ModernUO/Projects/UOContent/Accounting/Account.cs
Kamron Batman 92aae8d482
fix(core): Adds IPv6 support (#348)
## Breaking Change
* IP Matching no longer supports `?` (e.g. you cannot do: "192.16?.0.1")
* IP Matching no longer supports `*` and other values in the same section (e.g. you cannot do "192.1\*.0.1")
  * To do "192.1\*.0.1", you should use the range option with three separate entries: "192.100-199.0.1", "192.1.0.1", "192.10-19.0.1"

## Non-Breaking Changes
- [X] Adds IPv6 support (not for servers though, just clients)
- [X] Adds interning support for IPv4 mapped to IPv6
- [X] Updates IPv4ToAddress (don't use this unless you know it is IPv4 or IPv4 mapped to IPv6)

## Note:
UO Does not support IPv6 for the server. To support an IPv6 server IP you will need to use CUO or some kind of custom client and probably modify it accordingly.

Bumps release version
2020-12-19 00:27:39 -08:00

1229 lines
38 KiB
C#

using System;
using System.Collections.Generic;
using System.Net;
using System.Xml;
using Server.Accounting.Security;
using Server.Misc;
using Server.Mobiles;
using Server.Multis;
using Server.Network;
namespace Server.Accounting
{
public class Account : IAccount, IComparable<Account>
{
public static readonly TimeSpan YoungDuration = TimeSpan.FromHours(40.0);
public static readonly TimeSpan InactiveDuration = TimeSpan.FromDays(180.0);
public static readonly TimeSpan EmptyInactiveDuration = TimeSpan.FromDays(30.0);
private readonly Mobile[] m_Mobiles;
private AccessLevel m_AccessLevel;
private List<AccountComment> m_Comments;
private PasswordProtectionAlgorithm m_PasswordAlgorithm;
private List<AccountTag> m_Tags;
private TimeSpan m_TotalGameTime;
private Timer m_YoungTimer;
public Account(string username, string password)
{
Username = username;
SetPassword(password);
m_AccessLevel = AccessLevel.Player;
Created = LastLogin = DateTime.UtcNow;
m_TotalGameTime = TimeSpan.Zero;
m_Mobiles = new Mobile[7];
IPRestrictions = Array.Empty<string>();
LoginIPs = Array.Empty<IPAddress>();
Accounts.Add(this);
}
public Account(XmlElement node)
{
Username = Utility.GetText(node["username"], "empty");
Enum.TryParse(Utility.GetText(node["passwordAlgorithm"], null), true, out m_PasswordAlgorithm);
// Backward compatibility with RunUO/ServUO
if (m_PasswordAlgorithm == PasswordProtectionAlgorithm.None)
{
var upgraded =
UpgradePassword(
Utility.GetText(node["newSecureCryptPassword"], null),
PasswordProtectionAlgorithm.SHA2
) ||
UpgradePassword(Utility.GetText(node["newCryptPassword"], null), PasswordProtectionAlgorithm.SHA1) ||
UpgradePassword(Utility.GetText(node["cryptPassword"], null), PasswordProtectionAlgorithm.MD5);
// Automatically upgrade plain passwords to current algorithm.
if (!upgraded)
{
SetPassword(Utility.GetText(node["password"], null));
}
}
else
{
Password = Utility.GetText(node["password"], null);
}
Enum.TryParse(Utility.GetText(node["accessLevel"], "Player"), true, out m_AccessLevel);
Flags = Utility.GetXMLInt32(Utility.GetText(node["flags"], "0"), 0);
Created = Utility.GetXMLDateTime(Utility.GetText(node["created"], null), DateTime.UtcNow);
LastLogin = Utility.GetXMLDateTime(Utility.GetText(node["lastLogin"], null), DateTime.UtcNow);
TotalGold = Utility.GetXMLInt32(Utility.GetText(node["totalGold"], "0"), 0);
TotalPlat = Utility.GetXMLInt32(Utility.GetText(node["totalPlat"], "0"), 0);
m_Mobiles = LoadMobiles(node);
m_Comments = LoadComments(node);
m_Tags = LoadTags(node);
LoginIPs = LoadAddressList(node);
IPRestrictions = LoadAccessCheck(node);
for (var i = 0; i < m_Mobiles.Length; ++i)
{
if (m_Mobiles[i] != null)
{
m_Mobiles[i].Account = this;
}
}
var totalGameTime = Utility.GetXMLTimeSpan(Utility.GetText(node["totalGameTime"], null), TimeSpan.Zero);
if (totalGameTime == TimeSpan.Zero)
{
for (var i = 0; i < m_Mobiles.Length; i++)
{
if (m_Mobiles[i] is PlayerMobile m)
{
totalGameTime += m.GameTime;
}
}
}
m_TotalGameTime = totalGameTime;
if (Young)
{
CheckYoung();
}
Accounts.Add(this);
}
/// <summary>
/// Object detailing information about the hardware of the last person to log into this account
/// </summary>
public HardwareInfo HardwareInfo { get; set; }
/// <summary>
/// List of IP addresses for restricted access. '*' wildcard supported. If the array contains zero entries, all IP addresses
/// are allowed.
