ModernUO/Projects/UOContent/Accounting/Account.cs
Kamron Batman 9b554f69b0
feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api (#667)
### Changes/Fixes:
* Adds timer pooling.
* Allows pool to be configurable in ModernUO.json
* Pool replenishes itself asynchronously if depleted.
* Fixes an issue with barkeeps and town criers
* Fixes an issue with incognito buff icons not being removed
* Fixes an issue with polymorph name mod not being removed
* Fixes several places where timers go on forever even after an object is deleted, keeping a reference (memory leak)
* Eliminates the timer for MiningCart altogether.
* Deletes `AcidSlime` since it is a duplicate of `PoolOfAcid`
* Fixes HonorableExecution and standardizes the code for other Bushido moves.

## Changes to the Timer API:
```cs
public class Timer
{
  // Creates a timer that will be returned to the pool once execution stops.
  public static void StartTimer(Action callback);
  public static void StartTimer(TimeSpan delay, Action callback);
  public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback);
  public static void StartTimer(TimeSpan interval, int count, Action callback);
  public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback);

  // Creates a timer and returns a token for more control. Requires manual cancellation in order for the timer to be returned to the pool.
  // If the token is dereferenced, the timer will be dereferenced too. While not returning a timer to the pool is not considered hazardous, it does defeat the purpose of pooled timers.
  public static void StartTimer(Action callback, out TimerExecutionToken token);
  public static void StartTimer(TimeSpan delay, Action callback, out TimerExecutionToken token);
  public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback, out TimerExecutionToken token);
  public static void StartTimer(TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
  public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback, out TimerExecutionToken token);

  // If you aren't sure how to use the API above, or you don't care about performance, then you can use the old RunUO Timer.DelayCall
  public static DelayCallTimer DelayCall(Action callback);
  public static DelayCallTimer DelayCall(TimeSpan delay, Action callback);
  public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, Action callback);
  public static DelayCallTimer DelayCall(TimeSpan interval, int count, Action callback);
  public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, int count, Action callback);
}

public struct TimerExecutionToken
{
  public bool Running { get; }
  public int Index { get; }
  public int RemainingCount { get; }
  public DateTime Next { get; }
}
```

## When to use `TimerExecutionToken`?
Use tokens when you want to gain the performance benefit of using a pooled timer, but you need one of the following:
* Access to the next time the timer will tick:`token.Next`
* Access to which interval, how many intervals there are, or how many are remaining: `token.Index`, `token.Count`, and `token.RemainingCount`
* Stop a timer manually.
* Determine if the timer is running: `timer.Running`
* See notes below about requirements for using tokens!

## Notes about using the TimerExecutionToken:
When you opt-in to receive a token, you must call `Cancel()` to return the timer. This can be done inside of the callback, or outside of the callback at any time.
If this is not called and your timer is an infinite interval, then you will create a potential memory leak, or null pointer exception in your callback.
If the timer ends and is stopped, but cancel is not called, then the timer will never return to the pool and stay referenced until the token is deleted or cancel is called. (Memory leak)

## Is this thread safe?
No. The ModernUO timer system is not thread safe at all. If you require a thread safe timer system, contact me and I'll help adapt this system. Keep in mind that there is a massive performance hit to make this thread safe when there are literally no use cases for it.

If you need to synchronize execution, meaning you want to execute code from another thread on the core thread. Let's say you have a discord bot that is pushing commands to the game server. Then use `EventLoopContext.Post(SendOrPostCallback callback, object state);`.
