### Changes/Fixes:
* Adds timer pooling.
* Allows pool to be configurable in ModernUO.json
* Pool replenishes itself asynchronously if depleted.
* Fixes an issue with barkeeps and town criers
* Fixes an issue with incognito buff icons not being removed
* Fixes an issue with polymorph name mod not being removed
* Fixes several places where timers go on forever even after an object is deleted, keeping a reference (memory leak)
* Eliminates the timer for MiningCart altogether.
* Deletes `AcidSlime` since it is a duplicate of `PoolOfAcid`
* Fixes HonorableExecution and standardizes the code for other Bushido moves.
## Changes to the Timer API:
```cs
public class Timer
{
// Creates a timer that will be returned to the pool once execution stops.
public static void StartTimer(Action callback);
public static void StartTimer(TimeSpan delay, Action callback);
public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback);
public static void StartTimer(TimeSpan interval, int count, Action callback);
public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback);
// Creates a timer and returns a token for more control. Requires manual cancellation in order for the timer to be returned to the pool.
// If the token is dereferenced, the timer will be dereferenced too. While not returning a timer to the pool is not considered hazardous, it does defeat the purpose of pooled timers.
public static void StartTimer(Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
// If you aren't sure how to use the API above, or you don't care about performance, then you can use the old RunUO Timer.DelayCall
public static DelayCallTimer DelayCall(Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, Action callback);
public static DelayCallTimer DelayCall(TimeSpan interval, int count, Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, int count, Action callback);
}
public struct TimerExecutionToken
{
public bool Running { get; }
public int Index { get; }
public int RemainingCount { get; }
public DateTime Next { get; }
}
```
## When to use `TimerExecutionToken`?
Use tokens when you want to gain the performance benefit of using a pooled timer, but you need one of the following:
* Access to the next time the timer will tick:`token.Next`
* Access to which interval, how many intervals there are, or how many are remaining: `token.Index`, `token.Count`, and `token.RemainingCount`
* Stop a timer manually.
* Determine if the timer is running: `timer.Running`
* See notes below about requirements for using tokens!
## Notes about using the TimerExecutionToken:
When you opt-in to receive a token, you must call `Cancel()` to return the timer. This can be done inside of the callback, or outside of the callback at any time.
If this is not called and your timer is an infinite interval, then you will create a potential memory leak, or null pointer exception in your callback.
If the timer ends and is stopped, but cancel is not called, then the timer will never return to the pool and stay referenced until the token is deleted or cancel is called. (Memory leak)
## Is this thread safe?
No. The ModernUO timer system is not thread safe at all. If you require a thread safe timer system, contact me and I'll help adapt this system. Keep in mind that there is a massive performance hit to make this thread safe when there are literally no use cases for it.
If you need to synchronize execution, meaning you want to execute code from another thread on the core thread. Let's say you have a discord bot that is pushing commands to the game server. Then use `EventLoopContext.Post(SendOrPostCallback callback, object state);`.
1362 lines
39 KiB
C#
1362 lines
39 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Engines.ConPVP
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{
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public sealed class CTFBoard : Item
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{
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public CTFTeamInfo m_TeamInfo;
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[Constructible]
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public CTFBoard()
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: base(7774) =>
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Movable = false;
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public CTFBoard(Serial serial)
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: base(serial)
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{
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}
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public override string DefaultName => "scoreboard";
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public override void OnDoubleClick(Mobile from)
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{
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if (m_TeamInfo?.Game != null)
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{
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from.CloseGump<CTFBoardGump>();
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from.SendGump(new CTFBoardGump(from, m_TeamInfo.Game));
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class CTFBoardGump : Gump
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{
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private const int LabelColor32 = 0xFFFFFF;
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private const int BlackColor32 = 0x000000;
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private CTFGame m_Game;
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public CTFBoardGump(Mobile mob, CTFGame game, CTFTeamInfo section = null)
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: base(60, 60)
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{
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m_Game = game;
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var ourTeam = game.GetTeamInfo(mob);
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var entries = new List<IRankedCTF>();
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if (section == null)
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{
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for (var i = 0; i < game.Context.Participants.Count; ++i)
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{
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var teamInfo = game.Controller.TeamInfo[i % 8];
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if (teamInfo?.Flag == null)
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{
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continue;
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}
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entries.Add(teamInfo);
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}
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}
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else
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{
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foreach (var player in section.Players.Values)
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{
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if (player.Score > 0)
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{
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entries.Add(player);
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}
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}
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}
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entries.Sort((a, b) => b.Score - a.Score);
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var height = 0;
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if (section == null)
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{
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height = 73 + entries.Count * 75 + 28;
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}
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Closable = false;
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AddPage(0);
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AddBackground(1, 1, 398, height, 3600);
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AddImageTiled(16, 15, 369, height - 29, 3604);
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for (var i = 0; i < entries.Count; i += 1)
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{
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AddImageTiled(22, 58 + i * 75, 357, 70, 0x2430);
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}
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AddAlphaRegion(16, 15, 369, height - 29);
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AddImage(215, -45, 0xEE40);
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// AddImage( 330, 141, 0x8BA );
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AddBorderedText(22, 22, 294, 20, Center("CTF Scoreboard"), LabelColor32, BlackColor32);
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AddImageTiled(32, 50, 264, 1, 9107);
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AddImageTiled(42, 52, 264, 1, 9157);
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if (section == null)
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{
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for (var i = 0; i < entries.Count; ++i)
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{
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var teamInfo = entries[i] as CTFTeamInfo;
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if (teamInfo == null)
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{
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continue;
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}
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AddImage(30, 70 + i * 75, 10152);
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AddImage(30, 85 + i * 75, 10151);
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AddImage(30, 100 + i * 75, 10151);
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AddImage(30, 106 + i * 75, 10154);