/// </summary>
public string[] IPRestrictions { get; set; }
/// <summary>
/// List of IP addresses which have successfully logged into this account.
/// </summary>
public IPAddress[] LoginIPs { get; set; }
/// <summary>
/// List of account comments. Type of contained objects is AccountComment.
/// </summary>
public List<AccountComment> Comments => m_Comments ?? (m_Comments = new List<AccountComment>());
/// <summary>
/// List of account tags. Type of contained objects is AccountTag.
/// </summary>
public List<AccountTag> Tags => m_Tags ?? (m_Tags = new List<AccountTag>());
/// <summary>
/// Account username and password. May be null.
/// </summary>
public string Password { get; set; }
/// <summary>
/// Internal bitfield of account flags. Consider using direct access properties (Banned, Young), or GetFlag/SetFlag methods
/// </summary>
public int Flags { get; set; }
/// <summary>
/// Gets or sets a flag indicating if this account is banned.
/// </summary>
public bool Banned
{
get
{
var isBanned = GetFlag(0);
if (!isBanned)
{
return false;
}
if (GetBanTags(out var banTime, out var banDuration))
{
if (banDuration != TimeSpan.MaxValue && DateTime.UtcNow >= banTime + banDuration)
{
SetUnspecifiedBan(null); // clear
Banned = false;
return false;
}
}
return true;
}
set => SetFlag(0, value);
}
/// <summary>
/// Gets or sets a flag indicating if the characters created on this account will have the young status.
/// </summary>
public bool Young
{
get => !GetFlag(1);
set
{
SetFlag(1, !value);
m_YoungTimer?.Stop();
m_YoungTimer = null;
}
}
/// <summary>
/// The date and time of when this account was created.
/// </summary>
public DateTime Created { get; }
/// <summary>
/// Gets or sets the date and time when this account was last accessed.
/// </summary>
public DateTime LastLogin { get; set; }
/// <summary>
/// An account is considered inactive based upon LastLogin and InactiveDuration. If the account is empty, it is based upon
/// EmptyInactiveDuration
/// </summary>
public bool Inactive
{
get
{
if (AccessLevel != AccessLevel.Player)
{
return false;
}
var inactiveLength = DateTime.UtcNow - LastLogin;
return inactiveLength > (Count == 0 ? EmptyInactiveDuration : InactiveDuration);
}
}
/// <summary>
/// Gets the total game time of this account, also considering the game time of characters
/// that have been deleted.
/// </summary>
public TimeSpan TotalGameTime
{
get
{
for (var i = 0; i < m_Mobiles.Length; i++)
{
if (m_Mobiles[i] is PlayerMobile m && m.NetState != null)
{
return m_TotalGameTime + (DateTime.UtcNow - m.SessionStart);
}
}
return m_TotalGameTime;
}
}
/// <summary>
/// Deletes the account, all characters of the account, and all houses of those characters
/// </summary>
public void Delete()
{
for (var i = 0; i < Length; ++i)
{
var m = this[i];
if (m == null)
{
continue;
}
var list = BaseHouse.GetHouses(m);
for (var j = 0; j < list.Count; ++j)
{
list[j].Delete();
}
m.Delete();
m.Account = null;
m_Mobiles[i] = null;
}
if (LoginIPs.Length != 0 && AccountHandler.IPTable.ContainsKey(LoginIPs[0]))
{
--AccountHandler.IPTable[LoginIPs[0]];
}
Accounts.Remove(Username);
}
/// <summary>
/// Account username. Case insensitive validation.