2021-08-07 14:33:35 -07:00

1234 lines
37 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Xml;
using Server.Accounting.Security;
using Server.Misc;
using Server.Mobiles;
using Server.Multis;
using Server.Network;
namespace Server.Accounting
{
[Serializable(2)]
public partial class Account : IAccount, IComparable<Account>, ISerializable
{
public static readonly TimeSpan YoungDuration = TimeSpan.FromHours(40.0);
public static readonly TimeSpan InactiveDuration = TimeSpan.FromDays(180.0);
public static readonly TimeSpan EmptyInactiveDuration = TimeSpan.FromDays(30.0);
[SerializableField(0)]
private string _username;
[SerializableField(1)]
private PasswordProtectionAlgorithm _passwordAlgorithm;
[SerializableField(2)]
private string _password;
[SerializableField(3)]
private AccessLevel _accessLevel;
[SerializableField(4)]
private int _flags;
[SerializableField(5, setter: "private")]
private DateTime _created;
[SerializableField(6)]
private DateTime _lastLogin;
/// <summary>
/// This amount represents the current amount of Gold owned by the player.
/// The value does not include the value of Platinum and ranges from
/// 0 to 999,999,999 by default.
/// </summary>
[SerializableField(7, setter: "private")]
[SerializableFieldAttr("[CommandProperty(AccessLevel.Administrator)]")]
public int _totalGold;
/// <summary>
/// This amount represents the current amount of Platinum owned by the player.
/// The value does not include the value of Gold and ranges from
/// 0 to 2,147,483,647 by default.
/// One Platinum represents the value of CurrencyThreshold in Gold.
/// </summary>
[SerializableField(8, setter: "private")]
[SerializableFieldAttr("[CommandProperty(AccessLevel.Administrator)]")]
public int _totalPlat;
[SerializableField(9, "private", "private")]
private Mobile[] _mobiles;
private List<AccountComment> _comments;
[SerializableField(10)]
public List<AccountComment> Comments
{
get => _comments ??= new List<AccountComment>();
private set
{
_comments = value;
((ISerializable)this).MarkDirty();
}
}
private List<AccountTag> _tags;
[SerializableField(11)]
public List<AccountTag> Tags
{
get => _tags ??= new List<AccountTag>();
private set
{
_tags = value;
((ISerializable)this).MarkDirty();
}
}
[SerializableField(12)]
private IPAddress[] _loginIPs;
/// <summary>
/// List of IP addresses for restricted access. '*' wildcard supported. If the array contains zero entries, all IP addresses
/// are allowed.
/// </summary>
[SerializableField(13)]
private string[] _ipRestrictions;
private TimeSpan _totalGameTime;
/// <summary>
/// Gets the total game time of this account, also considering the game time of characters
/// that have been deleted.
/// </summary>
[SerializableField(14)]
public TimeSpan TotalGameTime
{
get
{
for (var i = 0; i < _mobiles.Length; i++)
{
if (_mobiles[i] is PlayerMobile m && m.NetState != null)
{
return _totalGameTime + (Core.Now - m.SessionStart);
}
}
return _totalGameTime;
}
private set
{
_totalGameTime = value;
((ISerializable)this).MarkDirty();
}
}
[SerializableField(15)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.Administrator)]")]
private string _email;
private Timer m_YoungTimer;
public Account(string username, string password) : this(Accounts.NewAccount)
{
_username = username;
SetPassword(password);
_accessLevel = AccessLevel.Player;
_created = _lastLogin = Core.Now;
_totalGameTime = TimeSpan.Zero;
_mobiles = new Mobile[7];
_ipRestrictions = Array.Empty<string>();
_loginIPs = Array.Empty<IPAddress>();
Accounts.Add(this);
((ISerializable)this).MarkDirty();
}
public Account(XmlElement node)
{
Serial = Accounts.NewAccount;
SetTypeRef(GetType());
_username = Utility.GetText(node["username"], "empty");
Enum.TryParse(Utility.GetText(node["passwordAlgorithm"], null), true, out _passwordAlgorithm);
// Backward compatibility with RunUO/ServUO
if (_passwordAlgorithm == PasswordProtectionAlgorithm.None)
{
var upgraded =
UpgradePassword(
Utility.GetText(node["newSecureCryptPassword"], null),
PasswordProtectionAlgorithm.SHA2
) ||
UpgradePassword(Utility.GetText(node["newCryptPassword"], null), PasswordProtectionAlgorithm.SHA1) ||
UpgradePassword(Utility.GetText(node["cryptPassword"], null), PasswordProtectionAlgorithm.MD5);
// Automatically upgrade plain passwords to current algorithm.
