148 lines
No EOL
3.9 KiB
C#
148 lines
No EOL
3.9 KiB
C#
using System;
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using System.Collections;
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using Server.Engines.CannedEvil;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Semidar : BaseChampion
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{
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[Constructible]
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public Semidar() : base(AIType.AI_Mage)
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{
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Body = 174;
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BaseSoundID = 0x4B0;
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SetStr(502, 600);
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SetDex(102, 200);
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SetInt(601, 750);
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SetHits(1500);
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SetStam(103, 250);
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SetDamage(29, 35);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Fire, 25);
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SetResistance(ResistanceType.Physical, 20, 30);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.EvalInt, 95.1, 100.0);
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SetSkill(SkillName.Magery, 90.1, 105.0);
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SetSkill(SkillName.Meditation, 95.1, 100.0);
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SetSkill(SkillName.MagicResist, 120.2, 140.0);
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SetSkill(SkillName.Tactics, 90.1, 105.0);
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SetSkill(SkillName.Wrestling, 90.1, 105.0);
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Fame = 24000;
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Karma = -24000;
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VirtualArmor = 20;
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}
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public Semidar(Serial serial) : base(serial)
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{
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}
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public override ChampionSkullType SkullType => ChampionSkullType.Pain;
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public override Type[] UniqueList => new[] { typeof(GladiatorsCollar) };
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public override Type[] SharedList => new[]
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{ typeof(RoyalGuardSurvivalKnife), typeof(ANecromancerShroud), typeof(LieutenantOfTheBritannianRoyalGuard) };
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public override Type[] DecorativeList => new[] { typeof(LavaTile), typeof(DemonSkull) };
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public override MonsterStatuetteType[] StatueTypes => new MonsterStatuetteType[] { };
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public override string DefaultName => "Semidar";
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public override bool Unprovokable => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 4);
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AddLoot(LootPack.FilthyRich);
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}
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public override void CheckReflect(Mobile caster, ref bool reflect)
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{
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if (caster.Body.IsMale)
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reflect = true; // Always reflect if caster isn't female
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}
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public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
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{
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if (caster.Body.IsMale)
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scalar = 20; // Male bodies always reflect.. damage scaled 20x
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}
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public void DrainLife()
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{
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if (Map == null)
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return;
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ArrayList list = new ArrayList();
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foreach (Mobile m in GetMobilesInRange(2))
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{
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if (m == this || !CanBeHarmful(m))
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continue;
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if (m is BaseCreature creature && (creature.Controlled || creature.Summoned ||
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creature.Team != Team))
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list.Add(m);
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else if (m.Player)
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list.Add(m);
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}
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foreach (Mobile m in list)
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{
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DoHarmful(m);
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m.FixedParticles(0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist);
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m.PlaySound(0x231);
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m.SendMessage("You feel the life drain out of you!");
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int toDrain = Utility.RandomMinMax(10, 40);
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Hits += toDrain;
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m.Damage(toDrain, this);
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}
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (0.25 >= Utility.RandomDouble())
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DrainLife();
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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if (0.25 >= Utility.RandomDouble())
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DrainLife();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |