31 lines
1 KiB
C#
31 lines
1 KiB
C#
namespace Server.Items
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{
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[Serializable(0, false)]
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[Flippable(0x1c08, 0x1c09)]
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public partial class LeatherSkirt : BaseArmor
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{
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[Constructible]
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public LeatherSkirt() : base(0x1C08) => Weight = 1.0;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 3;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 3;
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override int AosStrReq => 20;
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public override int OldStrReq => 10;
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public override int ArmorBase => 13;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override bool AllowMaleWearer => false;
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}
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}
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