if (!upgraded)
{
SetPassword(Utility.GetText(node["password"], null));
}
}
else
{
_password = Utility.GetText(node["password"], null);
}
Enum.TryParse(Utility.GetText(node["accessLevel"], "Player"), true, out _accessLevel);
_flags = Utility.GetXMLInt32(Utility.GetText(node["flags"], "0"), 0);
_created = Utility.GetXMLDateTime(Utility.GetText(node["created"], null), Core.Now);
_lastLogin = Utility.GetXMLDateTime(Utility.GetText(node["lastLogin"], null), Core.Now);
_totalGold = Utility.GetXMLInt32(Utility.GetText(node["totalGold"], "0"), 0);
_totalPlat = Utility.GetXMLInt32(Utility.GetText(node["totalPlat"], "0"), 0);
_mobiles = LoadMobiles(node);
_comments = LoadComments(node);
_tags = LoadTags(node);
_loginIPs = LoadAddressList(node);
_ipRestrictions = LoadAccessCheck(node);
for (var i = 0; i < _mobiles.Length; ++i)
{
if (_mobiles[i] != null)
{
_mobiles[i].Account = this;
}
}
var totalGameTime = Utility.GetXMLTimeSpan(Utility.GetText(node["totalGameTime"], null), TimeSpan.Zero);
if (totalGameTime == TimeSpan.Zero)
{
for (var i = 0; i < _mobiles.Length; i++)
{
if (_mobiles[i] is PlayerMobile m)
{
totalGameTime += m.GameTime;
}
}
}
_totalGameTime = totalGameTime;
if (Young)
{
CheckYoung();
}
Accounts.Add(this);
((ISerializable)this).MarkDirty();
}
public void SetTypeRef(Type type)
{
TypeRef = Accounts.Types.IndexOf(type);
if (TypeRef == -1)
{
Accounts.Types.Add(type);
TypeRef = Accounts.Types.Count - 1;
}
}
/// <summary>
/// Object detailing information about the hardware of the last person to log into this account
/// </summary>
public HardwareInfo HardwareInfo { get; set; }
/// <summary>
/// Gets or sets a flag indicating if this account is banned.
/// </summary>
public bool Banned
{
get
{
var isBanned = GetFlag(0);
if (!isBanned)
{
return false;
}
if (GetBanTags(out var banTime, out var banDuration))
{
if (banDuration != TimeSpan.MaxValue && Core.Now >= banTime + banDuration)
{
SetUnspecifiedBan(null); // clear
Banned = false;
return false;
}
}
return true;
}
set => SetFlag(0, value);
}
/// <summary>
/// Gets or sets a flag indicating if the characters created on this account will have the young status.