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AddImage(24, 60 + i * 75, teamInfo == ourTeam ? 9730 : 9727, teamInfo.Color - 1);
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var nameColor = LabelColor32;
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var borderColor = BlackColor32;
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switch (teamInfo.Color)
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{
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case 0x47E:
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nameColor = 0xFFFFFF;
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break;
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case 0x4F2:
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nameColor = 0x3399FF;
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break;
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case 0x4F7:
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nameColor = 0x33FF33;
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break;
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case 0x4FC:
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nameColor = 0xFF00FF;
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break;
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case 0x021:
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nameColor = 0xFF3333;
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break;
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case 0x01A:
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nameColor = 0xFF66FF;
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break;
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case 0x455:
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nameColor = 0x333333;
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borderColor = 0xFFFFFF;
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break;
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}
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AddBorderedText(
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60,
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65 + i * 75,
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250,
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20,
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$"{LadderGump.Rank(1 + i)}: {teamInfo.Name} Team",
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nameColor,
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borderColor
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);
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AddBorderedText(50 + 10, 85 + i * 75, 100, 20, "Score:", 0xFFC000, BlackColor32);
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AddBorderedText(50 + 15, 105 + i * 75, 100, 20, teamInfo.Score.ToString("N0"), 0xFFC000, BlackColor32);
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AddBorderedText(110 + 10, 85 + i * 75, 100, 20, "Kills:", 0xFFC000, BlackColor32);
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AddBorderedText(110 + 15, 105 + i * 75, 100, 20, teamInfo.Kills.ToString("N0"), 0xFFC000, BlackColor32);
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AddBorderedText(160 + 10, 85 + i * 75, 100, 20, "Captures:", 0xFFC000, BlackColor32);
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AddBorderedText(
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160 + 15,
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105 + i * 75,
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100,
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20,
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teamInfo.Captures.ToString("N0"),
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0xFFC000,
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BlackColor32
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);
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var pl = teamInfo.Leader;
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AddBorderedText(235 + 10, 85 + i * 75, 250, 20, "Leader:", 0xFFC000, BlackColor32);
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if (pl != null)
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{
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AddBorderedText(235 + 15, 105 + i * 75, 250, 20, pl.Player.Name, 0xFFC000, BlackColor32);
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}
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}
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}
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AddButton(314, height - 42, 247, 248, 1);
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}
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public string Center(string text) => $"<CENTER>{text}</CENTER>";
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public string Color(string text, int color) => $"<BASEFONT COLOR=#{color:X6}>{text}</BASEFONT>";
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private void AddBorderedText(int x, int y, int width, int height, string text, int color, int borderColor)
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{
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AddColoredText(x - 1, y - 1, width, height, text, borderColor);
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AddColoredText(x - 1, y + 1, width, height, text, borderColor);
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AddColoredText(x + 1, y - 1, width, height, text, borderColor);
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AddColoredText(x + 1, y + 1, width, height, text, borderColor);
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AddColoredText(x, y, width, height, text, color);
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}
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private void AddColoredText(int x, int y, int width, int height, string text, int color)
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{
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if (color == 0)
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{
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AddHtml(x, y, width, height, text);
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}
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else
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{
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AddHtml(x, y, width, height, Color(text, color));
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}
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}
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}
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public sealed class CTFFlag : Item
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{
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public Mobile m_Fragger;
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public DateTime m_FragTime;
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private int m_ReturnCount;
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public Mobile m_Returner;
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public DateTime m_ReturnTime;
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private TimerExecutionToken _returnTimerToken;
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public CTFTeamInfo m_TeamInfo;
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[Constructible]
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public CTFFlag()
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: base(5643) =>
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Movable = false;
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public CTFFlag(Serial serial)
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: base(serial)
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{
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}
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public override string DefaultName => "old people cookies";
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public override void OnDoubleClick(Mobile from)
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{
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if (m_TeamInfo?.Game != null)
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{
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var ourTeam = m_TeamInfo;
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var useTeam = m_TeamInfo.Game.GetTeamInfo(from);
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if (ourTeam == null || useTeam == null)
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{
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return;
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}
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if (IsChildOf(from.Backpack))
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{
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from.BeginTarget(1, false, TargetFlags.None, Flag_OnTarget);
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}
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else if (!from.InRange(this, 1) || !from.InLOS(this))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x26, 1019045); // I can't reach that
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}
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else if (ourTeam == useTeam)
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{
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if (Location == m_TeamInfo.Origin && Map == m_TeamInfo.Game.Facet)
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{
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from.NetState.SendMessage(
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Serial,
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ItemID,
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MessageType.Regular,
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0x3B2,
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3,
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false,
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"ENU",
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Name,
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"Touch me not for I am chaste."
