45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
namespace Server.Gumps;
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public static class PropsConfig
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{
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public const bool OldStyle = false;
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public const int GumpOffsetX = 30;
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public const int GumpOffsetY = 30;
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public const int TextHue = 0;
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public const int TextOffsetX = 2;
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public const int OffsetGumpID = 0x0A40; // Pure black
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// Light off-white, textured : Dark navy blue, textured
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public const int HeaderGumpID = OldStyle ? 0x0BBC : 0x0E14;
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public const int EntryGumpID = 0x0BBC; // Light offwhite, textured
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public const int BackGumpID = 0x13BE; // Gray slate/stoney
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public const int SetGumpID = OldStyle ? 0x0000 : 0x0E14; // Empty : Dark navy blue, textured
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public const int SetWidth = 20;
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public const int SetOffsetX = OldStyle ? 4 : 2, SetOffsetY = 2;
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public const int SetButtonID1 = 0x15E1; // Arrow pointing right
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public const int SetButtonID2 = 0x15E5; // " pressed
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public const int PrevWidth = 20;
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public const int PrevOffsetX = 2, PrevOffsetY = 2;
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public const int PrevButtonID1 = 0x15E3; // Arrow pointing left
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public const int PrevButtonID2 = 0x15E7; // " pressed
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public const int NextWidth = 20;
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public const int NextOffsetX = 2, NextOffsetY = 2;
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public const int NextButtonID1 = 0x15E1; // Arrow pointing right
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public const int NextButtonID2 = 0x15E5; // " pressed
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public const int OffsetSize = 1;
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public const int EntryHeight = 20;
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public const int BorderSize = 10;
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public const int ApplySize = 30;
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public const bool PrevLabel = false;
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public const bool NextLabel = false;
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}
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