/// </summary>
public bool Young
{
get => !GetFlag(1);
set
{
SetFlag(1, !value);
m_YoungTimer?.Stop();
m_YoungTimer = null;
}
}
/// <summary>
/// An account is considered inactive based upon LastLogin and InactiveDuration. If the account is empty, it is based upon
/// EmptyInactiveDuration
/// </summary>
public bool Inactive
{
get
{
if (AccessLevel != AccessLevel.Player)
{
return false;
}
var inactiveLength = Core.Now - _lastLogin;
return inactiveLength > (Count == 0 ? EmptyInactiveDuration : InactiveDuration);
}
}
public int TypeRef { get; private set; }
public Serial Serial { get; set; }
[AfterDeserialization]
private void AfterDeserialization()
{
if (_comments?.Count == 0)
{
_comments = null;
}
if (_tags?.Count == 0)
{
_tags = null;
}
for (var i = 0; i < _mobiles.Length; ++i)
{
if (_mobiles[i] != null)
{
_mobiles[i].Account = this;
}
}
if (_totalGameTime == TimeSpan.Zero)
{
for (var i = 0; i < _mobiles.Length; i++)
{
if (_mobiles[i] is PlayerMobile m)
{
_totalGameTime += m.GameTime;
}
}
}
if (Young)
{
CheckYoung();
}
}
// Handle old deserialization before codegen
private void Deserialize(IGenericReader reader, int version)
{
// Due to a bug where we were not versioning at all, reset so we don't have an issue deserializing
reader.Seek(0, SeekOrigin.Begin);
_username = reader.ReadString();
_passwordAlgorithm = (PasswordProtectionAlgorithm)reader.ReadInt();
_password = reader.ReadString();
_accessLevel = (AccessLevel)reader.ReadInt();
_flags = reader.ReadInt();
_created = reader.ReadDateTime();
_lastLogin = reader.ReadDateTime();
_totalGold = reader.ReadInt();
_totalPlat = reader.ReadInt();
var length = reader.ReadInt();
_mobiles = new Mobile[length];
for (int i = 0; i < length; i++)
{
_mobiles[i] = reader.ReadEntity<Mobile>();
}
length = reader.ReadInt();
_comments = length > 0 ? new List<AccountComment>(length) : null;
for (int i = 0; i < length; i++)
{
_comments!.Add(new AccountComment(reader));
}
length = reader.ReadInt();
_tags = length > 0 ? new List<AccountTag>(length) : null;
for (int i = 0; i < length; i++)
{
_tags!.Add(new AccountTag(reader));
}
length = reader.ReadInt();
_loginIPs = new IPAddress[length];
for (int i = 0; i < length; i++)
{
if (IPAddress.TryParse(reader.ReadString(), out var address))
{
_loginIPs[i] = Utility.Intern(address);
}
}
length = reader.ReadInt();
_ipRestrictions = new string[length];
for (int i = 0; i < length; i++)
{
_ipRestrictions[i] = reader.ReadString();
}
_totalGameTime = reader.ReadTimeSpan();
Timer.StartTimer(AfterDeserialization);
}
/// <summary>
/// Deletes the account, all characters of the account, and all houses of those characters
/// </summary>
public void Delete()
{
for (var i = 0; i < Length; ++i)
{
var m = this[i];
if (m == null)
{
continue;
}
var list = BaseHouse.GetHouses(m);
for (var j = 0; j < list.Count; ++j)
{
list[j].Delete();
}
m.Delete();
m.Account = null;
_mobiles[i] = null;
}
if (_loginIPs.Length != 0 && AccountHandler.IPTable.ContainsKey(_loginIPs[0]))
{
--AccountHandler.IPTable[_loginIPs[0]];
}
Deleted = true;
Accounts.Remove(this);
}
public bool Deleted { get; private set; }
public void SetPassword(string plainPassword)
{
Password = AccountSecurity.CurrentPasswordProtection.EncryptPassword(plainPassword);
PasswordAlgorithm = AccountSecurity.CurrentAlgorithm;
}
public bool CheckPassword(string plainPassword)
{
var phrase = _passwordAlgorithm == PasswordProtectionAlgorithm.SHA1
? $"{_username}{plainPassword}"
: plainPassword;
var ok = AccountSecurity.GetPasswordProtection(_passwordAlgorithm).ValidatePassword(Password, phrase);
if (!ok)
{
return false;
}
// Upgrade the password protection in case we change the algorithm
if (_passwordAlgorithm != AccountSecurity.CurrentAlgorithm)
{
SetPassword(plainPassword);
}
return true;
}
/// <summary>
/// Gets the current number of characters on this account.
/// </summary>
public int Count
{
get
{
var count = 0;
for (var i = 0; i < Length; i++)
{
if (this[i] != null)
{
count++;
}
}
return count;
}
}
/// <summary>
/// Gets the maximum amount of characters allowed to be created on this account. Values other than 1, 5, 6, or 7 are not
/// supported by the client.
/// </summary>
public int Limit => Core.SA ? 7 :
Core.AOS ? 6 : 5;
/// <summary>
/// Gets the maximum amount of characters that this account can hold.
