### Summary - Adds [Code Generated Events](https://github.com/modernuo/CodeGeneratedEvents) - Removes EventSink.PlayerDeath - Adds `PlayerDeathEvent` and `CreatureDeathEvent` using code generated events > [!Important] > **Developer Note** > Use `[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]` instead of `EventSink.PlayerDeath` delegate > Check this commit for examples of how to use this. |
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| .. | ||
| Abilities | ||
| AI | ||
| Animals | ||
| Familiars | ||
| Guards | ||
| Healers | ||
| Hireables | ||
| Monsters | ||
| Special | ||
| Townfolk | ||
| Vendors | ||
| BaseCreature.cs | ||
| NPCSpeeds.cs | ||
| PlayerMobile.cs | ||
| VirtualMountItem.cs | ||