ModernUO/Projects/UOContent/Commands/Wipe.cs
Kamron Batman fffda53263
fix: Adds command help, webpage, and fixes issues with other commands (#1669)
### Summary

- Fixes `[AdvancedSearch` being accessible by players 😱 
- Adds `[GenCommands` to generate the same commands html page on https://muo.gg/commands.
- Fixes `[helpinfo` so all commands properly show up!

> [!WARNING]  
> ### Developer Warning:
> Commands must now be registered in the `Configure` bootup phase.
> If a command is not registered early enough, it may not be available to systems like [helpinfo
> that cache their information.

> [!NOTE]  
> ### Developer Note:
> Various commands related to generating content have been changed to _Developer_ and above access level.

### Screenshots
<img width="673" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/b105b5c9-5eb4-4ace-93ff-1bfb31e7132f">

<img width="547" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/e97487e8-47a5-4aa7-89cc-9fe3deda584d">
2024-02-10 00:19:19 -08:00

110 lines
3.4 KiB
C#

using System;
using Server.Collections;
using Server.Items;
using Server.Multis;
namespace Server.Commands
{
public static class Wipe
{
[Flags]
public enum WipeType
{
Items = 0x01,
Mobiles = 0x02,
Multis = 0x04,
All = Items | Mobiles | Multis
}
public static void Configure()
{
CommandSystem.Register("Wipe", AccessLevel.GameMaster, WipeAll_OnCommand);
CommandSystem.Register("WipeItems", AccessLevel.GameMaster, WipeItems_OnCommand);
CommandSystem.Register("WipeNPCs", AccessLevel.GameMaster, WipeNPCs_OnCommand);
CommandSystem.Register("WipeMultis", AccessLevel.GameMaster, WipeMultis_OnCommand);
}
[Usage("Wipe")]
[Description("Wipes all items and npcs in a targeted bounding box.")]
private static void WipeAll_OnCommand(CommandEventArgs e)
{
BeginWipe(e.Mobile, WipeType.Items | WipeType.Mobiles);
}
[Usage("WipeItems")]
[Description("Wipes all items in a targeted bounding box.")]
private static void WipeItems_OnCommand(CommandEventArgs e)
{
BeginWipe(e.Mobile, WipeType.Items);
}
[Usage("WipeNPCs")]
[Description("Wipes all npcs in a targeted bounding box.")]
private static void WipeNPCs_OnCommand(CommandEventArgs e)
{
BeginWipe(e.Mobile, WipeType.Mobiles);
}
[Usage("WipeMultis")]
[Description("Wipes all multis in a targeted bounding box.")]
private static void WipeMultis_OnCommand(CommandEventArgs e)
{
BeginWipe(e.Mobile, WipeType.Multis);
}
public static void BeginWipe(Mobile from, WipeType type)
{
BoundingBoxPicker.Begin(from, (map, start, end) => DoWipe(from, map, start, end, type));
}
public static void DoWipe(Mobile from, Map map, Point3D start, Point3D end, WipeType type)
{
CommandLogging.WriteLine(
from,
$"{from.AccessLevel} {CommandLogging.Format(from)} wiping from {start} to {end} in {type} ({map})"
);
var mobiles = (type & WipeType.Mobiles) != 0;
var multis = (type & WipeType.Multis) != 0;
var items = (type & WipeType.Items) != 0;
var rect = new Rectangle2D(start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1);
using var toDelete = PooledRefQueue<IEntity>.Create();
if (mobiles)
{
foreach (var mobile in map.GetMobilesInBounds(rect))
{
if (!mobile.Player)
{
toDelete.Enqueue(mobile);
}
}
}
if (items || multis)
{
foreach (var item in map.GetItemsInBounds(rect))
{
if (item is BaseMulti)
{
if (multis)
{
toDelete.Enqueue(item);
}
}
else if (items && item is not HouseSign)
{
toDelete.Enqueue(item);
}
}
}
while (toDelete.Count > 0)
{
toDelete.Dequeue().Delete();
}
}
}
}