/// </summary>
public int Length => _mobiles.Length;
/// <summary>
/// Gets or sets the character at a specified index for this account. Out of bound index values are handled; null returned
/// for get, ignored for set.
/// </summary>
public Mobile this[int index]
{
get
{
if (index >= 0 && index < _mobiles.Length)
{
var m = _mobiles[index];
if (m?.Deleted != true)
{
return m;
}
// This is the only place that clears a mobile for garbage collection
// outside of an entire account deletion.
m.Account = null;
_mobiles[index] = null;
((ISerializable)this).MarkDirty();
}
return null;
}
set
{
if (index >= 0 && index < _mobiles.Length)
{
if (_mobiles[index] != null)
{
_mobiles[index].Account = null;
}
_mobiles[index] = value;
((ISerializable)this).MarkDirty();
if (_mobiles[index] != null)
{
_mobiles[index].Account = this;
}
}
}
}
public int CompareTo(IAccount other) => string.CompareOrdinal(Username, other?.Username);
/// <summary>
/// Attempts to deposit the given amount of Gold into this account.
/// If the given amount is greater than the CurrencyThreshold,
/// Platinum will be deposited to offset the difference.
/// </summary>
/// <param name="amount">Amount to deposit.</param>
/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
public bool DepositGold(int amount)
{
if (amount <= 0)
{
return false;
}
var plat = Math.DivRem(amount, AccountGold.CurrencyThreshold, out var gold);
TotalPlat += plat;
TotalGold += gold;
return true;
}
/// <summary>
/// Attempts to deposit the given amount of Platinum into this account.
/// </summary>
/// <param name="amount">Amount to deposit.</param>
/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
public bool DepositPlat(int amount)
{
if (amount <= 0)
{
return false;
}
TotalPlat += amount;
return true;
}
/// <summary>
/// Attempts to withdraw the given amount of Gold from this account.
/// If the given amount is greater than the CurrencyThreshold,
/// Platinum will be withdrawn to offset the difference.
/// </summary>
/// <param name="amount">Amount to withdraw.</param>
/// <returns>True if successful, false if balance was too low.</returns>
public bool WithdrawGold(int amount)
{
if (amount <= 0)
{
return true;
}
if (amount > _totalGold)
{
return false;
}
TotalGold -= amount;
return true;
}
/// <summary>
/// Attempts to withdraw the given amount of Platinum from this account.
/// </summary>
/// <param name="amount">Amount to withdraw.</param>
/// <returns>True if successful, false if balance was too low.</returns>
public bool WithdrawPlat(int amount)
{
if (amount <= 0)
{
return true;
}
if (amount > _totalPlat)
{
return false;
}
TotalPlat -= amount;
return true;
}
/// <summary>
/// Returns total gold inclusive of platinum.
/// This is strictly for backwards compatibility
/// </summary>
/// <returns>Total gold, capped at Int32.MaxValue</returns>
public long GetTotalGold() => _totalGold + _totalPlat * AccountGold.CurrencyThreshold;
public int CompareTo(Account other) => string.CompareOrdinal(_username, other?._username);
/// <summary>
/// Gets the value of a specific flag in the Flags bitfield.
/// </summary>
/// <param name="index">The zero-based flag index.</param>
public bool GetFlag(int index) => (_flags & (1 << index)) != 0;
/// <summary>
/// Sets the value of a specific flag in the Flags bitfield.
/// </summary>
/// <param name="index">The zero-based flag index.</param>
/// <param name="value">The value to set.</param>
public void SetFlag(int index, bool value)
{
if (value)
{
Flags |= 1 << index;
}
else
{
Flags &= ~(1 << index);
}
}
/// <summary>
/// Adds a new tag to this account. This method does not check for duplicate names.
/// </summary>
/// <param name="name">New tag name.</param>
/// <param name="value">New tag value.</param>
public void AddTag(string name, string value)
{
Tags.Add(new AccountTag(name, value));
((ISerializable)this).MarkDirty();
}
/// <summary>
/// Removes all tags with the specified name from this account.
