ModernUO/Projects/Server/Items/VirtualHair.cs
mdodkins 91e37fb8d4
fix: Hair and facial hair "teleporting" when mobile dies several times (#1901)
### Summary

* Added World.NewVirtual for creating virtual serial numbers
* Reserved range 0x7EEEEEEE to 0x7FFFFFFF for virtual serials
* Hair and Facial hair (for mobiles) now use virtual serials instead of FakeSerial() functions
* Consolidated virtual hair to a single `VirtualHairInfo` class.

Corpse hair and facial hair now persists across save/load and hair and facial hair no longer teleport to newest corpse.
2024-08-07 20:10:23 -07:00

98 lines
2.5 KiB
C#

using System;
using System.Buffers;
using System.Runtime.CompilerServices;
using ModernUO.Serialization;
using Server.Network;
namespace Server;
public static class OutgoingVirtualHairPackets
{
public const int EquipUpdatePacketLength = 15;
public const int RemovePacketLength = 5;
public static void SendHairEquipUpdatePacket(this NetState ns, Mobile m, uint hairSerial, int itemId, int hue, Layer layer)
{
if (ns.CannotSendPackets())
{
return;
}
Span<byte> buffer = stackalloc byte[EquipUpdatePacketLength].InitializePacket();
CreateHairEquipUpdatePacket(buffer, m, hairSerial, itemId, hue, layer);
ns.Send(buffer);
}
public static void CreateHairEquipUpdatePacket(Span<byte> buffer, Mobile m, uint hairSerial, int itemId, int hue, Layer layer)
{
if (buffer[0] != 0)
{
return;
}
var writer = new SpanWriter(buffer);
writer.Write((byte)0x2E); // Packet ID
writer.Write(hairSerial);
writer.Write((short)itemId);
writer.Write((byte)0);
writer.Write((byte)layer);
writer.Write(m.Serial);
writer.Write((short)(m.SolidHueOverride >= 0 ? m.SolidHueOverride : hue));
}
public static void SendRemoveHairPacket(this NetState ns, uint hairSerial)
{
if (ns.CannotSendPackets())
{
return;
}
Span<byte> buffer = stackalloc byte[RemovePacketLength].InitializePacket();
CreateRemoveHairPacket(buffer, hairSerial);
ns.Send(buffer);
}
public static void CreateRemoveHairPacket(Span<byte> buffer, uint hairSerial)
{
if (buffer[0] != 0)
{
return;
}
var writer = new SpanWriter(buffer);
writer.Write((byte)0x1D); // Packet ID
writer.Write(hairSerial);
}
}
[SerializationGenerator(0, false)]
public partial class VirtualHairInfo
{
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _itemId;
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _hue;
public VirtualHairInfo() : this(0)
{
}
public VirtualHairInfo(int itemid, int hue = 0)
{
_itemId = itemid;
_hue = hue;
VirtualSerial = World.NewVirtual;
}
[AfterDeserialization]
private void AfterDeserialization()
{
VirtualSerial = World.NewVirtual;
}
public Serial VirtualSerial { get; private set; }
}