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);
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}
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else
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{
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var playerInfo = useTeam[from];
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if (playerInfo != null)
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{
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playerInfo.Score += 4; // return
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}
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m_Returner = from;
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m_ReturnTime = Core.Now;
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SendHome();
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from.LocalOverheadMessage(MessageType.Regular, 0x59, false, "You returned the cookies!");
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m_TeamInfo.Game.Alert("The {1} cookies have been returned by {0}.", from.Name, ourTeam.Name);
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}
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}
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else if (!from.PlaceInBackpack(this))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x26, false, "I can't hold that.");
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}
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else
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{
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from.RevealingAction();
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from.LocalOverheadMessage(MessageType.Regular, 0x59, false, "You stole the cookies!");
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m_TeamInfo.Game.Alert(
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"The {1} cookies have been stolen by {0} ({2}).",
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from.Name,
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ourTeam.Name,
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useTeam.Name
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);
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BeginCountdown(120);
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}
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}
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}
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public override void Delete()
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{
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if (Parent != null)
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{
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SendHome();
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return;
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}
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base.Delete();
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}
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public void DropTo(Mobile mob, Mobile killer)
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{
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m_Fragger = killer;
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m_FragTime = Core.Now;
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if (mob != null)
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{
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MoveToWorld(new Point3D(mob.X, mob.Y, mob.Z + 2), mob.Map);
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m_ReturnCount = Math.Min(m_ReturnCount, 10);
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}
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else
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{
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SendHome();
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}
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}
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private void BeginCountdown(int returnCount)
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{
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_returnTimerToken.Cancel();
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Timer.StartTimer(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), Countdown_OnTick, out _returnTimerToken);
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m_ReturnCount = returnCount;
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}
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|
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private void Countdown_OnTick()
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{
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var owner = RootParent as Mobile;
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switch (m_ReturnCount)
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{
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case 60:
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case 30:
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case 15:
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case 10:
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case 5:
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case 4:
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case 3:
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case 2:
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case 1:
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{
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owner?.SendMessage(
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0x26,
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"You have {0} {1} to capture the cookies!",
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m_ReturnCount,
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m_ReturnCount == 1 ? "second" : "seconds"
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);
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break;
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}
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case 0:
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{
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if (owner != null)
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{
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owner.SendMessage(0x26, "You have taken too long to capture the cookies!");
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owner.Kill();
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}
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SendHome();
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m_TeamInfo?.Game?.Alert("The {0} cookies have been returned.", m_TeamInfo.Name);
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return;
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}
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}
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--m_ReturnCount;
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}
|
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|
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private void Flag_OnTarget(Mobile from, object obj)
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{
|
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if (m_TeamInfo == null)
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{
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return;
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}
|
|
|
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if (!IsChildOf(from.Backpack))
|
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{
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return;
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}
|
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|
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var ourTeam = m_TeamInfo;
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var useTeam = m_TeamInfo.Game.GetTeamInfo(from);
|
|
|
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if (obj is CTFFlag)
|
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{
|
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if (obj == useTeam.Flag)
|
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x59, false, "You captured the cookies!");
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m_TeamInfo.Game.Alert("{0} captured the {1} cookies!", from.Name, ourTeam.Name);
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SendHome();
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var playerInfo = useTeam[from];
|
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|
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if (playerInfo != null)
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{
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playerInfo.Captures += 1;
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playerInfo.Score += 50; // capture
|
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|
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var teamFlag = useTeam.Flag;
|
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|
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if (teamFlag.m_Fragger != null &&
|
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Core.Now < teamFlag.m_FragTime + TimeSpan.FromSeconds(5.0) &&
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m_TeamInfo.Game.GetTeamInfo(teamFlag.m_Fragger) == useTeam)
|
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{
|
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var assistInfo = useTeam[teamFlag.m_Fragger];
|
|
|
|
if (assistInfo != null)
|
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{
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assistInfo.Score += 6; // frag assist
|
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}
|
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}
|
|
|
|
if (teamFlag.m_Returner != null &&
|
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Core.Now < teamFlag.m_ReturnTime + TimeSpan.FromSeconds(5.0))
|
|
{
|
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var assistInfo = useTeam[teamFlag.m_Returner];
|
|
|
|
if (assistInfo != null)
|
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{
|
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assistInfo.Score += 4; // return assist
|
|
}
|
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}
|
|
}
|
|
}
|
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else
|
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{
|
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from.LocalOverheadMessage(MessageType.Regular, 0x26, false, "Those are not my cookies.");
|
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}
|
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}
|
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else if (obj is Mobile passTo)
|
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{
|
|
var passTeam = m_TeamInfo.Game.GetTeamInfo(passTo);
|
|
|
|
if (passTo == from)
|
|
{
|
|
from.LocalOverheadMessage(MessageType.Regular, 0x26, false, "I can't pass to them.");
|
|
}
|
|
else if (passTeam == useTeam && passTo.PlaceInBackpack(this))
|
|
{
|
|
passTo.LocalOverheadMessage(
|
|
MessageType.Regular,
|
|
0x59,
|
|
false,
|
|
$"{from.Name} has passed you the cookies!"