/// </summary>
/// <param name="name">Tag name to remove.</param>
public void RemoveTag(string name)
{
for (var i = _tags.Count - 1; i >= 0; --i)
{
if (i >= _tags.Count)
{
continue;
}
var tag = _tags[i];
if (tag.Name == name)
{
_tags?.RemoveAt(i);
((ISerializable)this).MarkDirty();
}
}
}
/// <summary>
/// Modifies an existing tag or adds a new tag if no tag exists.
/// </summary>
/// <param name="name">Tag name.</param>
/// <param name="value">Tag value.</param>
public void SetTag(string name, string value)
{
for (var i = 0; i < Tags.Count; ++i)
{
var tag = _tags[i];
if (tag.Name == name)
{
tag.Value = value;
((ISerializable)this).MarkDirty();
return;
}
}
AddTag(name, value);
}
/// <summary>
/// Gets the value of a tag -or- null if there are no tags with the specified name.
/// </summary>
/// <param name="name">Name of the desired tag value.</param>
public string GetTag(string name)
{
for (var i = 0; i < Tags.Count; ++i)
{
var tag = _tags[i];
if (tag.Name == name)
{
return tag.Value;
}
}
return null;
}
public void SetUnspecifiedBan(Mobile from)
{
SetBanTags(from, DateTime.MinValue, TimeSpan.Zero);
}
public void SetBanTags(Mobile from, DateTime banTime, TimeSpan banDuration)
{
if (from == null)
{
RemoveTag("BanDealer");
}
else
{
SetTag("BanDealer", from.ToString());
}
if (banTime == DateTime.MinValue)
{
RemoveTag("BanTime");
}
else
{
SetTag("BanTime", XmlConvert.ToString(banTime, XmlDateTimeSerializationMode.Utc));
}
if (banDuration == TimeSpan.Zero)
{
RemoveTag("BanDuration");
}
else
{
SetTag("BanDuration", banDuration.ToString());
}
}
public bool GetBanTags(out DateTime banTime, out TimeSpan banDuration)
{
var tagDuration = GetTag("BanDuration");
banTime = Utility.GetXMLDateTime(GetTag("BanTime"), DateTime.MinValue);
if (tagDuration == "Infinite")
{
banDuration = TimeSpan.MaxValue;
}
else if (tagDuration != null)
{
banDuration = Utility.ToTimeSpan(tagDuration);
}
else
{
banDuration = TimeSpan.Zero;
}
return banTime != DateTime.MinValue && banDuration != TimeSpan.Zero;
}
public static void Initialize()
{
EventSink.Connected += EventSink_Connected;
EventSink.Disconnected += EventSink_Disconnected;
EventSink.Login += EventSink_Login;
}
private static void EventSink_Connected(Mobile m)
{
if (!(m.Account is Account acc))
{
return;
}
if (acc.Young && acc.m_YoungTimer == null)
{
acc.m_YoungTimer = new YoungTimer(acc);
acc.m_YoungTimer.Start();
}
}
private static void EventSink_Disconnected(Mobile m)
{
if (m.Account is not Account acc)
{
return;
}
if (acc.m_YoungTimer != null)
{
acc.m_YoungTimer.Stop();
acc.m_YoungTimer = null;
}
if (m is not PlayerMobile pm)
{
return;
}
acc.TotalGameTime += Core.Now - pm.SessionStart;
}
private static void EventSink_Login(Mobile m)
{
if (m is not PlayerMobile pm)
{
return;
}
if (m.Account is not Account acc)
{
return;
}
if (pm.Young && acc.Young)
{
var ts = YoungDuration - acc.TotalGameTime;
var hours = Math.Max((int)ts.TotalHours, 0);
m.SendAsciiMessage(
"You will enjoy the benefits and relatively safe status of a young player for {0} more hour{1}.",
hours,
hours != 1 ? "s" : ""
);
}
}
public void RemoveYoungStatus(int message)
{
Young = false;
for (var i = 0; i < _mobiles.Length; i++)
{
if (_mobiles[i] is PlayerMobile { Young: true } m)
{
m.Young = false;
if (m.NetState != null)
{
if (message > 0)
{
m.SendLocalizedMessage(message);
}
// You are no longer considered a young player of Ultima Online,
// and are no longer subject to the limitations and benefits of being in that caste.
