### Summary - Adds [Code Generated Events](https://github.com/modernuo/CodeGeneratedEvents) - Removes EventSink.PlayerDeath - Adds `PlayerDeathEvent` and `CreatureDeathEvent` using code generated events > [!Important] > **Developer Note** > Use `[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]` instead of `EventSink.PlayerDeath` delegate > Check this commit for examples of how to use this.
549 lines
17 KiB
C#
549 lines
17 KiB
C#
using System;
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using System.Collections.Generic;
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using ModernUO.CodeGeneratedEvents;
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using Server.Factions;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Engines.PartySystem
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{
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public class Party : IParty
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{
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public const int Capacity = 10;
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private readonly HashSet<Mobile> m_Listeners; // staff listening
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public Party(Mobile leader)
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{
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Leader = leader;
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Members = new List<PartyMemberInfo>();
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Candidates = new List<Mobile>();
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m_Listeners = new HashSet<Mobile>();
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Members.Add(new PartyMemberInfo(leader));
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}
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public int Count => Members.Count;
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public bool Active => Members.Count > 1;
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public Mobile Leader { get; }
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public List<PartyMemberInfo> Members { get; }
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public List<Mobile> Candidates { get; }
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public PartyMemberInfo this[int index] => Members[index];
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public PartyMemberInfo this[Mobile m]
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{
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get
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{
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for (var i = 0; i < Members.Count; ++i)
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{
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if (Members[i].Mobile == m)
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{
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return Members[i];
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}
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}
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return null;
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}
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}
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public void OnStamChanged(Mobile m)
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{
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Span<byte> p = stackalloc byte[OutgoingMobilePackets.MobileAttributePacketLength].InitializePacket();
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OutgoingMobilePackets.CreateMobileStam(p, m, true);
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for (var i = 0; i < Members.Count; ++i)
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{
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var c = Members[i].Mobile;
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var ns = c.NetState;
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if (c != m && ns != null && m.Map == c.Map && Utility.InUpdateRange(c.Location, m.Location) && c.CanSee(m))
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{
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ns.Send(p);
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}
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}
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}
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public void OnManaChanged(Mobile m)
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{
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Span<byte> p = stackalloc byte[OutgoingMobilePackets.MobileAttributePacketLength].InitializePacket();
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OutgoingMobilePackets.CreateMobileMana(p, m, true);
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for (var i = 0; i < Members.Count; ++i)
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{
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var c = Members[i].Mobile;
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var ns = c.NetState;
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if (c != m && ns != null && m.Map == c.Map && Utility.InUpdateRange(c.Location, m.Location) && c.CanSee(m))
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{
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ns.Send(p);
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}
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}
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}
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public void OnStatsQuery(Mobile beholder, Mobile beheld)
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{
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if (beholder != beheld && Contains(beholder) && beholder.Map == beheld.Map &&
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Utility.InUpdateRange(beholder.Location, beheld.Location))
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{
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if (!beholder.CanSee(beheld))
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{
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beholder.NetState.SendMobileStatusCompact(beheld, beheld.CanBeRenamedBy(beholder));
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}
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beholder.NetState.SendMobileAttributes(beheld, true);
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}
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}
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public static void Configure()
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{
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EventSink.Logout += EventSink_Logout;
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CommandSystem.Register("ListenToParty", AccessLevel.GameMaster, ListenToParty_OnCommand);
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}
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[Usage("ListenToParty")]
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[Description("Listen to the targeted player's party chat.")]