|
|
);
|
|
}
|
|
else
|
|
{
|
|
from.LocalOverheadMessage(MessageType.Regular, 0x26, false, "I can't pass to them.");
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SendHome()
|
|
{
|
|
_returnTimerToken.Cancel();
|
|
|
|
if (m_TeamInfo == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
MoveToWorld(m_TeamInfo.Origin, m_TeamInfo.Game.Facet);
|
|
}
|
|
|
|
private Mobile FindOwner(IEntity parent)
|
|
{
|
|
if (parent is Item item)
|
|
{
|
|
return item.RootParent as Mobile;
|
|
}
|
|
|
|
if (parent is Mobile mobile)
|
|
{
|
|
return mobile;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public override void OnAdded(IEntity parent)
|
|
{
|
|
base.OnAdded(parent);
|
|
|
|
var mob = FindOwner(parent);
|
|
|
|
if (mob != null)
|
|
{
|
|
mob.SolidHueOverride = 0x4001;
|
|
}
|
|
}
|
|
|
|
public override void OnRemoved(IEntity parent)
|
|
{
|
|
base.OnRemoved(parent);
|
|
|
|
var mob = FindOwner(parent);
|
|
|
|
if (mob != null)
|
|
{
|
|
mob.SolidHueOverride = m_TeamInfo?.Game.GetColor(mob) ?? -1;
|
|
}
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public interface IRankedCTF
|
|
{
|
|
int Kills { get; }
|
|
int Captures { get; }
|
|
int Score { get; }
|
|
string Name { get; }
|
|
}
|
|
|
|
public sealed class CTFPlayerInfo : IRankedCTF
|
|
{
|
|
private readonly CTFTeamInfo m_TeamInfo;
|
|
private int m_Captures;
|
|
|
|
private int m_Kills;
|
|
|
|
private int m_Score;
|
|
|
|
public CTFPlayerInfo(CTFTeamInfo teamInfo, Mobile player)
|
|
{
|
|
m_TeamInfo = teamInfo;
|
|
Player = player;
|
|
}
|
|
|
|
public Mobile Player { get; }
|
|
|
|
string IRankedCTF.Name => Player.Name;
|
|
|
|
public int Kills
|
|
{
|
|
get => m_Kills;
|
|
set
|
|
{
|
|
m_TeamInfo.Kills += value - m_Kills;
|
|
m_Kills = value;
|
|
}
|
|
}
|
|
|
|
public int Captures
|
|
{
|
|
get => m_Captures;
|
|
set
|
|
{
|
|
m_TeamInfo.Captures += value - m_Captures;
|
|
m_Captures = value;
|
|
}
|
|
}
|
|
|
|
public int Score
|
|
{
|
|
get => m_Score;
|
|
set
|
|
{
|
|
m_TeamInfo.Score += value - m_Score;
|
|
m_Score = value;
|
|
|
|
if (m_TeamInfo.Leader == null || m_Score > m_TeamInfo.Leader.Score)
|
|
{
|
|
m_TeamInfo.Leader = this;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
[PropertyObject]
|
|
public sealed class CTFTeamInfo : IRankedCTF
|
|
{
|
|
public CTFTeamInfo(int teamID)
|
|
{
|
|
TeamID = teamID;
|
|
Players = new Dictionary<Mobile, CTFPlayerInfo>();
|
|
}
|
|
|
|
public CTFTeamInfo(int teamID, IGenericReader ip)
|
|
{
|
|
TeamID = teamID;
|
|
Players = new Dictionary<Mobile, CTFPlayerInfo>();
|
|
|
|
var version = ip.ReadEncodedInt();
|
|
|
|
switch (version)
|
|
{
|
|
case 2:
|
|
{
|
|
Board = ip.ReadEntity<CTFBoard>();
|
|
|
|
goto case 1;
|
|
}
|
|
case 1:
|
|
{
|
|
Name = ip.ReadString();
|
|
|
|
goto case 0;
|
|
}
|
|
case 0:
|
|
{
|
|
Color = ip.ReadEncodedInt();
|
|
|
|
Flag = ip.ReadEntity<CTFFlag>();
|
|
Origin = ip.ReadPoint3D();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public CTFGame Game { get; set; }
|
|
|
|
public int TeamID { get; }
|
|
|
|
public CTFPlayerInfo Leader { get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public CTFBoard Board { get; set; }
|
|
|
|
public Dictionary<Mobile, CTFPlayerInfo> Players { get; }
|
|
|
|
public CTFPlayerInfo this[Mobile mob]
|
|
{
|
|
get
|
|
{
|
|
if (mob == null)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
if (!Players.TryGetValue(mob, out var val))
