## Summary ### Changes - Adds `[IgnoreDupe]` and `[SerializedIgnoreDupe]` - Updates all _known_ classes that need the attribute. Some might be missing, please helps us find them! - Adds `Item.Dupe()` command and encapsulates `CopyProperties` and `OnAfterDuped`. This is also overridable. - Updates Dupe command to use the new logic. - Fixes duping multiple kinds of objects that used to be outright broken. ### Bug Fixes - Fixes issue with durability after duping - Fixes issue with hue after duping > [!Note] > **Developer Note** > Customizing how duping an item works now requires two steps: > 1. Add `[IgnoreDupe]` or `[SerializedIgnoreDupe]` to the property/field > 2. Add custom logic in an `OnAfterDuped` override > > When do you need to do this? > *When the property being copied is not a primitive, and you need to manually deep-clone the contents of the property such as with Lists, Dictionaries, or sub classes.* |
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| Blacksmith Items/Misc | ||
| Camping | ||
| Carpenter Items | ||
| Fishing | ||
| Harvest Tools | ||
| Lumberjack | ||
| Magical | ||
| Misc | ||
| Musical Instruments | ||
| Ninjitsu | ||
| Specialized | ||
| Tailor Items | ||
| Thief | ||
| Tinkering | ||
| Tools | ||