ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Guardian.cs

69 lines
1.8 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Guardian : BaseCreature
{
[Constructible]
public Guardian() : base(AIType.AI_Archer, FightMode.Aggressor)
{
InitStats(100, 125, 25);
Title = "the guardian";
SpeechHue = Utility.RandomDyedHue();
Hue = Race.Human.RandomSkinHue();
if (Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
}
new ForestOstard().Rider = this;
var chest = new PlateChest();
chest.Hue = 0x966;
AddItem(chest);
var arms = new PlateArms();
arms.Hue = 0x966;
AddItem(arms);
var gloves = new PlateGloves();
gloves.Hue = 0x966;
AddItem(gloves);
var gorget = new PlateGorget();
gorget.Hue = 0x966;
AddItem(gorget);
var legs = new PlateLegs();
legs.Hue = 0x966;
AddItem(legs);
var helm = new PlateHelm();
helm.Hue = 0x966;
AddItem(helm);
var bow = new Bow();
bow.Movable = false;
bow.Crafter = Name;
bow.Quality = WeaponQuality.Exceptional;
AddItem(bow);
PackItem(new Arrow(250));
PackGold(250, 500);
Skills.Anatomy.Base = 120.0;
Skills.Tactics.Base = 120.0;
Skills.Archery.Base = 120.0;
Skills.MagicResist.Base = 120.0;
Skills.DetectHidden.Base = 100.0;
}
}
}