ModernUO/Projects/Server/Mobiles/Mods/SkillMod.cs
Kamron Batman 97217cffe4
fix: rename OnObeCapChanged to OnObeyCapChanged
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-22 17:51:35 -07:00

70 lines
2.6 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: SkillMod.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Runtime.CompilerServices;
using ModernUO.Serialization;
namespace Server;
[SerializationGenerator(0)]
public abstract partial class SkillMod : MobileMod
{
[SerializableField(0, fieldChanged: nameof(OnObeyCapChanged))]
private bool _obeyCap;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void OnObeyCapChanged(bool oldValue, bool newValue) => Owner?.Skills[_skill]?.Update();
[SerializableField(1, fieldChanged: nameof(OnSkillChanged))]
private SkillName _skill;
private void OnSkillChanged(SkillName oldValue, SkillName newValue)
{
Owner?.Skills[newValue]?.Update();
Owner?.Skills[oldValue]?.Update();
}
[SerializableField(2, fieldChanged: nameof(OnRelativeChanged))]
private bool _relative;
private void OnRelativeChanged(bool oldValue, bool newValue) => Owner?.Skills[_skill]?.Update();
[SerializableField(3, fieldChanged: nameof(OnValueChanged))]
private double _value;
private void OnValueChanged(double oldValue, double newValue) => Owner?.Skills[_skill]?.Update();
public SkillMod(Mobile owner) : base(owner)
{
}
public SkillMod(SkillName skill, string name, bool relative, double value, Mobile owner = null) : base(owner, name)
{
_skill = skill;
_relative = relative;
_value = value;
}
public bool Absolute
{
get => !Relative;
set => Relative = !value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Remove() => Owner?.RemoveSkillMod(this);
public abstract bool CheckCondition();
}