|
|
{
|
|
Players[mob] = val = new CTFPlayerInfo(this, mob);
|
|
}
|
|
|
|
return val;
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int Color { get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public string Name { get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public CTFFlag Flag { get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public Point3D Origin { get; set; }
|
|
|
|
string IRankedCTF.Name => $"{Name} Team";
|
|
|
|
public int Kills { get; set; }
|
|
|
|
public int Captures { get; set; }
|
|
|
|
public int Score { get; set; }
|
|
|
|
public void Reset()
|
|
{
|
|
Kills = 0;
|
|
Captures = 0;
|
|
|
|
Score = 0;
|
|
|
|
Leader = null;
|
|
|
|
Players.Clear();
|
|
|
|
if (Flag != null)
|
|
{
|
|
Flag.m_TeamInfo = this;
|
|
Flag.Hue = Color;
|
|
Flag.SendHome();
|
|
}
|
|
|
|
if (Board != null)
|
|
{
|
|
Board.m_TeamInfo = this;
|
|
}
|
|
}
|
|
|
|
public void Serialize(IGenericWriter op)
|
|
{
|
|
op.WriteEncodedInt(2); // version
|
|
|
|
op.Write(Board);
|
|
|
|
op.Write(Name);
|
|
|
|
op.WriteEncodedInt(Color);
|
|
|
|
op.Write(Flag);
|
|
op.Write(Origin);
|
|
}
|
|
|
|
public override string ToString() => "...";
|
|
}
|
|
|
|
public sealed class CTFController : EventController
|
|
{
|
|
[Constructible]
|
|
public CTFController()
|
|
{
|
|
Visible = false;
|
|
Movable = false;
|
|
|
|
Duration = TimeSpan.FromMinutes(30.0);
|
|
|
|
TeamInfo = new CTFTeamInfo[8];
|
|
|
|
for (var i = 0; i < TeamInfo.Length; ++i)
|
|
{
|
|
TeamInfo[i] = new CTFTeamInfo(i);
|
|
}
|
|
}
|
|
|
|
public CTFController(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public CTFTeamInfo[] TeamInfo { get; private set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public CTFTeamInfo Team1 => TeamInfo[0];
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public CTFTeamInfo Team2 => TeamInfo[1];
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public CTFTeamInfo Team3 => TeamInfo[2];
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public CTFTeamInfo Team4 => TeamInfo[3];
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public CTFTeamInfo Team5 => TeamInfo[4];
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public CTFTeamInfo Team6 => TeamInfo[5];
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public CTFTeamInfo Team7 => TeamInfo[6];
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public CTFTeamInfo Team8 => TeamInfo[7];
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public TimeSpan Duration { get; set; }
|
|
|
|
public override string Title => "CTF";
|
|
|
|
public override string GetTeamName(int teamID) => TeamInfo[teamID % TeamInfo.Length].Name;
|
|
|
|
public override EventGame Construct(DuelContext context) => new CTFGame(this, context);
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(2);
|
|
|
|
writer.Write(Duration);
|
|
|
|
writer.WriteEncodedInt(TeamInfo.Length);
|
|
|
|
for (var i = 0; i < TeamInfo.Length; ++i)
|
|
{
|
|
TeamInfo[i].Serialize(writer);
|
|
}
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
|
|
switch (version)
|
|
{
|
|
case 2:
|
|
{
|
|
Duration = reader.ReadTimeSpan();
|
|
|
|
goto case 1;
|
|
}
|
|
case 1:
|
|
{
|
|
TeamInfo = new CTFTeamInfo[reader.ReadEncodedInt()];
|
|
|
|
for (var i = 0; i < TeamInfo.Length; ++i)
|
|
{
|
|
TeamInfo[i] = new CTFTeamInfo(i, reader);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 0:
