## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.
## Important Change
* Adds `SerializedCommandProperty`
Example:
```cs
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Mobile _completedBy;
```
120 lines
3.1 KiB
C#
120 lines
3.1 KiB
C#
using ModernUO.Serialization;
|
|
using Server.Gumps;
|
|
using Server.Multis;
|
|
using Server.Network;
|
|
|
|
namespace Server.Items;
|
|
|
|
[SerializationGenerator(0, false)]
|
|
public abstract partial class BaseWindChimes : Item
|
|
{
|
|
[InvalidateProperties]
|
|
[SerializableField(0)]
|
|
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
|
private bool _turnedOn;
|
|
|
|
public BaseWindChimes(int itemID) : base(itemID)
|
|
{
|
|
}
|
|
|
|
public static int[] Sounds { get; } = { 0x505, 0x506, 0x507 };
|
|
|
|
public override bool HandlesOnMovement => _turnedOn && IsLockedDown;
|
|
|
|
public override void OnMovement(Mobile m, Point3D oldLocation)
|
|
{
|
|
if (_turnedOn && IsLockedDown && (!m.Hidden || m.AccessLevel == AccessLevel.Player) &&
|
|
Utility.InRange(m.Location, Location, 2) && !Utility.InRange(oldLocation, Location, 2))
|
|
{
|
|
Effects.PlaySound(Location, Map, Sounds.RandomElement());
|
|
}
|
|
|
|
base.OnMovement(m, oldLocation);
|
|
}
|
|
|
|
public override void GetProperties(IPropertyList list)
|
|
{
|
|
base.GetProperties(list);
|
|
|
|
if (_turnedOn)
|
|
{
|
|
list.Add(502695); // turned on
|
|
}
|
|
else
|
|
{
|
|
list.Add(502696); // turned off
|
|
}
|
|
}
|
|
|
|
public bool IsOwner(Mobile mob) => BaseHouse.FindHouseAt(this)?.IsOwner(mob) == true;
|
|
|
|
public override void OnDoubleClick(Mobile from)
|
|
{
|
|
if (IsOwner(from))
|
|
{
|
|
from.SendGump(new OnOffGump(this));
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(502691); // You must be the owner to use this.
|
|
}
|
|
}
|
|
|
|
private class OnOffGump : Gump
|
|
{
|
|
private readonly BaseWindChimes m_Chimes;
|
|
|
|
public OnOffGump(BaseWindChimes chimes) : base(150, 200)
|
|
{
|
|
m_Chimes = chimes;
|
|
|
|
AddBackground(0, 0, 300, 150, 0xA28);
|
|
AddHtmlLocalized(45, 20, 300, 35, chimes.TurnedOn ? 1011035 : 1011034); // [De]Activate this item
|
|
AddButton(40, 53, 0xFA5, 0xFA7, 1);
|
|
AddHtmlLocalized(80, 55, 65, 35, 1011036); // OKAY
|
|
AddButton(150, 53, 0xFA5, 0xFA7, 0);
|
|
AddHtmlLocalized(190, 55, 100, 35, 1011012); // CANCEL
|
|
}
|
|
|
|
public override void OnResponse(NetState sender, RelayInfo info)
|
|
{
|
|
var from = sender.Mobile;
|
|
|
|
if (info.ButtonID == 1)
|
|
{
|
|
var newValue = !m_Chimes.TurnedOn;
|
|
|
|
m_Chimes.TurnedOn = newValue;
|
|
|
|
if (newValue && !m_Chimes.IsLockedDown)
|
|
{
|
|
from.SendLocalizedMessage(502693); // Remember, this only works when locked down.
|
|
}
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(502694); // Cancelled action.
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
[SerializationGenerator(0, false)]
|
|
public partial class WindChimes : BaseWindChimes
|
|
{
|
|
[Constructible]
|
|
public WindChimes() : base(0x2832)
|
|
{
|
|
}
|
|
}
|
|
|
|
[SerializationGenerator(0, false)]
|
|
public partial class FancyWindChimes : BaseWindChimes
|
|
{
|
|
[Constructible]
|
|
public FancyWindChimes() : base(0x2833)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber => 1030291;
|
|
}
|