## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.
## Important Change
* Adds `SerializedCommandProperty`
Example:
```cs
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Mobile _completedBy;
```
245 lines
9.1 KiB
C#
245 lines
9.1 KiB
C#
using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Multis;
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using Server.Targeting;
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namespace Server.Items
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{
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public interface IDyable
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{
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bool Dye(Mobile from, DyeTub sender);
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}
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[SerializationGenerator(2, false)]
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public partial class DyeTub : Item, ISecurable
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{
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private SecureLevel _level;
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[SerializableField(1, isVirtual: true)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _redyable;
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[Constructible]
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public DyeTub() : base(0xFAB)
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{
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Weight = 10.0;
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_redyable = true;
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}
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public virtual CustomHuePicker CustomHuePicker => null;
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public virtual bool AllowRunebooks => false;
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public virtual bool AllowFurniture => false;
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public virtual bool AllowStatuettes => false;
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public virtual bool AllowLeather => false;
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public virtual bool AllowDyables => true;
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[SerializableProperty(2)]
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[CommandProperty(AccessLevel.GameMaster)]
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public int DyedHue
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{
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get => _dyedHue;
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set
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{
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if (_redyable)
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{
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_dyedHue = value;
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Hue = value;
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}
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}
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}
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// Three metallic tubs now.
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public virtual bool MetallicHues => false;
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// Select the clothing to dye.
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public virtual int TargetMessage => 500859;
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// You can not dye that.
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public virtual int FailMessage => 1042083;
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private void Deserialize(IGenericReader reader, int version)
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{
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switch (version)
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{
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case 1:
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{
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Level = (SecureLevel)reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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_redyable = reader.ReadBool();
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_dyedHue = reader.ReadInt();
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break;
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}
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}
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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SetSecureLevelEntry.AddTo(from, this, list);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(TargetMessage);
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from.Target = new InternalTarget(this);
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}
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else
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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}
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private class InternalTarget : Target
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{
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private readonly DyeTub m_Tub;
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public InternalTarget(DyeTub tub) : base(1, false, TargetFlags.None) => m_Tub = tub;
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (targeted is Item item)
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{
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if (item.QuestItem)
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{
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from.SendLocalizedMessage(1151836); // You may not dye toggled quest items.
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}
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else if (item is IDyable dyable && m_Tub.AllowDyables)
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{
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if (!from.InRange(m_Tub.GetWorldLocation(), 1) || !from.InRange(item.GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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else if (item.Parent is Mobile)
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{
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from.SendLocalizedMessage(500861); // Can't Dye clothing that is being worn.
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}
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else if (dyable.Dye(from, m_Tub))
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{
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from.PlaySound(0x23E);
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}
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}
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else if ((FurnitureAttribute.Check(item) || item is PotionKeg) && m_Tub.AllowFurniture)
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{
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if (!from.InRange(m_Tub.GetWorldLocation(), 1) || !from.InRange(item.GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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else
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{
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var okay = item.IsChildOf(from.Backpack);
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if (!okay)
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{
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if (item.Parent == null)
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{
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var house = BaseHouse.FindHouseAt(item);
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if (house == null || !house.HasLockedDownItem(item) && !house.HasSecureItem(item))
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{
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from.SendLocalizedMessage(501022); // Furniture must be locked down to paint it.
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}
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else if (!house.IsCoOwner(from))
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{
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from.SendLocalizedMessage(501023); // You must be the owner to use this item.
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}
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else
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{
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okay = true;
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}
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}
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else
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{
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from.SendLocalizedMessage(
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1048135
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); // The furniture must be in your backpack to be painted.
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}
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}
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if (okay)
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{
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item.Hue = m_Tub.DyedHue;
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from.PlaySound(0x23E);
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}
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}
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}
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else if (item is Runebook or RecallRune && m_Tub.AllowRunebooks)
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{
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if (!from.InRange(m_Tub.GetWorldLocation(), 1) || !from.InRange(item.GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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else if (!item.Movable)
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{
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from.SendLocalizedMessage(1049776); // You cannot dye runes or runebooks that are locked down.
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}
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else
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{
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item.Hue = m_Tub.DyedHue;
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from.PlaySound(0x23E);
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}
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}
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else if (item is MonsterStatuette && m_Tub.AllowStatuettes)
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{
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if (!from.InRange(m_Tub.GetWorldLocation(), 1) || !from.InRange(item.GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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else if (!item.Movable)
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{
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from.SendLocalizedMessage(1049779); // You cannot dye statuettes that are locked down.
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}
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else
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{
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item.Hue = m_Tub.DyedHue;
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from.PlaySound(0x23E);
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}
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}
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else if ((item is BaseArmor armor &&
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armor.MaterialType is ArmorMaterialType.Leather or ArmorMaterialType.Studded || item is ElvenBoots or WoodlandBelt) && m_Tub.AllowLeather)
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{
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if (!from.InRange(m_Tub.GetWorldLocation(), 1) || !from.InRange(item.GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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else if (!item.Movable)
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{
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from.SendLocalizedMessage(1042419); // You may not dye leather items which are locked down.
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}
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else if (item.Parent is Mobile)
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{
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from.SendLocalizedMessage(500861); // Can't Dye clothing that is being worn.
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}
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else
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{
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item.Hue = m_Tub.DyedHue;
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from.PlaySound(0x23E);
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}
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}
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else
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{
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from.SendLocalizedMessage(m_Tub.FailMessage);
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}
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}
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else
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{
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from.SendLocalizedMessage(m_Tub.FailMessage);
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}
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}
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}
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}
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}
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