- [X] Fixes IPAddresses not having enough space - [X] Streamlines some code - [X] Fixes base escortables to not load destination tables in a dangerous way. - [X] Fixes some bad assumptions about resizing buffers - [X] Fixes little endian issue with circular buffer writer This doesn't seem to address #349. That issue requires more investigation because I am not seeing where the issue would be. Closes #347 Closes #322
88 lines
3.9 KiB
C#
88 lines
3.9 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: IGenericWriter.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using Server.Guilds;
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namespace Server
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{
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public interface IGenericWriter
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{
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long Position { get; }
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void Close();
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void Write(string value);
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void Write(DateTime value);
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void Write(DateTimeOffset value);
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void Write(TimeSpan value);
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void Write(decimal value);
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void Write(long value);
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void Write(ulong value);
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void Write(int value);
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void Write(uint value);
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void Write(short value);
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void Write(ushort value);
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void Write(double value);
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void Write(float value);
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void Write(byte value);
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void Write(sbyte value);
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void Write(bool value);
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void WriteEncodedInt(int value);
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void Write(IPAddress value);
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void WriteDeltaTime(DateTime value);
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void Write(Point3D value);
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void Write(Point2D value);
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void Write(Rectangle2D value);
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void Write(Rectangle3D value);
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void Write(Map value);
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void WriteEntity(IEntity value);
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void Write(Item value);
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void Write(Mobile value);
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void Write(BaseGuild value);
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void WriteItem<T>(T value) where T : Item;
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void WriteMobile<T>(T value) where T : Mobile;
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void WriteGuild<T>(T value) where T : BaseGuild;
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void Write(Race value);
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void Write(List<Item> list);
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void Write(List<Item> list, bool tidy);
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void WriteItemList<T>(List<T> list) where T : Item;
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void WriteItemList<T>(List<T> list, bool tidy) where T : Item;
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void Write(HashSet<Item> list);
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void Write(HashSet<Item> list, bool tidy);
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void WriteItemSet<T>(HashSet<T> set) where T : Item;
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void WriteItemSet<T>(HashSet<T> set, bool tidy) where T : Item;
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void Write(List<Mobile> list);
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void Write(List<Mobile> list, bool tidy);
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void WriteMobileList<T>(List<T> list) where T : Mobile;
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void WriteMobileList<T>(List<T> list, bool tidy) where T : Mobile;
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void Write(HashSet<Mobile> list);
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void Write(HashSet<Mobile> list, bool tidy);
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void WriteMobileSet<T>(HashSet<T> set) where T : Mobile;
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void WriteMobileSet<T>(HashSet<T> set, bool tidy) where T : Mobile;
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void Write(List<BaseGuild> list);
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void Write(List<BaseGuild> list, bool tidy);
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void WriteGuildList<T>(List<T> list) where T : BaseGuild;
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void WriteGuildList<T>(List<T> list, bool tidy) where T : BaseGuild;
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void Write(HashSet<BaseGuild> list);
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void Write(HashSet<BaseGuild> list, bool tidy);
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void WriteGuildSet<T>(HashSet<T> set) where T : BaseGuild;
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void WriteGuildSet<T>(HashSet<T> set, bool tidy) where T : BaseGuild;
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void Write(ReadOnlySpan<byte> bytes);
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long Seek(long offset, SeekOrigin origin);
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}
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}
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