- [X] Removing Kestrel & Libuv - [X] Cleaning up NetState - [X] Removing System.IO.Pipelines - [X] Cleaning up packet reading - [X] Adds a maximum of 5000 sockets (configurable) to prevent OOM - [X] Replaces the AsyncState with a thread-safe wrapped boolean called NetworkState - [X] Removes Parallel.ForEach (no perf gain) - [X] Removes custom houses compression on another thread - [X] Test high load scenarios Bumps release version
39 lines
1.6 KiB
C#
39 lines
1.6 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: SocketConnectionEvent.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Net.Sockets;
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namespace Server
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{
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public class SocketConnectEventArgs : EventArgs
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{
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public SocketConnectEventArgs(Socket c)
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{
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Connection = c;
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AllowConnection = true;
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}
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public Socket Connection { get; }
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public bool AllowConnection { get; set; }
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}
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public static partial class EventSink
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{
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public static event Action<SocketConnectEventArgs> SocketConnect;
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public static void InvokeSocketConnect(SocketConnectEventArgs e) => SocketConnect?.Invoke(e);
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}
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}
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