## BREAKING CHANGE - Deletes `map.GetObjectsInRange` and `map.GetObejctsInBounds` ### Notes Developers are expected to enumerate mobiles and items separately now using `map.GetMobilesInRange` and `map.GetItemsInRange`. This helps keep the code streamlined so we don't have to maintain multiple copies of ref struct enumerators that do the same thing. ### Fixes - [X] Fixes bug with planks closing - [X] Fixes issue with iterating items/mobiles from a null map |
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| .. | ||
| Boats | ||
| Camps | ||
| Houses | ||
| ComponentVerification.cs | ||
| Deeds.cs | ||
| DynamicDecay.cs | ||