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public static void ListenToParty_OnCommand(CommandEventArgs e)
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{
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e.Mobile.BeginTarget(-1, false, TargetFlags.None, ListenToParty_OnTarget);
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e.Mobile.SendMessage("Target a partied player.");
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}
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public static void ListenToParty_OnTarget(Mobile from, object obj)
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{
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if (obj is Mobile mobile)
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{
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var p = Get(mobile);
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if (p == null)
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{
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from.SendMessage("They are not in a party.");
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}
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else if (p.m_Listeners.Contains(from))
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{
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p.m_Listeners.Remove(from);
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from.SendMessage("You are no longer listening to that party.");
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}
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else
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{
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p.m_Listeners.Add(from);
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from.SendMessage("You are now listening to that party.");
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}
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}
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}
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[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
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public static void OnPlayerDeathEvent(Mobile from)
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{
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var p = Get(from);
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if (p != null)
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{
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var m = from.LastKiller;
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if (m == from)
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{
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p.SendPublicMessage(from, "I killed myself !!");
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}
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else if (m == null)
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{
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p.SendPublicMessage(from, "I was killed !!");
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}
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else
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{
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p.SendPublicMessage(from, $"I was killed by {m.Name} !!");
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}
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}
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}
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public static void OnLogin(Mobile from)
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{
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var p = Get(from);
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if (p != null)
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{
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new RejoinTimer(from).Start();
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}
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else
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{
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from.Party = null;
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}
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}
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public static void EventSink_Logout(Mobile from)
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{
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var p = Get(from);
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p?.Remove(from);
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from.Party = null;
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}
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public static Party Get(Mobile m) => m?.Party as Party;
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public void Add(Mobile m)
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{
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var mi = this[m];
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if (mi != null)
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{
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return;
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}
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var ns = m.NetState;
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Members.Add(new PartyMemberInfo(m));
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m.Party = this;
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Span<byte> memberList =
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stackalloc byte[PartyPackets.GetPartyMemberListPacketLength(Count)].InitializePacket();
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Span<byte> attrsPacket = stackalloc byte[OutgoingMobilePackets.MobileAttributesPacketLength].InitializePacket();
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for (var i = 0; i < Members.Count; ++i)
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{
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var f = Members[i].Mobile;
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PartyPackets.CreatePartyMemberList(memberList, this);
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f.NetState?.Send(memberList);
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if (f != m)
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{
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f.NetState.SendMobileStatusCompact(m, m.CanBeRenamedBy(f));
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OutgoingMobilePackets.CreateMobileAttributes(attrsPacket, m, true);
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f.NetState?.Send(attrsPacket);
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ns.SendMobileStatusCompact(f, f.CanBeRenamedBy(m));
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ns.SendMobileAttributes(f, true);
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}
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}
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}
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public void OnAccept(Mobile from, bool force = false)
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{
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var ourFaction = Faction.Find(Leader);
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var theirFaction = Faction.Find(from);
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if (!force && ourFaction != null && theirFaction != null && ourFaction != theirFaction)
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{
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return;
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}
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedAffixLength(from.Name, "")]
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.InitializePacket();
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var length = OutgoingMessagePackets.CreateMessageLocalizedAffix(
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buffer,
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Serial.MinusOne,
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-1,
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MessageType.Label,
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0x3B2,
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3,
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1008094,
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"",
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AffixType.Prepend | AffixType.System,
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from.Name
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);
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// : joined the party.
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buffer = buffer[..length];
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SendToAll(buffer);
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SendToAllListeners(buffer);
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from.SendLocalizedMessage(1005445); // You have been added to the party.
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Candidates.Remove(from);
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Add(from);
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}
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public void OnDecline(Mobile from, Mobile leader)
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{
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// : Does not wish to join the party.
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leader.SendLocalizedMessage(1008091, false, from.Name);
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from.SendLocalizedMessage(1008092); // You notify them that you do not wish to join the party.
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Candidates.Remove(from);
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from.NetState.SendPartyRemoveMember(from.Serial);
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if (Candidates.Count != 0 || Members.Count > 1)
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{
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return;
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}
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for (var i = 0; i < Members.Count; ++i)
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{
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var m = this[i].Mobile;
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m.NetState.SendPartyRemoveMember(m.Serial);
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m.Party = null;
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}
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Members.Clear();
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}
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public void Remove(Mobile m)
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{
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if (m == Leader)
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{
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Disband();
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return;
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}
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var removed = false;
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for (var i = 0; i < Members.Count; i++)
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{
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if (Members[i].Mobile == m)
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{
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Members.RemoveAt(i);
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removed = true;
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break;
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}
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}
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if (removed)
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{
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Span<byte> removeMember =
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stackalloc byte[PartyPackets.GetPartyRemoveMemberPacketLength(Count)].InitializePacket();
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// Send empty party to the player removed
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m.NetState.SendPartyRemoveMember(m.Serial);
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m.Party = null;
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m.SendLocalizedMessage(1005451); // You have been removed from the party.
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PartyPackets.CreatePartyRemoveMember(removeMember, m.Serial, this);
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SendToAll(removeMember);
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SendToAll(1005452); // A player has been removed from your party.
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}
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if (Members.Count == 1)
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{
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SendToAll(1005450); // The last person has left the party...
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Disband();
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}
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}
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public bool Contains(Mobile m) => this[m] != null;
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public void Disband()
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{
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SendToAll(1005449); // Your party has disbanded.
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for (var i = 0; i < Members.Count; ++i)
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{
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var m = this[i].Mobile;
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m.NetState.SendPartyRemoveMember(m.Serial);
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m.Party = null;
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}
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Members.Clear();
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}
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public static void Invite(Mobile from, Mobile target)
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{
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var ourFaction = Faction.Find(from);
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var theirFaction = Faction.Find(target);
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if (ourFaction != null && theirFaction != null && ourFaction != theirFaction)
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{
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from.SendLocalizedMessage(1008088); // You cannot have players from opposing factions in the same party!
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target.SendLocalizedMessage(1008093); // The party cannot have members from opposing factions.
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return;
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}
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var p = Get(from);
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if (p == null)
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{
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from.Party = p = new Party(from);
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}
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if (!p.Candidates.Contains(target))
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{
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p.Candidates.Add(target);
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}
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// : You are invited to join the party. Type /accept to join or /decline to decline the offer.