/// </summary>
public string Username { get; set; }
/// <summary>
/// Account email address.
/// </summary>
public string Email { get; set; }
/// <summary>
/// Initial AccessLevel for new characters created on this account.
/// </summary>
public AccessLevel AccessLevel
{
get => m_AccessLevel;
set => m_AccessLevel = value;
}
public void SetPassword(string plainPassword)
{
Password = AccountSecurity.CurrentPasswordProtection.EncryptPassword(plainPassword);
m_PasswordAlgorithm = AccountSecurity.CurrentAlgorithm;
}
public bool CheckPassword(string plainPassword)
{
var phrase = m_PasswordAlgorithm == PasswordProtectionAlgorithm.SHA1
? $"{Username}{plainPassword}"
: plainPassword;
var ok = AccountSecurity.GetPasswordProtection(m_PasswordAlgorithm).ValidatePassword(Password, phrase);
if (!ok)
{
return false;
}
// Upgrade the password protection in case we change the algorithm
if (m_PasswordAlgorithm != AccountSecurity.CurrentAlgorithm)
{
SetPassword(plainPassword);
}
return true;
}
/// <summary>
/// Gets the current number of characters on this account.
/// </summary>
public int Count
{
get
{
var count = 0;
for (var i = 0; i < Length; i++)
{
if (this[i] != null)
{
count++;
}
}
return count;
}
}
/// <summary>
/// Gets the maximum amount of characters allowed to be created on this account. Values other than 1, 5, 6, or 7 are not
/// supported by the client.
/// </summary>
public int Limit => Core.SA ? 7 :
Core.AOS ? 6 : 5;
/// <summary>
/// Gets the maximum amount of characters that this account can hold.
/// </summary>
public int Length => m_Mobiles.Length;
/// <summary>
/// Gets or sets the character at a specified index for this account. Out of bound index values are handled; null returned
/// for get, ignored for set.
/// </summary>
public Mobile this[int index]
{
get
{
if (index >= 0 && index < m_Mobiles.Length)
{
var m = m_Mobiles[index];
if (m?.Deleted != true)
{
return m;
}
// This is the only place that clears a mobile for garbage collection
// outside of an entire account deletion.
m.Account = null;
m_Mobiles[index] = null;
}
return null;
}
set
{
if (index >= 0 && index < m_Mobiles.Length)
{
if (m_Mobiles[index] != null)
{
m_Mobiles[index].Account = null;
}
m_Mobiles[index] = value;
if (m_Mobiles[index] != null)
{
m_Mobiles[index].Account = this;
}
}
}
}
public int CompareTo(IAccount other) => string.CompareOrdinal(Username, other?.Username);
/// <summary>
/// This amount represents the current amount of Gold owned by the player.
/// The value does not include the value of Platinum and ranges from
/// 0 to 999,999,999 by default.
/// </summary>
[CommandProperty(AccessLevel.Administrator)]
public int TotalGold { get; private set; }
/// <summary>
/// This amount represents the current amount of Platinum owned by the player.
/// The value does not include the value of Gold and ranges from
/// 0 to 2,147,483,647 by default.
/// One Platinum represents the value of CurrencyThreshold in Gold.
/// </summary>
[CommandProperty(AccessLevel.Administrator)]
public int TotalPlat { get; private set; }
/// <summary>
/// Attempts to deposit the given amount of Gold into this account.
/// If the given amount is greater than the CurrencyThreshold,
/// Platinum will be deposited to offset the difference.
/// </summary>
/// <param name="amount">Amount to deposit.</param>
/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
public bool DepositGold(int amount)
{
if (amount <= 0)
{
return false;
}
var plat = Math.DivRem(amount, AccountGold.CurrencyThreshold, out var gold);
TotalPlat += plat;
TotalGold += gold;
return true;
}
/// <summary>
/// Attempts to deposit the given amount of Platinum into this account.
/// </summary>
/// <param name="amount">Amount to deposit.</param>
/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
public bool DepositPlat(int amount)
{
if (amount <= 0)
{
return false;
}
TotalPlat += amount;
return true;
}
/// <summary>
/// Attempts to withdraw the given amount of Gold from this account.
/// If the given amount is greater than the CurrencyThreshold,
/// Platinum will be withdrawn to offset the difference.
