## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.
## Important Change
* Adds `SerializedCommandProperty`
Example:
```cs
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Mobile _completedBy;
```
116 lines
2.9 KiB
C#
116 lines
2.9 KiB
C#
using ModernUO.Serialization;
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using Server.Targeting;
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namespace Server.Items;
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[Flippable(0x1f14, 0x1f15, 0x1f16, 0x1f17)]
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[SerializationGenerator(0, false)]
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public partial class WayPoint : Item
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{
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private WayPoint _nextPoint;
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[Constructible]
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public WayPoint(WayPoint prev = null) : base(0x1f14)
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{
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Hue = 0x498;
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Visible = false;
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// this.Movable = false;
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if (prev != null)
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{
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prev.NextPoint = this;
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}
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}
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public override string DefaultName => "AI Way Point";
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public static void Initialize()
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{
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CommandSystem.Register("WayPointSeq", AccessLevel.GameMaster, WayPointSeq_OnCommand);
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}
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public static void WayPointSeq_OnCommand(CommandEventArgs arg)
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{
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arg.Mobile.SendMessage("Target the position of the first way point.");
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arg.Mobile.Target = new WayPointSeqTarget(null);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.AccessLevel >= AccessLevel.GameMaster)
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{
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from.SendMessage("Target the next way point in the sequence.");
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from.Target = new NextPointTarget(this);
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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if (_nextPoint == null)
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{
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LabelTo(from, "(Unlinked)");
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}
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else
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{
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LabelTo(from, "(Linked: {0})", _nextPoint.Location);
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}
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}
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}
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public class NextPointTarget : Target
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{
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private WayPoint _point;
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public NextPointTarget(WayPoint pt) : base(-1, false, TargetFlags.None) => _point = pt;
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protected override void OnTarget(Mobile from, object target)
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{
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if (target is WayPoint point && _point != null)
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{
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_point.NextPoint = point;
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}
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else
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{
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from.SendMessage("Target a way point.");
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}
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}
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}
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public class WayPointSeqTarget : Target
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{
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private WayPoint _last;
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public WayPointSeqTarget(WayPoint last) : base(-1, true, TargetFlags.None) => _last = last;
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (targeted is WayPoint wayPoint)
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{
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if (_last != null)
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{
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_last.NextPoint = wayPoint;
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}
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}
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else if (targeted is IPoint3D d)
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{
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var p = new Point3D(d);
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var point = new WayPoint(_last);
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point.MoveToWorld(p, from.Map);
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from.Target = new WayPointSeqTarget(point);
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from.SendMessage(
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"Target the position of the next way point in the sequence, or target a way point link the newest way point to."
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);
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}
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else
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{
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from.SendMessage("Target a position, or another way point.");
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}
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}
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}
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