40 lines
No EOL
1 KiB
C#
40 lines
No EOL
1 KiB
C#
using Server.Mobiles;
|
|
using Server.Regions;
|
|
|
|
namespace Server.Factions
|
|
{
|
|
public class StrongholdRegion : BaseRegion
|
|
{
|
|
public StrongholdRegion(Faction faction) : base(faction.Definition.FriendlyName, Faction.Facet, DefaultPriority,
|
|
faction.Definition.Stronghold.Area)
|
|
{
|
|
Faction = faction;
|
|
|
|
Register();
|
|
}
|
|
|
|
public Faction Faction{ get; set; }
|
|
|
|
public override bool OnMoveInto(Mobile m, Direction d, Point3D newLocation, Point3D oldLocation)
|
|
{
|
|
if (!base.OnMoveInto(m, d, newLocation, oldLocation))
|
|
return false;
|
|
|
|
if (m.AccessLevel >= AccessLevel.Counselor || Contains(oldLocation))
|
|
return true;
|
|
|
|
if (m is PlayerMobile pm && pm.DuelContext != null)
|
|
{
|
|
pm.SendMessage("You may not enter this area while participating in a duel or a tournament.");
|
|
return false;
|
|
}
|
|
|
|
return Faction.Find(m, true, true) != null;
|
|
}
|
|
|
|
public override bool AllowHousing(Mobile from, Point3D p)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
} |