/// </summary>
/// <param name="amount">Amount to withdraw.</param>
/// <returns>True if successful, false if balance was too low.</returns>
public bool WithdrawGold(int amount)
{
if (amount <= 0)
{
return true;
}
if (amount > TotalGold)
{
return false;
}
TotalGold -= amount;
return true;
}
/// <summary>
/// Attempts to withdraw the given amount of Platinum from this account.
/// </summary>
/// <param name="amount">Amount to withdraw.</param>
/// <returns>True if successful, false if balance was too low.</returns>
public bool WithdrawPlat(int amount)
{
if (amount <= 0)
{
return true;
}
if (amount > TotalPlat)
{
return false;
}
TotalPlat -= amount;
return true;
}
/// <summary>
/// Returns total gold inclusive of platinum.
/// This is strictly for backwards compatibility
/// </summary>
/// <returns>Total gold, capped at Int32.MaxValue</returns>
public long GetTotalGold() => TotalGold + TotalPlat * AccountGold.CurrencyThreshold;
public int CompareTo(Account other) => string.CompareOrdinal(Username, other?.Username);
/// <summary>
/// Gets the value of a specific flag in the Flags bitfield.
/// </summary>
/// <param name="index">The zero-based flag index.</param>
public bool GetFlag(int index) => (Flags & (1 << index)) != 0;
/// <summary>
/// Sets the value of a specific flag in the Flags bitfield.
/// </summary>
/// <param name="index">The zero-based flag index.</param>
/// <param name="value">The value to set.</param>
public void SetFlag(int index, bool value)
{
if (value)
{
Flags |= 1 << index;
}
else
{
Flags &= ~(1 << index);
}
}
/// <summary>
/// Adds a new tag to this account. This method does not check for duplicate names.
/// </summary>
/// <param name="name">New tag name.</param>
/// <param name="value">New tag value.</param>
public void AddTag(string name, string value)
{
Tags.Add(new AccountTag(name, value));
}
/// <summary>
/// Removes all tags with the specified name from this account.
/// </summary>
/// <param name="name">Tag name to remove.</param>
public void RemoveTag(string name)
{
for (var i = Tags.Count - 1; i >= 0; --i)
{
if (i >= Tags.Count)
{
continue;
}
var tag = Tags[i];
if (tag.Name == name)
{
Tags.RemoveAt(i);
}
}
}
/// <summary>
/// Modifies an existing tag or adds a new tag if no tag exists.
/// </summary>
/// <param name="name">Tag name.</param>
/// <param name="value">Tag value.</param>
public void SetTag(string name, string value)
{
for (var i = 0; i < Tags.Count; ++i)
{
var tag = Tags[i];
if (tag.Name == name)
{
tag.Value = value;
return;
}
}
AddTag(name, value);
}
/// <summary>
/// Gets the value of a tag -or- null if there are no tags with the specified name.
/// </summary>
/// <param name="name">Name of the desired tag value.</param>
public string GetTag(string name)
{
for (var i = 0; i < Tags.Count; ++i)
{
var tag = Tags[i];
if (tag.Name == name)
{
return tag.Value;
}
}
return null;
}
public void SetUnspecifiedBan(Mobile from)
{
SetBanTags(from, DateTime.MinValue, TimeSpan.Zero);
}
public void SetBanTags(Mobile from, DateTime banTime, TimeSpan banDuration)
{
if (from == null)
{
RemoveTag("BanDealer");
}
else
{
SetTag("BanDealer", from.ToString());
}
if (banTime == DateTime.MinValue)
{
RemoveTag("BanTime");
}
else
{
SetTag("BanTime", XmlConvert.ToString(banTime, XmlDateTimeSerializationMode.Utc));
}
if (banDuration == TimeSpan.Zero)
{
RemoveTag("BanDuration");
}
else
{
SetTag("BanDuration", banDuration.ToString());
}
}
public bool GetBanTags(out DateTime banTime, out TimeSpan banDuration)
{
var tagDuration = GetTag("BanDuration");
banTime = Utility.GetXMLDateTime(GetTag("BanTime"), DateTime.MinValue);
if (tagDuration == "Infinite")
{
banDuration = TimeSpan.MaxValue;
}
else if (tagDuration != null)
{
banDuration = Utility.ToTimeSpan(tagDuration);
}
else
{