|
|
{
|
|
TeamInfo = new CTFTeamInfo[8];
|
|
|
|
for (var i = 0; i < TeamInfo.Length; ++i)
|
|
{
|
|
TeamInfo[i] = new CTFTeamInfo(i);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (version < 2)
|
|
{
|
|
Duration = TimeSpan.FromMinutes(30.0);
|
|
}
|
|
}
|
|
}
|
|
|
|
public sealed class CTFGame : EventGame
|
|
{
|
|
private TimerExecutionToken _finishTimerToken;
|
|
|
|
public CTFGame(CTFController controller, DuelContext context) : base(context) => Controller = controller;
|
|
|
|
public CTFController Controller { get; }
|
|
|
|
public Map Facet
|
|
{
|
|
get
|
|
{
|
|
if (m_Context.Arena != null)
|
|
{
|
|
return m_Context.Arena.Facet;
|
|
}
|
|
|
|
return Controller.Map;
|
|
}
|
|
}
|
|
|
|
public static void Initialize()
|
|
{
|
|
for (var i = 0x7C9; i <= 0x7D0; ++i)
|
|
{
|
|
TileData.ItemTable[i].Flags |= TileFlag.NoShoot;
|
|
}
|
|
}
|
|
|
|
public void Alert(string text)
|
|
{
|
|
m_Context.m_Tournament?.Alert(text);
|
|
|
|
for (var i = 0; i < m_Context.Participants.Count; ++i)
|
|
{
|
|
var p = m_Context.Participants[i];
|
|
|
|
for (var j = 0; j < p.Players.Length; ++j)
|
|
{
|
|
if (p.Players[j] != null)
|
|
{
|
|
p.Players[j].Mobile.SendMessage(0x35, text);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Alert(string format, params object[] args)
|
|
{
|
|
Alert(string.Format(format, args));
|
|
}
|
|
|
|
public CTFTeamInfo GetTeamInfo(Mobile mob)
|
|
{
|
|
var teamID = GetTeamID(mob);
|
|
|
|
if (teamID >= 0)
|
|
{
|
|
return Controller.TeamInfo[teamID % Controller.TeamInfo.Length];
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public int GetTeamID(Mobile mob)
|
|
{
|
|
if (!(mob is PlayerMobile pm))
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
if (pm.DuelContext == null || pm.DuelContext != m_Context)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
if (pm.DuelPlayer?.Eliminated != false)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
return pm.DuelContext.Participants.IndexOf(pm.DuelPlayer.Participant);
|
|
}
|
|
|
|
public int GetColor(Mobile mob)
|
|
{
|
|
var teamInfo = GetTeamInfo(mob);
|
|
|
|
if (teamInfo != null)
|
|
{
|
|
return teamInfo.Color;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
private void ApplyHues(Participant p, int hueOverride)
|
|
{
|
|
for (var i = 0; i < p.Players.Length; ++i)
|
|
{
|
|
if (p.Players[i] != null)
|
|
{
|
|
p.Players[i].Mobile.SolidHueOverride = hueOverride;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void DelayBounce(TimeSpan ts, Mobile mob, Container corpse)
|
|
{
|
|
Timer.StartTimer(ts, () => DelayBounce_Callback(mob, corpse));
|
|
}
|
|
|
|
private void DelayBounce_Callback(Mobile mob, Container corpse)
|
|
{
|
|
var dp = (mob as PlayerMobile)?.DuelPlayer;
|
|
|
|
m_Context.RemoveAggressions(mob);
|
|
|
|
if (dp?.Eliminated == false)
|
|
{
|
|
mob.MoveToWorld(m_Context.Arena.GetBaseStartPoint(GetTeamID(mob)), Facet);
|
|
}
|
|
else
|
|
{
|
|
m_Context.SendOutside(mob);
|
|
}
|
|
|
|
m_Context.Refresh(mob, corpse);
|
|
DuelContext.Debuff(mob);
|
|
DuelContext.CancelSpell(mob);
|
|
mob.Frozen = false;
|
|
}
|
|
|
|
public override bool OnDeath(Mobile mob, Container corpse)
|
|
{
|
|
var killer = mob.FindMostRecentDamager(false);
|
|
|
|
var hadFlag = false;
|
|
|
|
corpse.FindItemsByType<CTFFlag>(false)
|
|
.ForEach(
|
|
flag =>
|
|
{
|
|
hadFlag = true;
|
|
flag.DropTo(mob, killer);
|
|
}
|
|
);
|
|
