Compute the STR-scaled range up from MinThrowRange (the clamp floor) rather than MaxThrowRange - 3. Behavior-identical for the shipped weapons (where MaxThrowRange == MinThrowRange + 3) but robust if a subclass overrides MaxThrowRange, and clearer to read. Per final whole-branch review (L1). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| Application | ||
| BuildTool | ||
| Logger | ||
| Server | ||
| Server.Tests | ||
| UOContent | ||
| UOContent.Tests | ||