banDuration = TimeSpan.Zero;
}
return banTime != DateTime.MinValue && banDuration != TimeSpan.Zero;
}
public static void Initialize()
{
EventSink.Connected += EventSink_Connected;
EventSink.Disconnected += EventSink_Disconnected;
EventSink.Login += EventSink_Login;
}
private static void EventSink_Connected(Mobile m)
{
if (!(m.Account is Account acc))
{
return;
}
if (acc.Young && acc.m_YoungTimer == null)
{
acc.m_YoungTimer = new YoungTimer(acc);
acc.m_YoungTimer.Start();
}
}
private static void EventSink_Disconnected(Mobile m)
{
if (!(m.Account is Account acc))
{
return;
}
if (acc.m_YoungTimer != null)
{
acc.m_YoungTimer.Stop();
acc.m_YoungTimer = null;
}
if (!(m is PlayerMobile pm))
{
return;
}
acc.m_TotalGameTime += DateTime.UtcNow - pm.SessionStart;
}
private static void EventSink_Login(Mobile m)
{
if (!(m is PlayerMobile pm))
{
return;
}
if (!(m.Account is Account acc))
{
return;
}
if (pm.Young && acc.Young)
{
var ts = YoungDuration - acc.TotalGameTime;
var hours = Math.Max((int)ts.TotalHours, 0);
m.SendAsciiMessage(
"You will enjoy the benefits and relatively safe status of a young player for {0} more hour{1}.",
hours,
hours != 1 ? "s" : ""
);
}
}
public void RemoveYoungStatus(int message)
{
Young = false;
for (var i = 0; i < m_Mobiles.Length; i++)
{
if (m_Mobiles[i] is PlayerMobile m && m.Young)
{
m.Young = false;
if (m.NetState != null)
{
if (message > 0)
{
m.SendLocalizedMessage(message);
}
// You are no longer considered a young player of Ultima Online,
// and are no longer subject to the limitations and benefits of being in that caste.
m.SendLocalizedMessage(1019039);
}
}
}
}
public void CheckYoung()
{
if (TotalGameTime >= YoungDuration)
{
// You are old enough to be considered an adult, and have outgrown your status as a young player!
RemoveYoungStatus(1019038);
}
}
private bool UpgradePassword(string password, PasswordProtectionAlgorithm algorithm)
{
if (password == null || algorithm < m_PasswordAlgorithm)
{
return false;
}
m_PasswordAlgorithm = algorithm;
Password = password.Replace("-", string.Empty, StringComparison.Ordinal);
return true;
}
/// <summary>
/// Deserializes a list of string values from an xml element. Null values are not added to the list.
/// </summary>
/// <param name="node">The XmlElement from which to deserialize.</param>
/// <returns>String list. Value will never be null.</returns>
public static string[] LoadAccessCheck(XmlElement node)
{
string[] stringList;
var accessCheck = node["accessCheck"];
if (accessCheck != null)
{
var list = new List<string>();
foreach (XmlElement ip in accessCheck.GetElementsByTagName("ip"))
{
var text = Utility.GetText(ip, null);
if (text != null)
{
list.Add(text);
}
}
stringList = list.ToArray();
}
else
{
stringList = Array.Empty<string>();
}
return stringList;
}
/// <summary>
/// Deserializes a list of IPAddress values from an xml element.
/// </summary>
/// <param name="node">The XmlElement from which to deserialize.</param>
/// <returns>Address list. Value will never be null.</returns>
public static IPAddress[] LoadAddressList(XmlElement node)
{
IPAddress[] list;
var addressList = node["addressList"];
if (addressList != null)
{
var count = Utility.GetXMLInt32(Utility.GetAttribute(addressList, "count", "0"), 0);
list = new IPAddress[count];
count = 0;
foreach (XmlElement ip in addressList.GetElementsByTagName("ip"))
{
if (count < list.Length)
{
if (IPAddress.TryParse(Utility.GetText(ip, null), out var address))
{
list[count] = Utility.Intern(address);
count++;
}
}
}
if (count != list.Length)
{
var old = list;
list = new IPAddress[count];
for (var i = 0; i < count && i < old.Length; ++i)
{
list[i] = old[i];
}
}
}
else
{
list = Array.Empty<IPAddress>();
}
return list;
}
/// <summary>
/// Deserializes a list of Mobile instances from an xml element.