|
|
mob.Backpack?.FindItemsByType<CTFFlag>(false)
|
|
.ForEach(
|
|
flag =>
|
|
{
|
|
hadFlag = true;
|
|
flag.DropTo(mob, killer);
|
|
}
|
|
);
|
|
|
|
if (killer?.Player == true)
|
|
{
|
|
var teamInfo = GetTeamInfo(killer);
|
|
var victInfo = GetTeamInfo(mob);
|
|
|
|
if (teamInfo != null && teamInfo != victInfo)
|
|
{
|
|
var playerInfo = teamInfo[killer];
|
|
|
|
if (playerInfo != null)
|
|
{
|
|
playerInfo.Kills += 1;
|
|
playerInfo.Score += 1; // base frag
|
|
|
|
if (hadFlag)
|
|
{
|
|
playerInfo.Score += 4; // fragged flag carrier
|
|
}
|
|
|
|
if (mob.InRange(teamInfo.Origin, 24) && mob.Map == Facet)
|
|
{
|
|
playerInfo.Score += 1; // fragged in base -- guarding
|
|
}
|
|
|
|
for (var i = 0; i < Controller.TeamInfo.Length; ++i)
|
|
{
|
|
if (Controller.TeamInfo[i] == teamInfo)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
Mobile ourFlagCarrier = null;
|
|
|
|
if (Controller.TeamInfo[i].Flag != null)
|
|
{
|
|
ourFlagCarrier = Controller.TeamInfo[i].Flag.RootParent as Mobile;
|
|
}
|
|
|
|
if (ourFlagCarrier != null && GetTeamInfo(ourFlagCarrier) == teamInfo)
|
|
{
|
|
foreach (var aggr in ourFlagCarrier.Aggressors)
|
|
{
|
|
if (aggr.Defender == ourFlagCarrier && aggr.Attacker == mob)
|
|
{
|
|
playerInfo.Score += 2; // helped defend guy capturing enemy flag
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (mob.Map == ourFlagCarrier.Map && ourFlagCarrier.InRange(mob, 12))
|
|
{
|
|
playerInfo.Score += 1; // helped defend guy capturing enemy flag
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mob.CloseGump<CTFBoardGump>();
|
|
mob.SendGump(new CTFBoardGump(mob, this));
|
|
|
|
m_Context.Requip(mob, corpse);
|
|
DelayBounce(TimeSpan.FromSeconds(30.0), mob, corpse);
|
|
|
|
return false;
|
|
}
|
|
|
|
public override void OnStart()
|
|
{
|
|
for (var i = 0; i < Controller.TeamInfo.Length; ++i)
|
|
{
|
|
var teamInfo = Controller.TeamInfo[i];
|
|
|
|
teamInfo.Game = this;
|
|
teamInfo.Reset();
|
|
}
|
|
|
|
for (var i = 0; i < m_Context.Participants.Count; ++i)
|
|
{
|
|
ApplyHues(m_Context.Participants[i], Controller.TeamInfo[i % 8].Color);
|
|
}
|
|
|
|
_finishTimerToken.Cancel();
|
|
Timer.StartTimer(Controller.Duration, Finish_Callback, out _finishTimerToken);
|
|
}
|
|
|
|
private void Finish_Callback()
|
|
{
|
|
var teams = new List<CTFTeamInfo>();
|
|
|
|
for (var i = 0; i < m_Context.Participants.Count; ++i)
|
|
{
|
|
var teamInfo = Controller.TeamInfo[i % 8];
|
|
|
|
if (teamInfo?.Flag == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
teams.Add(teamInfo);
|
|
}
|
|
|
|
teams.Sort((a, b) => b.Score - a.Score);
|
|
|
|
var tourney = m_Context.m_Tournament;
|
|
|
|
var sb = new StringBuilder();
|
|
|
|
if (tourney != null)
|
|
{
|
|
if (tourney.TourneyType == TourneyType.FreeForAll)
|
|
{
|
|
sb.Append(m_Context.Participants.Count * tourney.PlayersPerParticipant);
|
|
sb.Append("-man FFA");
|
|
}
|
|
else if (tourney.TourneyType == TourneyType.RandomTeam)
|
|
{
|
|
sb.Append(tourney.ParticipantsPerMatch);
|
|
sb.Append("-team");
|
|
}
|
|
else if (tourney.TourneyType == TourneyType.RedVsBlue)
|
|
{
|
|
sb.Append("Red v Blue");
|
|
}
|
|
else if (tourney.TourneyType == TourneyType.Faction)
|
|
{
|
|
sb.Append(tourney.ParticipantsPerMatch);
|
|
sb.Append("-team Faction");
|
|
}
|
|
else
|
|
{
|
|
for (var i = 0; i < tourney.ParticipantsPerMatch; ++i)
|
|
{
|
|
if (sb.Length > 0)
|
|
{
|
