ModernUO/Scripts/Engines/Factions/Core/TownState.cs

135 lines
No EOL
2.6 KiB
C#

using System;
namespace Server.Factions
{
public class TownState
{
private Mobile m_Finance;
private Mobile m_Sheriff;
public TownState(Town town)
{
Town = town;
}
public TownState(GenericReader reader)
{
int version = reader.ReadEncodedInt();
switch (version)
{
case 3:
{
LastIncome = reader.ReadDateTime();
goto case 2;
}
case 2:
{
Tax = reader.ReadEncodedInt();
LastTaxChange = reader.ReadDateTime();
goto case 1;
}
case 1:
{
Silver = reader.ReadEncodedInt();
goto case 0;
}
case 0:
{
Town = Town.ReadReference(reader);
Owner = Faction.ReadReference(reader);
m_Sheriff = reader.ReadMobile();
m_Finance = reader.ReadMobile();
Town.State = this;
break;
}
}
}
public Town Town{ get; set; }
public Faction Owner{ get; set; }
public Mobile Sheriff
{
get => m_Sheriff;
set
{
if (m_Sheriff != null)
{
PlayerState pl = PlayerState.Find(m_Sheriff);
if (pl != null)
pl.Sheriff = null;
}
m_Sheriff = value;
if (m_Sheriff != null)
{
PlayerState pl = PlayerState.Find(m_Sheriff);
if (pl != null)
pl.Sheriff = Town;
}
}
}
public Mobile Finance
{
get => m_Finance;
set
{
if (m_Finance != null)
{
PlayerState pl = PlayerState.Find(m_Finance);
if (pl != null)
pl.Finance = null;
}
m_Finance = value;
if (m_Finance != null)
{
PlayerState pl = PlayerState.Find(m_Finance);
if (pl != null)
pl.Finance = Town;
}
}
}
public int Silver{ get; set; }
public int Tax{ get; set; }
public DateTime LastTaxChange{ get; set; }
public DateTime LastIncome{ get; set; }
public void Serialize(GenericWriter writer)
{
writer.WriteEncodedInt(3); // version
writer.Write(LastIncome);
writer.WriteEncodedInt(Tax);
writer.Write(LastTaxChange);
writer.WriteEncodedInt(Silver);
Town.WriteReference(writer, Town);
Faction.WriteReference(writer, Owner);
writer.Write(m_Sheriff);
writer.Write(m_Finance);
}
}
}