/// </summary>
/// <param name="node">The XmlElement instance from which to deserialize.</param>
/// <returns>Mobile list. Value will never be null.</returns>
public static Mobile[] LoadMobiles(XmlElement node)
{
var list = new Mobile[7];
var chars = node["chars"];
// int length = Accounts.GetInt32( Accounts.GetAttribute( chars, "length", "6" ), 6 );
// list = new Mobile[length];
// Above is legacy, no longer used
if (chars != null)
{
foreach (XmlElement ele in chars.GetElementsByTagName("char"))
{
try
{
var index = Utility.GetXMLInt32(Utility.GetAttribute(ele, "index", "0"), 0);
var serial = Utility.GetXMLUInt32(Utility.GetText(ele, "0"), 0);
if (index >= 0 && index < list.Length)
{
list[index] = World.FindMobile(serial);
}
}
catch
{
// ignored
}
}
}
return list;
}
/// <summary>
/// Deserializes a list of AccountComment instances from an xml element.
/// </summary>
/// <param name="node">The XmlElement from which to deserialize.</param>
/// <returns>Comment list. Value will never be null.</returns>
public static List<AccountComment> LoadComments(XmlElement node)
{
List<AccountComment> list = null;
var comments = node["comments"];
if (comments != null)
{
list = new List<AccountComment>();
foreach (XmlElement comment in comments.GetElementsByTagName("comment"))
{
try
{
list.Add(new AccountComment(comment));
}
catch
{
// ignored
}
}
}
return list;
}
/// <summary>
/// Deserializes a list of AccountTag instances from an xml element.
/// </summary>
/// <param name="node">The XmlElement from which to deserialize.</param>
/// <returns>Tag list. Value will never be null.</returns>
public static List<AccountTag> LoadTags(XmlElement node)
{
List<AccountTag> list = null;
var tags = node["tags"];
if (tags != null)
{
list = new List<AccountTag>();
foreach (XmlElement tag in tags.GetElementsByTagName("tag"))
{
try
{
list.Add(new AccountTag(tag));
}
catch
{
// ignored
}
}
}
return list;
}
/// <summary>
/// Checks if a specific NetState is allowed access to this account.
/// </summary>
/// <param name="ns">NetState instance to check.</param>
/// <returns>True if allowed, false if not.</returns>
public bool HasAccess(NetState ns) => ns != null && HasAccess(ns.Address);
public bool HasAccess(IPAddress ipAddress)
{
var level = AccountHandler.LockdownLevel;
if (level > AccessLevel.Player)
{
var hasAccess = false;
if (m_AccessLevel >= level)
{
hasAccess = true;
}
else
{
for (var i = 0; !hasAccess && i < Length; ++i)
{
var m = this[i];
if (m?.AccessLevel >= level)
{
hasAccess = true;
}
}
}
Console.WriteLine("{0} {1}", hasAccess ? "yes" : "no", m_AccessLevel);
if (!hasAccess)
{
return false;
}
}
var accessAllowed = IPRestrictions.Length == 0 || IPLimiter.IsExempt(ipAddress);
for (var i = 0; !accessAllowed && i < IPRestrictions.Length; ++i)
{
accessAllowed = IPAddress.Parse(IPRestrictions[i]).Equals(ipAddress);
}
return accessAllowed;
}
/// <summary>
/// Records the IP address of 'ns' in its 'LoginIPs' list.
/// </summary>
/// <param name="ns">NetState instance to record.</param>
public void LogAccess(NetState ns)
{
if (ns != null)
{
LogAccess(ns.Address);
}
}
public void LogAccess(IPAddress ipAddress)
{
if (IPLimiter.IsExempt(ipAddress))
{
return;
}
if (LoginIPs.Length == 0)
{
AccountHandler.IPTable.TryGetValue(ipAddress, out var result);
AccountHandler.IPTable[ipAddress] = result + 1;
}
var contains = false;
for (var i = 0; !contains && i < LoginIPs.Length; ++i)
{
contains = LoginIPs[i].Equals(ipAddress);
}
if (contains)
{
return;
}
var old = LoginIPs;
LoginIPs = new IPAddress[old.Length + 1];
for (var i = 0; i < old.Length; ++i)
{
LoginIPs[i] = old[i];
}
LoginIPs[old.Length] = ipAddress;
}
/// <summary>
/// Checks if a specific NetState is allowed access to this account. If true, the NetState IPAddress is added to the address
/// list.
