void OnTarget(Mobile from, object targeted)
|
|
{
|
|
if (!from.Alive || m_House.Deleted || !m_House.IsCoOwner(from))
|
|
return;
|
|
|
|
if (targeted is Mobile mobile)
|
|
{
|
|
if (m_Add)
|
|
m_House.AddFriend(from, mobile);
|
|
else
|
|
m_House.RemoveFriend(from, mobile);
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(501371); // That can't be a friend
|
|
}
|
|
}
|
|
}
|
|
|
|
public class HouseOwnerTarget : Target
|
|
{
|
|
private BaseHouse m_House;
|
|
|
|
public HouseOwnerTarget(BaseHouse house) : base(12, false, TargetFlags.None)
|
|
{
|
|
CheckLOS = false;
|
|
|
|
m_House = house;
|
|
}
|
|
|
|
protected override void OnTarget(Mobile from, object targeted)
|
|
{
|
|
if (targeted is Mobile mobile)
|
|
m_House.BeginConfirmTransfer(from, mobile);
|
|
else
|
|
from.SendLocalizedMessage(501384); // Only a player can own a house!
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
public class SetSecureLevelEntry : ContextMenuEntry
|
|
{
|
|
private Item m_Item;
|
|
private ISecurable m_Securable;
|
|
|
|
public SetSecureLevelEntry(Item item, ISecurable securable) : base(6203, 6)
|
|
{
|
|
m_Item = item;
|
|
m_Securable = securable;
|
|
}
|
|
|
|
public static ISecurable GetSecurable(Mobile from, Item item)
|
|
{
|
|
BaseHouse house = BaseHouse.FindHouseAt(item);
|
|
|
|
if (house == null || !house.IsOwner(from) || !house.IsAosRules)
|
|
return null;
|
|
|
|
ISecurable sec = null;
|
|
|
|
if (item is ISecurable securable)
|
|
{
|
|
bool isOwned = item is BaseDoor door && house.Doors.Contains(door);
|
|
|
|
if (!isOwned)
|
|
isOwned = house is HouseFoundation foundation && foundation.IsFixture(item);
|
|
|
|
if (!isOwned)
|
|
isOwned = house.HasLockedDownItem(item);
|
|
|
|
if (isOwned)
|
|
sec = securable;
|
|
}
|
|
else
|
|
{
|
|
List<SecureInfo> list = house.Secures;
|
|
|
|
for (int i = 0; sec == null && list != null && i < list.Count; ++i)
|
|
{
|
|
SecureInfo si = list[i];
|
|
|
|
if (si.Item == item)
|
|
sec = si;
|
|
}
|
|
}
|
|
|
|
return sec;
|
|
}
|
|
|
|
public static void AddTo(Mobile from, Item item, List<ContextMenuEntry> list)
|
|
{
|
|
ISecurable sec = GetSecurable(from, item);
|
|
|
|
if (sec != null)
|
|
list.Add(new SetSecureLevelEntry(item, sec));
|
|
}
|
|
|
|
public override void OnClick()
|
|
{
|
|
ISecurable sec = GetSecurable(Owner.From, m_Item);
|
|
|
|
if (sec != null)
|
|
{
|
|
Owner.From.CloseGump<SetSecureLevelGump>();
|
|
Owner.From.SendGump(new SetSecureLevelGump(Owner.From, sec, BaseHouse.FindHouseAt(m_Item)));
|
|
}
|
|
}
|
|
}
|
|
|
|
public class TempNoHousingRegion : BaseRegion
|
|
{
|
|
private Mobile m_RegionOwner;
|
|
|
|
public TempNoHousingRegion(BaseHouse house, Mobile regionowner)
|
|
: base(null, house.Map, DefaultPriority, house.Region.Area)
|
|
{
|
|
Register();
|
|
|
|
m_RegionOwner = regionowner;
|
|
|
|
Timer.DelayCall(house.RestrictedPlacingTime, Unregister);
|
|
}
|
|
|
|
public override bool AllowHousing(Mobile from, Point3D p)
|
|
{
|
|
return from == m_RegionOwner || AccountHandler.CheckAccount(from, m_RegionOwner);
|
|
}
|
|
}
|
|
}
|