### Summary - Adds [Code Generated Events](https://github.com/modernuo/CodeGeneratedEvents) - Removes EventSink.PlayerDeath - Adds `PlayerDeathEvent` and `CreatureDeathEvent` using code generated events > [!Important] > **Developer Note** > Use `[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]` instead of `EventSink.PlayerDeath` delegate > Check this commit for examples of how to use this.
194 lines
5.3 KiB
C#
194 lines
5.3 KiB
C#
using System;
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using System.Collections.Generic;
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using ModernUO.CodeGeneratedEvents;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Mysticism;
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public class SpellPlagueSpell : MysticSpell, ITargetingSpell<Mobile>
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{
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private static readonly SpellInfo _info = new(
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"Spell Plague",
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"Vas Rel Jux Ort",
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-1,
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9002,
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Reagent.DaemonBone,
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Reagent.DragonsBlood,
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Reagent.Nightshade,
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Reagent.SulfurousAsh
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);
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private static readonly Dictionary<Mobile, SpellPlagueTimer> _table = new();
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public SpellPlagueSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Seventh;
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public override void OnCast()
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{
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Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Harmful);
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}
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public void Target(Mobile m)
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{
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if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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SpellHelper.CheckReflect(6, Caster, ref m);
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/* The target is hit with an explosion of chaos damage and then inflicted
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* with the spell plague curse. Each time the target is damaged while under
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* the effect of the spell plague, they may suffer an explosion of chaos
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* damage. The initial chance to trigger the explosion starts at 90% and
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* reduces by 30% every time an explosion occurs. Once the target is
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* afflicted by 3 explosions or 8 seconds have passed, that spell plague
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* is removed from the target. Spell Plague will stack with other spell
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* plagues so that they are applied one after the other.
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*/
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VisualEffect(m);
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// Before Time of Legends, SDI was not applied to initial damage.
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var damage = GetNewAosDamage(33, 1, 5, Core.TOL, m);
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SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 0);
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var timer = new SpellPlagueTimer(this, m);
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if (_table.TryGetValue(m, out var oldtimer))
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{
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oldtimer.SetNext(timer);
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}
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else
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{
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_table[m] = timer;
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timer.StartPlague();
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}
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}
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}
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public static bool UnderEffect(Mobile m) => _table.ContainsKey(m);
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[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
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public static bool RemoveEffect(Mobile m)
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{
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if (_table.Remove(m, out var timer))
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{
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timer.Stop();
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BuffInfo.RemoveBuff(m, BuffIcon.SpellPlague);
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return true;
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}
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return false;
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}
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public static void OnMobileDamaged(Mobile m)
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{
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if (m != null && _table.TryGetValue(m, out var context))
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{
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context.OnDamage();
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}
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}
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private static void VisualEffect(Mobile to)
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{
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to.PlaySound(0x658);
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to.FixedParticles(0x3728, 1, 13, 0x26B8, 0x47E, 7, EffectLayer.Head, 0);
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to.FixedParticles(0x3779, 1, 15, 0x251E, 0x43, 7, EffectLayer.Head, 0);
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}
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private class SpellPlagueTimer : Timer
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{
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private readonly SpellPlagueSpell _owner;
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private readonly Mobile _target;
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private int _explosions;
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private DateTime _nextExplosion;
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private SpellPlagueTimer _next;
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public SpellPlagueTimer(SpellPlagueSpell owner, Mobile target) : base(TimeSpan.FromSeconds(8.0))
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{
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_owner = owner;
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_target = target;
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}
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public void SetNext(SpellPlagueTimer timer)
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{
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if (_next == null)
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{
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_next = timer;
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}
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else
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{
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_next.SetNext(timer);
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}
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}
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public void StartPlague()
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{
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BuffInfo.AddBuff(
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_target,
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new BuffInfo(BuffIcon.SpellPlague, 1031690, 1080167, TimeSpan.FromSeconds(8.5), _target)
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);
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_nextExplosion = Core.Now + TimeSpan.FromSeconds(1);
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Start();
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}
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public void OnDamage()
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{
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if (Core.Now < _nextExplosion)
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{
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return;
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}
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var exploChance = 90 - _explosions * 30;
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var resist = _target.Skills.MagicResist.Fixed - 700;
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if (resist > 0)
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{
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exploChance -= resist / 100 * 3;
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}
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if (exploChance > Utility.Random(100))
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{
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VisualEffect(_target);
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var damage = _owner.GetNewAosDamage(15 + _explosions * 3, 1, 5, false, _target);
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_explosions++;
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_nextExplosion = Core.Now + TimeSpan.FromSeconds(1);
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SpellHelper.Damage(_owner, _target, damage, 0, 0, 0, 0, 0, 100);
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if (_explosions >= 3)
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{
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DoNextPlague();
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}
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}
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}
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protected override void OnTick() => DoNextPlague();
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private void DoNextPlague()
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{
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if (_next != null)
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{
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_table[_target] = _next;
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_next.StartPlague();
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}
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else
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{
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_table.Remove(_target);
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BuffInfo.RemoveBuff(_target, BuffIcon.SpellPlague);
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}
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_next = null;
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Stop();
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}
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}
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}
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