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target.NetState.SendMessageLocalizedAffix(
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Serial.MinusOne,
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-1,
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MessageType.Label,
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0x3B2,
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3,
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1008089,
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"",
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AffixType.Prepend | AffixType.System,
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from.Name
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);
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from.SendLocalizedMessage(1008090); // You have invited them to join the party.
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target.NetState.SendPartyInvitation(from.Serial);
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target.Party = from;
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DeclineTimer.Start(target, from);
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}
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public void SendToAll(int number, string args = "", int hue = 0x3B2)
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{
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedLength(args)].InitializePacket();
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var length = OutgoingMessagePackets.CreateMessageLocalized(
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buffer,
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Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args
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);
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buffer = buffer[..length];
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SendToAll(buffer);
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SendToAllListeners(buffer);
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}
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public void SendPublicMessage(Mobile from, string text)
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{
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Span<byte> textMessagePacket =
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stackalloc byte[PartyPackets.GetPartyTextMessagePacketLength(text)].InitializePacket();
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PartyPackets.CreatePartyTextMessage(textMessagePacket, from.Serial, text, true);
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SendToAll(textMessagePacket);
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SendToAllListeners($"[{from.Name}]: {text}");
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SendToStaffMessage(from, $"[Party]: {text}");
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}
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public void SendPrivateMessage(Mobile from, Mobile to, string text)
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{
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to.NetState.SendPartyTextMessage(from.Serial, text, false);
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SendToAllListeners($"[{from.Name}]->[{to.Name}]: {text}");
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SendToStaffMessage(from, $"[Party]->[{to.Name}]: {text}");
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}
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private void SendToStaffMessage(Mobile from, string text)
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{
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)].InitializePacket();
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foreach (var ns in from.GetClientsInRange(8))
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{
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var mob = ns.Mobile;
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if (mob?.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel &&
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mob.Party != this && !m_Listeners.Contains(mob))
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{
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var length = OutgoingMessagePackets.CreateMessage(
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buffer,
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from.Serial,
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from.Body,
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MessageType.Regular,
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from.SpeechHue,
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3,
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false,
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from.Language,
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from.Name,
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text
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);
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if (length != buffer.Length)
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{
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buffer = buffer[..length]; // Adjust to the actual size
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}
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ns.Send(buffer);
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}
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}
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}
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public void SendToAllListeners(string text)
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{
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if (m_Listeners.Count == 0)
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{
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return;
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}
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Span<byte> buffer =
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stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)].InitializePacket();
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OutgoingMessagePackets.CreateMessage(
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buffer, Serial.MinusOne, -1, MessageType.Regular, 0x3B2,
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3, false, "ENU", "System", text
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);
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SendToAllListeners(buffer);
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}
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public void SendToAllListeners(Span<byte> span)
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{
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foreach (var mob in m_Listeners)
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{
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if (mob.Party != this)
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{
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mob.NetState?.Send(span);
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}
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}
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}
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public void SendToAll(Span<byte> span)
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{
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for (var i = 0; i < Members.Count; ++i)
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{
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Members[i].Mobile.NetState?.Send(span);
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}
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}
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private class RejoinTimer : Timer
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{
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private readonly Mobile m_Mobile;
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public RejoinTimer(Mobile m) : base(TimeSpan.FromSeconds(1.0)) => m_Mobile = m;
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protected override void OnTick()
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{
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var p = Get(m_Mobile);
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if (p == null)
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{
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return;
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}
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m_Mobile.SendLocalizedMessage(1005437); // You have rejoined the party.
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m_Mobile.NetState.SendPartyMemberList(p);
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedAffixLength(m_Mobile.Name, "")]
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.InitializePacket();
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Span<byte> attrsPacket = stackalloc byte[OutgoingMobilePackets.MobileAttributesPacketLength].InitializePacket();
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var ns = m_Mobile.NetState;
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foreach (var mi in p.Members)
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{
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var m = mi.Mobile;
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if (m == m_Mobile)
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{
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continue;
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}
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var length = OutgoingMessagePackets.CreateMessageLocalizedAffix(
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buffer,
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Serial.MinusOne,
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-1,
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MessageType.Label,
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0x3B2,
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3,
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1008087,
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"",
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AffixType.Prepend | AffixType.System,
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m_Mobile.Name
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);
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if (length != buffer.Length)
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{
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buffer = buffer[..length]; // Adjust to the actual size
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}
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m.NetState?.Send(buffer);
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m.NetState.SendMobileStatusCompact(m_Mobile, m_Mobile.CanBeRenamedBy(m));
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OutgoingMobilePackets.CreateMobileAttributes(attrsPacket, m_Mobile, true);
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m.NetState?.Send(attrsPacket);
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ns.SendMobileStatusCompact(m, m.CanBeRenamedBy(m_Mobile));
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ns.SendMobileAttributes(m, true);
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}
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}
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}
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}
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}
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