ModernUO/Scripts/Commands/BoundingBoxPicker.cs

66 lines
No EOL
1.9 KiB
C#

using Server.Targeting;
namespace Server
{
public delegate void BoundingBoxCallback(Mobile from, Map map, Point3D start, Point3D end, object state);
public class BoundingBoxPicker
{
public static void Begin(Mobile from, BoundingBoxCallback callback, object state)
{
from.SendMessage("Target the first location of the bounding box.");
from.Target = new PickTarget(callback, state);
}
private class PickTarget : Target
{
private BoundingBoxCallback m_Callback;
private bool m_First;
private Map m_Map;
private object m_State;
private Point3D m_Store;
public PickTarget(BoundingBoxCallback callback, object state) : this(Point3D.Zero, true, null, callback, state)
{
}
public PickTarget(Point3D store, bool first, Map map, BoundingBoxCallback callback, object state) : base(-1,
true, TargetFlags.None)
{
m_Store = store;
m_First = first;
m_Map = map;
m_Callback = callback;
m_State = state;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!(targeted is IPoint3D p))
return;
if (p is Item item)
p = item.GetWorldTop();
if (m_First)
{
from.SendMessage("Target another location to complete the bounding box.");
from.Target = new PickTarget(new Point3D(p), false, from.Map, m_Callback, m_State);
}
else if (from.Map != m_Map)
{
from.SendMessage("Both locations must reside on the same map.");
}
else if (m_Map != null && m_Map != Map.Internal && m_Callback != null)
{
Point3D start = m_Store;
Point3D end = new Point3D(p);
Utility.FixPoints(ref start, ref end);
m_Callback(from, m_Map, start, end, m_State);
}
}
}
}
}