## Summary Many tests proved a specific change when it landed but don't need to run on every CI build forever. This removes **202 test methods and 9 files: 313 test cases, 2,247 → 1,934**. UOContent.Tests drops from about 14s to about 5s locally. Removed: - **Tautologies.** Asserting a constant, a constructor readback or a trivial getter, or testing BCL behavior. - **Exact duplicates** of a surviving test on the same code path. - **Obsolete regressions** whose failure can no longer be expressed. - **Game-content values** shard owners customize (era drop rates, loot and skill tables, single-creature tuning). Each customization would otherwise force a test fix. ## How it was decided 1. Every test was classified, with a reason, by a per-shard sweep over all 287 test files. 2. Each proposed deletion was then checked by a second, adversarial reviewer against the surviving tests and the production code. 3. Anything that was the only coverage of a separate code path was **kept**, even where it looked like a duplicate. Examples: the unsigned `SpanReader`/`SpanWriter` methods, the at-location versus bounds enumerators, null-map enumerables, the security filters, archive-journal state transitions. About 130 proposed deletions were rejected this way. Whole files removed: - `FishingTests`, apart from 3 tests: the map-edge scan, serpent cleanup, and SOS chest consumption. The SOS test now stops at the first chest instead of measuring a catch rate. The multi-million-cast rate simulations are gone. - `LordOaksTests` and `MeerEnragedTests` (single-creature tests). - `AutoArchiveHelperTests`, `JsonDiscoverableTypeAttributeTests`, `DecimalSerializationTests` and `EnumConversionTests` (tautologies, or tests of their own local helpers). - `NetworkStatsTests`. - `MigratedDataLoadTests` (a subset of `AllSpawnFilesLoadTests`). - `SpawnerFixtureCapture`: a capture tool, not a test, and its `version == 12` assert can no longer pass. The `.bin` fixtures it produced stay. ## Tests - Server.Tests: 811 pass. - UOContent.Tests: 1,123 pass. A follow-up PR, stacked on this one, fixes how the remaining tests behave: shared state, CI-vacuous tests, harness duplication. |
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| branding | ||
| dev-docs | ||
| Distribution/Data | ||
| Projects | ||
| tools | ||
| .cursorrules | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| azure-pipelines.yml | ||
| CLAUDE.md | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
| Directory.Build.props | ||
| FAQ.md | ||
| GEMINI.md | ||
| global.json | ||
| LICENSE | ||
| ModernUO.slnx | ||
| publish.cmd | ||
| publish.ps1 | ||
| publish.sh | ||
| README.md | ||
| rider-settings.zip | ||
| Rules.ruleset | ||
| SPONSORS.md | ||
| stylecop.json | ||
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| version.json | ||
ModernUO

Ultima Online Server Emulator for the modern era!
Requirements
Supported Operating Systems
Required Frameworks
All Operating Systems
Windows
Hardware
| Use | vCPU | RAM | Storage |
|---|---|---|---|
| Development / test | 2 dedicated | 2 GB | SSD |
| Small live shard (< 50 concurrent) | 4 dedicated | 4 GB | NVMe |
| Medium (50–200) | 4–8 | 8 GB | NVMe |
| Large (200+) | 8+, high clock | 16 GB+ | NVMe |
See dev-docs/server-requirements.md for more information.
Development
Supported IDEs
Getting Started
- Install prerequisite requirements
- Clone this repository (or download the latest):
git clone https://github.com/modernuo/ModernUO.git
- Open
ModernUO.slnto start developing
Building/Publishing
Interactive Mode (Recommended for new users)
Run ./publish.cmd (Windows) or ./publish.sh (Linux/macOS) with no arguments to launch the guided build tool. It will:
- Check prerequisites (.NET SDK, native libraries)
- Walk you through configuration and platform selection
- Build and publish the server to the
Distributiondirectory - Show deployment instructions for cross-compiled builds
Command Line
./publish.cmd [release|debug] [os] [arch]
os- Supported operating systemsarchx64- Intel/AMD 64-bitarm64- ARM 64-bit
Linux Prerequisites
Fedora, CentOS, RHEL, AlmaLinux, Rocky, etc
dnf upgrade --refresh -y
# RHEL-family distributions (CentOS Stream, AlmaLinux, Rocky, RHEL) need CRB and EPEL enabled.
# Fedora skips this block.
dnf install -y dnf-plugins-core
dnf config-manager --set-enabled crb
dnf install -y epel-release
# Prerequisites
dnf install -y findutils libicu libdeflate libargon2 tzdata
Ubuntu, Debian, etc
apt-get update -y
# The ICU runtime package carries the ABI version in its name (libicu74, libicu76, …) and has no
# stable alias, so match it by pattern rather than pinning a release-specific name.
apt-get install -y '^libicu[0-9]+$' libdeflate0 libargon2-1 tzdata
Only the runtime libraries are needed — the -dev/-devel packages are not. Run
./build-tool --check-prereqs to check the current machine and print the exact packages your
release needs.
zstd is not listed because ZstdNet bundles libzstd for every platform, and liburing is not
listed because IORingGroup issues io_uring syscalls directly.
If the shard's configured time zone is a legacy alias such as US/Eastern, Debian 12 and Ubuntu
24.04 also need tzdata-legacy. See Platform Prerequisites
for what each dependency is for and what breaks without it.
OSX Requirements
brew install icu4c libdeflate argon2
Running the Server
- Follow the publish instructions
- The
Distributiondirectory is portable — copy it to your production server for deployment - Run
ModernUO.exeordotnet ModernUO.dllfrom theDistributiondirectory - On first run, the server will prompt you to configure game data file locations
Troubleshooting / FAQ
- See FAQ
Want to sponsor?
Thank you for supporting us! You can find out how by visiting the sponsors page.
Collaborators
Thanks
- RunUO Team & Community
- Voxpire, the ServUO Team & Community
- Karasho, Jaedan and the ClassicUO Community
Development Tools & Plugins provided with ♥ by
Code Signing Policy
Free code signing provided by SignPath.io, certificate by SignPath Foundation.
This program will not transfer any information to other networked systems unless specifically requested by the user or the person installing or operating it
Teams & Roles
Approvers & Committers: Development Team