/// </summary>
/// <param name="ns">NetState instance to check.</param>
/// <returns>True if allowed, false if not.</returns>
public bool CheckAccess(NetState ns) => ns != null && CheckAccess(ns.Address);
public bool CheckAccess(IPAddress ipAddress)
{
var hasAccess = HasAccess(ipAddress);
if (hasAccess)
{
LogAccess(ipAddress);
}
return hasAccess;
}
/// <summary>
/// Serializes this Account instance to an XmlTextWriter.
/// </summary>
/// <param name="xml">The XmlTextWriter instance from which to serialize.</param>
public void Save(XmlTextWriter xml)
{
xml.WriteStartElement("account");
xml.WriteStartElement("username");
xml.WriteString(Username);
xml.WriteEndElement();
xml.WriteStartElement("passwordAlgorithm");
xml.WriteString(m_PasswordAlgorithm.ToString());
xml.WriteEndElement();
xml.WriteStartElement("password");
xml.WriteString(Password);
xml.WriteEndElement();
if (m_AccessLevel != AccessLevel.Player)
{
xml.WriteStartElement("accessLevel");
xml.WriteString(m_AccessLevel.ToString());
xml.WriteEndElement();
}
if (Flags != 0)
{
xml.WriteStartElement("flags");
xml.WriteString(XmlConvert.ToString(Flags));
xml.WriteEndElement();
}
xml.WriteStartElement("created");
xml.WriteString(XmlConvert.ToString(Created, XmlDateTimeSerializationMode.Utc));
xml.WriteEndElement();
xml.WriteStartElement("lastLogin");
xml.WriteString(XmlConvert.ToString(LastLogin, XmlDateTimeSerializationMode.Utc));
xml.WriteEndElement();
xml.WriteStartElement("totalGameTime");
xml.WriteString(XmlConvert.ToString(TotalGameTime));
xml.WriteEndElement();
xml.WriteStartElement("chars");
for (var i = 0; i < m_Mobiles.Length; ++i)
{
var m = m_Mobiles[i];
if (m?.Deleted == false)
{
xml.WriteStartElement("char");
xml.WriteAttributeString("index", i.ToString());
xml.WriteString(m.Serial.Value.ToString());
xml.WriteEndElement();
}
}
xml.WriteEndElement();
if (m_Comments?.Count > 0)
{
xml.WriteStartElement("comments");
for (var i = 0; i < m_Comments.Count; ++i)
{
m_Comments[i].Save(xml);
}
xml.WriteEndElement();
}
if (m_Tags?.Count > 0)
{
xml.WriteStartElement("tags");
for (var i = 0; i < m_Tags.Count; ++i)
{
m_Tags[i].Save(xml);
}
xml.WriteEndElement();
}
if (LoginIPs.Length > 0)
{
xml.WriteStartElement("addressList");
xml.WriteAttributeString("count", LoginIPs.Length.ToString());
for (var i = 0; i < LoginIPs.Length; ++i)
{
xml.WriteStartElement("ip");
xml.WriteString(LoginIPs[i].ToString());
xml.WriteEndElement();
}
xml.WriteEndElement();
}
if (IPRestrictions.Length > 0)
{
xml.WriteStartElement("accessCheck");
for (var i = 0; i < IPRestrictions.Length; ++i)
{
xml.WriteStartElement("ip");
xml.WriteString(IPRestrictions[i]);
xml.WriteEndElement();
}
xml.WriteEndElement();
}
xml.WriteStartElement("totalGold");
xml.WriteString(XmlConvert.ToString(TotalGold));
xml.WriteEndElement();
xml.WriteStartElement("totalPlat");
xml.WriteString(XmlConvert.ToString(TotalPlat));
xml.WriteEndElement();
xml.WriteEndElement();
}
public override string ToString() => Username;
private class YoungTimer : Timer
{
private readonly Account m_Account;
public YoungTimer(Account account)
: base(TimeSpan.FromMinutes(1.0), TimeSpan.FromMinutes(1.0))
{
m_Account = account;
Priority = TimerPriority.FiveSeconds;
}
protected override void OnTick()
{
m_Account.CheckYoung();
}
}
}
}