|
sb.Append('v');
|
|
}
|
|
|
|
sb.Append(tourney.PlayersPerParticipant);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Controller != null)
|
|
{
|
|
sb.Append(' ').Append(Controller.Title);
|
|
}
|
|
|
|
var title = sb.ToString();
|
|
|
|
var winner = teams.Count > 0 ? teams[0] : null;
|
|
|
|
for (var i = 0; i < teams.Count; ++i)
|
|
{
|
|
var rank = TrophyRank.Bronze;
|
|
|
|
if (i == 0)
|
|
{
|
|
rank = TrophyRank.Gold;
|
|
}
|
|
else if (i == 1)
|
|
{
|
|
rank = TrophyRank.Silver;
|
|
}
|
|
|
|
var leader = teams[i].Leader;
|
|
|
|
foreach (var pl in teams[i].Players.Values)
|
|
{
|
|
var mob = pl.Player;
|
|
|
|
if (mob == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// "Red v Blue CTF Champion"
|
|
|
|
sb = new StringBuilder();
|
|
|
|
sb.Append(title);
|
|
|
|
if (pl == leader)
|
|
{
|
|
sb.Append(" Leader");
|
|
}
|
|
|
|
if (pl.Score > 0)
|
|
{
|
|
sb.Append(": ");
|
|
|
|
sb.Append(pl.Score.ToString("N0"));
|
|
sb.Append(pl.Score == 1 ? " point" : " points");
|
|
|
|
if (pl.Kills > 0)
|
|
{
|
|
sb.Append(", ");
|
|
sb.Append(pl.Kills.ToString("N0"));
|
|
sb.Append(pl.Kills == 1 ? " kill" : " kills");
|
|
}
|
|
|
|
if (pl.Captures > 0)
|
|
{
|
|
sb.Append(", ");
|
|
sb.Append(pl.Captures.ToString("N0"));
|
|
sb.Append(pl.Captures == 1 ? " capture" : " captures");
|
|
}
|
|
}
|
|
|
|
Item item = new Trophy(sb.ToString(), rank);
|
|
|
|
if (pl == leader)
|
|
{
|
|
item.ItemID = 4810;
|
|
}
|
|
|
|
item.Name = $"{item.Name}, {teams[i].Name.ToLower()} team";
|
|
|
|
if (!mob.PlaceInBackpack(item))
|
|
{
|
|
mob.BankBox.DropItem(item);
|
|
}
|
|
|
|
var cash = pl.Score * 250;
|
|
|
|
if (cash > 0)
|
|
{
|
|
item = new BankCheck(cash);
|
|
|
|
if (!mob.PlaceInBackpack(item))
|
|
{
|
|
mob.BankBox.DropItem(item);
|
|
}
|
|
|
|
mob.SendMessage(
|
|
"You have been awarded a {0} trophy and {1:N0}gp for your participation in this tournament.",
|
|
rank.ToString().ToLower(),
|
|
cash
|
|
);
|
|
}
|
|
else
|
|
{
|
|
mob.SendMessage(
|
|
"You have been awarded a {0} trophy for your participation in this tournament.",
|
|
rank.ToString().ToLower()
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (var i = 0; i < m_Context.Participants.Count; ++i)
|
|
{
|
|
var p = m_Context.Participants[i];
|
|
|
|
for (var j = 0; j < p.Players.Length; ++j)
|
|
{
|
|
var dp = p.Players[j];
|
|
|
|
if (dp?.Mobile != null)
|
|
{
|
|
dp.Mobile.CloseGump<CTFBoardGump>();
|
|
dp.Mobile.SendGump(new CTFBoardGump(dp.Mobile, this));
|
|
}
|
|
}
|
|
|
|
if (i == winner?.TeamID)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (var j = 0; j < p.Players.Length; ++j)
|
|
{
|
|
if (p.Players[j] != null)
|
|
{
|
|
p.Players[j].Eliminated = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (winner != null)
|
|
{
|
|
m_Context.Finish(m_Context.Participants[winner.TeamID]);
|
|
}
|
|
}
|
|
|
|
public override void OnStop()
|
|
{
|
|
for (var i = 0; i < Controller.TeamInfo.Length; ++i)
|
|
{
|
|
var teamInfo = Controller.TeamInfo[i];
|
|
|
|
if (teamInfo.Flag != null)
|
|
{
|
|
teamInfo.Flag.SendHome();
|
|
teamInfo.Flag.m_TeamInfo = null;
|
|
}
|
|
|
|
if (teamInfo.Board != null)
|
|
{
|
|
teamInfo.Board.m_TeamInfo = null;
|
|
}
|
|
|
|
teamInfo.Game = null;
|
|
}
|
|
|
|
for (var i = 0; i < m_Context.Participants.Count; ++i)
|
|
{
|
|
ApplyHues(m_Context.Participants[i], -1);
|
|
}
|
|
|
|
_finishTimerToken.Cancel();
|
|
}
|
|
}
|
|
}
|