m.SendLocalizedMessage(1019039);
}
}
}
}
public void CheckYoung()
{
if (TotalGameTime >= YoungDuration)
{
// You are old enough to be considered an adult, and have outgrown your status as a young player!
RemoveYoungStatus(1019038);
}
}
private bool UpgradePassword(string password, PasswordProtectionAlgorithm algorithm)
{
if (password == null || algorithm < _passwordAlgorithm)
{
return false;
}
PasswordAlgorithm = algorithm;
Password = password.ReplaceOrdinal("-", string.Empty);
return true;
}
/// <summary>
/// Deserializes a list of string values from an xml element. Null values are not added to the list.
/// </summary>
/// <param name="node">The XmlElement from which to deserialize.</param>
/// <returns>String list. Value will never be null.</returns>
private static string[] LoadAccessCheck(XmlElement node)
{
string[] stringList;
var accessCheck = node["accessCheck"];
if (accessCheck != null)
{
var list = new List<string>();
foreach (XmlElement ip in accessCheck.GetElementsByTagName("ip"))
{
var text = Utility.GetText(ip, null);
if (text != null)
{
list.Add(text);
}
}
stringList = list.ToArray();
}
else
{
stringList = Array.Empty<string>();
}
return stringList;
}
/// <summary>
/// Deserializes a list of IPAddress values from an xml element.
/// </summary>
/// <param name="node">The XmlElement from which to deserialize.</param>
/// <returns>Address list. Value will never be null.</returns>
private static IPAddress[] LoadAddressList(XmlElement node)
{
IPAddress[] list;
var addressList = node["addressList"];
if (addressList != null)
{
var count = Utility.GetXMLInt32(Utility.GetAttribute(addressList, "count", "0"), 0);
list = new IPAddress[count];
count = 0;
foreach (XmlElement ip in addressList.GetElementsByTagName("ip"))
{
if (count < list.Length)
{
if (IPAddress.TryParse(Utility.GetText(ip, null), out var address))
{
list[count] = Utility.Intern(address);
count++;
}
}
}
if (count != list.Length)
{
var old = list;
list = new IPAddress[count];
for (var i = 0; i < count && i < old.Length; ++i)
{
list[i] = old[i];
}
}
}
else
{
list = Array.Empty<IPAddress>();
}
return list;
}
/// <summary>
/// Deserializes a list of Mobile instances from an xml element.
/// </summary>
/// <param name="node">The XmlElement instance from which to deserialize.</param>
/// <returns>Mobile list. Value will never be null.</returns>
private static Mobile[] LoadMobiles(XmlElement node)
{
var list = new Mobile[7];
var chars = node["chars"];
// int length = Accounts.GetInt32( Accounts.GetAttribute( chars, "length", "6" ), 6 );
// list = new Mobile[length];
// Above is legacy, no longer used
if (chars != null)
{
foreach (XmlElement ele in chars.GetElementsByTagName("char"))
{
try
{
var index = Utility.GetXMLInt32(Utility.GetAttribute(ele, "index", "0"), 0);
var serial = Utility.GetXMLUInt32(Utility.GetText(ele, "0"), 0);
if (index >= 0 && index < list.Length)
{
list[index] = World.FindMobile(serial);
}
}
catch
{
// ignored
}
}
}
return list;
}
/// <summary>
/// Deserializes a list of AccountComment instances from an xml element.
/// </summary>
/// <param name="node">The XmlElement from which to deserialize.</param>
/// <returns>Comment list. Value will never be null.</returns>
private static List<AccountComment> LoadComments(XmlElement node)
{
List<AccountComment> list = null;
var comments = node["comments"];
if (comments != null)
{
list = new List<AccountComment>();
foreach (XmlElement comment in comments.GetElementsByTagName("comment"))
{
try
{
list.Add(new AccountComment(comment));
}
catch
{
// ignored
}
}
}
return list;
}
/// <summary>
/// Deserializes a list of AccountTag instances from an xml element.
/// </summary>
/// <param name="node">The XmlElement from which to deserialize.</param>
/// <returns>Tag list. Value will never be null.</returns>
private static List<AccountTag> LoadTags(XmlElement node)
{
List<AccountTag> list = null;
var tags = node["tags"];
if (tags != null)
{
list = new List<AccountTag>();
foreach (XmlElement tag in tags.GetElementsByTagName("tag"))
{
try
{
list.Add(new AccountTag(tag));
}
catch
{
// ignored
}
}
}
return list;
}
/// <summary>
/// Checks if a specific NetState is allowed access to this account.
/// </summary>
/// <param name="ns">NetState instance to check.</param>
/// <returns>True if allowed, false if not.</returns>
public bool HasAccess(NetState ns) => ns != null && HasAccess(ns.Address);
public bool HasAccess(IPAddress ipAddress)
{
var level = AccountHandler.LockdownLevel;
if (level > AccessLevel.Player)
{
var hasAccess = false;
if (_accessLevel >= level)
{
hasAccess = true;
}
else
{
for (var i = 0; !hasAccess && i < Length; ++i)
{
var m = this[i];
if (m?.AccessLevel >= level)
{
hasAccess = true;
}
}
}
Console.WriteLine("{0} {1}", hasAccess ? "yes" : "no", _accessLevel);
if (!hasAccess)
{
return false;
}
}
var accessAllowed = _ipRestrictions.Length == 0 || IPLimiter.IsExempt(ipAddress);
for (var i = 0; !accessAllowed && i < _ipRestrictions.Length; ++i)
{
accessAllowed = IPAddress.Parse(_ipRestrictions[i]).Equals(ipAddress);
}
return accessAllowed;
}
/// <summary>
/// Records the IP address of 'ns' in its 'LoginIPs' list.
/// </summary>
/// <param name="ns">NetState instance to record.</param>
public void LogAccess(NetState ns)
{
if (ns != null)
{
LogAccess(ns.Address);
}
}
public void LogAccess(IPAddress ipAddress)
{
if (IPLimiter.IsExempt(ipAddress))
{
return;
}
if (_loginIPs.Length == 0)
{
AccountHandler.IPTable.TryGetValue(ipAddress, out var result);
AccountHandler.IPTable[ipAddress] = result + 1;
}
var contains = false;
for (var i = 0; !contains && i < _loginIPs.Length; ++i)
{
contains = _loginIPs[i].Equals(ipAddress);
}
if (contains)
{
return;
}
var old = _loginIPs;
LoginIPs = new IPAddress[old.Length + 1];
for (var i = 0; i < old.Length; ++i)
{
LoginIPs[i] = old[i];
}
LoginIPs[old.Length] = ipAddress;
}
/// <summary>
/// Checks if a specific NetState is allowed access to this account. If true, the NetState IPAddress is added to the address
/// list.
/// </summary>
/// <param name="ns">NetState instance to check.</param>
/// <returns>True if allowed, false if not.</returns>
public bool CheckAccess(NetState ns) => ns != null && CheckAccess(ns.Address);
public bool CheckAccess(IPAddress ipAddress)
{
var hasAccess = HasAccess(ipAddress);
if (hasAccess)
{
LogAccess(ipAddress);
}
return hasAccess;
}
public override string ToString() => _username;
private class YoungTimer : Timer
{
private readonly Account m_Account;
public YoungTimer(Account account)
: base(TimeSpan.FromMinutes(1.0), TimeSpan.FromMinutes(1.0))
{
m_Account = account;
}
protected override void OnTick()
{
m_Account.CheckYoung();
}
}
}
}